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- GuildSupportInfoItem = GuildSupportInfoItem or BaseClass(BaseItem)
-
- GuildSupportInfoItem.CFG_TYPE =
- {
- MONEY_BOSS = 1, --赏金幻魔
- COLLECT = 2, --封印裂缝
- PIN_DUODUO = 3, --社团拼单
- DESERTED_BOSS = 4, --星域幻魔
- ANSWER = 5, --社团协助答题
- GUILD_BOSS = 6, --社团协助击杀BOSS
- }
-
- local GuildSupportInfoItem = GuildSupportInfoItem
- GuildSupportInfoItem.Width = 900
- GuildSupportInfoItem.Height = 134
- function GuildSupportInfoItem:__init()
- self.base_file = "guild"
- self.layout_file = "GuildSupportInfoItem"
- self.is_delay_callback = true
- self.model = GuildModel:getInstance()
- self.timer_countdown = false
- self:Load()
- end
-
- function GuildSupportInfoItem:Load_callback()
- self.nodes = {
- "go_help/go_help_text:tmp","kill_text:tmp","vip:img","headCon","power:txt"
- ,"play_title:tmp","nameCon/name:tmp","go_help:img:obj","nameCon/sexCon/sex:img"
- ,"lock_text:tmp","nameCon","guild_collect_go_help:obj:img", "guild_collect_go_help/guild_collect_go_text:tmp",
- "time_text:tmp",
- }
- self:GetChildren(self.nodes)
-
- self.roleItem = HeadRoleItem.New(self.headCon)
- self.roleItem:SetItemSize(85,85)
-
- if self.need_refreshData then
- self:SetData(self.data,self.index)
- end
- self:InitEvent()
- end
-
- function GuildSupportInfoItem:InitEvent()
- local function clickHandler(target)
- if target == self.go_help_obj then--前往协助
- if not self.is_open then
- local str = string.format("该功能%s级开启",self.open_level)
- Message.show(str,"fault")
- return
- end
-
- if self.data.support_cfg_id == 2 then--封印裂隙协助单独逻辑
- if self.cfg and self.cfg.is_conflict == 0 then--被协助者可以接着协助其他人
- self.model.need_go_support_guild_collect_after_40046 = true--需要在更新40046之后请求40808寻路杀怪
- local guild_collect_support_id = self.model:GetSelfGuildCollectSupportId()
- local guild_collect_support_status = guild_collect_support_id == self.data.support_sid
- if guild_collect_support_status then--已经在协助这条,寻路过去杀怪
- self.model:Fire(GuildModel.REQUEST_CCMD_EVENT,40808,self.data.support_sid)
- self.model:Fire(GuildModel.CLOSE_GUILD_SUPPORT_IFNO_VIEW)
- else
- if guild_collect_support_id ~= 0 then--有其他协助,请求结束协助,并记录需要进行协助的id延后请求协助
- self.model.need_change_collect_support = self.data.support_sid
- self.model:Fire(GuildModel.REQUEST_CCMD_EVENT,40053)
- else--没其他封印裂隙的协助,直接发起协助
- --其他类型协助中时不允许做封印裂隙的协助
- local now_support_id = self.model:GetSelfGuildSupportId()
- if now_support_id ~= 0 and self.model:GetGuildSupportStatus() == 1 then--请求他人协助
- Message.show("您已经请求协助,不可协助其他玩家")
- return
- elseif self.model:GetGuildSupportStatus() == 2 then--正在协助他人
- Message.show("您正在协助中")
- return
- end
- self.model:Fire(GuildModel.REQUEST_CCMD_EVENT,40052,self.data.support_sid)
- end
- self.model:Fire(GuildModel.CLOSE_GUILD_SUPPORT_IFNO_VIEW)
- end
- else
- -- if self.model:GetGuildSupportStatus() == 0 then
- -- self.model.need_go_support_guild_collect_after_40046 = true--需要在更新40046之后请求40808寻路杀怪
- -- local guild_collect_support_id = self.model:GetSelfGuildCollectSupportId()
- -- local guild_collect_support_status = guild_collect_support_id == self.data.support_sid
- -- if guild_collect_support_status then--已经在协助这条,寻路过去杀怪
- -- self.model:Fire(GuildModel.REQUEST_CCMD_EVENT,40808,self.data.support_sid)
- -- self.model:Fire(GuildModel.CLOSE_GUILD_SUPPORT_IFNO_VIEW)
- -- else
- -- if guild_collect_support_id ~= 0 then--有其他协助,请求结束协助,并记录需要进行协助的id延后请求协助
- -- self.model.need_change_collect_support = self.data.support_sid
- -- self.model:Fire(GuildModel.REQUEST_CCMD_EVENT,40810)
- -- else--没其他协助,直接发起协助
- -- self.model:Fire(GuildModel.REQUEST_CCMD_EVENT,40052,self.data.support_sid)
- -- end
- -- self.model:Fire(GuildModel.CLOSE_GUILD_SUPPORT_IFNO_VIEW)
- -- end
- -- else
- -- if self.model:GetGuildSupportStatus() == 1 then--请求他人协助
- -- Message.show("您已经请求协助,不可协助其他玩家")
- -- return
- -- elseif self.model:GetGuildSupportStatus() == 2 then--正在协助他人
- -- Message.show("您正在协助中")
- -- return
- -- end
- -- end
- end
- elseif self.data.support_cfg_id == GuildSupportInfoItem.CFG_TYPE.ANSWER then
- if self.data.role_id ~= RoleManager.Instance.mainRoleInfo.role_id then
- self.model:Fire(GuildModel.OPEN_GUILD_SUPPORT_GO_VIEW,self.data)
- else
- Message.show("无法协助自己哦")
- end
- elseif self.data.support_cfg_id == GuildSupportInfoItem.CFG_TYPE.GUILD_BOSS then
- if self.data.role_id ~= RoleManager.Instance.mainRoleInfo.role_id then
- local bosspower, end_time, boss_id, dun_id, status = self.model:ParseGuildSupportData(self.data.kv_data)
- local data = {support_sid = self.data.support_sid, boss_id = boss_id, boss_power = bosspower,
- dun_id = dun_id, role_data = self.data}
- self.model:Fire(GuildModel.OPEN_GUILD_SUPPORT_GUILD_BOSS_GO_VIEW, data)
- else
- Message.show("无法协助自己哦")
- end
- else
-
- if self.data.role_id ~= RoleManager.Instance.mainRoleInfo.role_id then
- self.model:Fire(GuildModel.OPEN_GUILD_SUPPORT_GO_VIEW,self.data)
- else
- Message.show("无法协助自己哦")
- end
- end
- elseif target == self.guild_collect_go_help_obj then--封印裂隙前往击杀自己的宝箱怪
- if self.data.support_cfg_id == GuildSupportInfoItem.CFG_TYPE.ANSWER then
- Message.show("任务已被接取")
- elseif self.data.support_cfg_id == GuildSupportInfoItem.CFG_TYPE.GUILD_BOSS then
- Message.show("任务已被接取")
- else
- --如果是自己请求的封印裂隙协助,直接寻路过去打
- if self.cfg and self.cfg.is_conflict == 0 then--被协助者可以接着协助其他人
- local now_support_id = self.model:GetSelfGuildSupportId()
- local guild_collect_support_id = self.model:GetSelfGuildCollectSupportId()
- if now_support_id ~= 0 and self.model:GetGuildSupportStatus() == 1 then--请求他人协助
- Message.show("您已经请求协助,不可前往")
- return
- end
- if now_support_id ~= 0 and now_support_id ~= guild_collect_support_id then--说明当前有在做其他类型的协助
- Message.show("您正在协助中")
- return
- end
- self.model:Fire(GuildModel.REQUEST_CCMD_EVENT,40808,self.data.support_sid)
- self.model:Fire(GuildModel.CLOSE_GUILD_SUPPORT_IFNO_VIEW)
- else
- -- if self.model:GetGuildSupportStatus() == 0 then
- -- self.model:Fire(GuildModel.REQUEST_CCMD_EVENT,40808,self.data.support_sid)
- -- self.model:Fire(GuildModel.CLOSE_GUILD_SUPPORT_IFNO_VIEW)
- -- else
- -- if self.model:GetGuildSupportStatus() == 1 then--请求他人协助
- -- Message.show("您已经请求协助,不可前往")
- -- return
- -- elseif self.model:GetGuildSupportStatus() == 2 then--正在协助他人
- -- Message.show("您正在协助中")
- -- return
- -- end
- -- end
- end
- end
-
-
- end
- end
- AddClickEvent(self.go_help_obj, clickHandler)
- AddClickEvent(self.guild_collect_go_help_obj, clickHandler)
-
- end
-
- function GuildSupportInfoItem:__delete()
- if self.roleItem then
- self.roleItem:DeleteMe()
- self.roleItem = nil
- end
- if self.vipItem then
- self.vipItem:DeleteMe()
- self.vipItem = nil
- end
- self:StopLeftTime()
- end
-
- function GuildSupportInfoItem:StopLeftTime()
- if self.timer_countdown then
- TimerQuest.CancelQuest(GlobalTimerQuest, self.timer_countdown)
- self.timer_countdown = nil
- end
- end
-
- function GuildSupportInfoItem:CheckLeftTime(time)
- if time <= 0 then
- return
- end
- self.leftTime = time
- local function timer_func()
- self.leftTime = self.leftTime - 1
- if self.leftTime <= 0 then
- self.time_text_tmp.text = ""
- self.time_text_tmp.text = HtmlColorTxt("已结束" , "#ff203a")
- self:StopLeftTime()
- else
-
- self.time_text_tmp.text = string.format("协助剩余时间\n%s", HtmlColorTxt(TimeUtil:timeConvert3(self.leftTime) , "#ff203a"))
- end
- end
- self.time_text_tmp.text = string.format("%s", HtmlColorTxt(TimeUtil:timeConvert3(self.leftTime) , "#ff203a"))
- self.timer_countdown = TimerQuest.AddPeriodQuest(GlobalTimerQuest, timer_func, 1)
- timer_func()
- end
-
- function GuildSupportInfoItem:SetData(data,index)
- self.data = data or self.data
- self.index = index or index
- if self.is_loaded then
- self.need_refreshData = false
- else
- self.need_refreshData = true
- return
- end
- if not self.data then return end
- print("huangcong:GuildSupportInfoItem [start:78] self.dataxx:", self.index)
- PrintTable(self.data)
- print("huangcong:GuildSupportInfoItem [end]")
-
-
- if not self.data or not self.data.support_sid then return end
- self.cfg = self.model:GetGuildSupportCfg(self.data.support_cfg_id)
- if not self.cfg then return end
- --以下就是玩家的个人数据
- self.power_txt.text = self.data.power
- self.name_tmp.text = self.data.name
- if not self.vipItem then
- self.vipItem = RoleVipItem.New(self.vip)
- end
- self.vipItem:SetData(self.data.vip_flag,self.data.sup_vip_type)
- if self.data.vip_flag > 0 then
- SetAnchoredPositionX(self.nameCon,-185)
- else
- SetAnchoredPositionX(self.nameCon,-226)
- end
-
- local role_lv = WordManager:GetRoleLevel(self.data.level,self.data.turn)
- local head_data = {
- vo = {
- id = self.data.role_id,
- server_id = self.data.server_num,
- career = self.data.career,
- sex = self.data.sex,
- turn = self.data.turn,
- picture_ver = self.data.picture_ver,
- picture = self.data.picture,
- profile_photo_id = self.data.profile_photo_id,
- dress_board_id = self.data.dress_board or self.data.dress_id,
- level = self.data.level,
- empty_head = false, -- 是否是空数据头像
- }
- }
- self.roleItem:SetData(head_data)
-
- local function callback( ... )
- SetSizeDeltaX(self.name,self.name_tmp.preferredWidth+2)
- end
- if self.data.sex then
- lua_resM:setImageSprite(self, self.sex_img, "common_asset", self.data.sex == 1 and "com_boy" or "com_girl", true,callback)
- end
-
- self.guild_collect_go_help_obj:SetActive(false)
- self.go_help_obj:SetActive(false)
- self.guild_collect_go_text_tmp.text = "前往"
- SetImageGray(self.guild_collect_go_help_img,false)
- SetTMPSharedMaterial(self.guild_collect_go_text_tmp, ShaderTools.TMPSharedMaterialType.FZZZOutlineDarkBlueBtn)
- self:StopLeftTime()
- local cfg_id = self.data.support_cfg_id
- if cfg_id == GuildSupportInfoItem.CFG_TYPE.MONEY_BOSS or cfg_id == GuildSupportInfoItem.CFG_TYPE.PIN_DUODUO
- or cfg_id == GuildSupportInfoItem.CFG_TYPE.DESERTED_BOSS then
- self:SetBossUI()
- elseif cfg_id == GuildSupportInfoItem.CFG_TYPE.COLLECT then
- self:SetCollectUI()
- elseif cfg_id == GuildSupportInfoItem.CFG_TYPE.ANSWER then
- self:SetAnswerUI()
- elseif cfg_id == GuildSupportInfoItem.CFG_TYPE.GUILD_BOSS then
- self:SetGuildBossUI()
- end
-
- -- if self.data.vip_flag then
- -- lua_resM:setImageSprite(self, self.vip_img, "common_asset", "vip_"..self.data.vip_flag, true)
- -- else
- -- lua_resM:setImageSprite(self, self.vip_img, "uiComponent_asset", "com_empty",false,callback)
- -- end
-
- end
-
- function GuildSupportInfoItem:SetBossUI()
- local is_open = GetModuleIsOpen(self.cfg.module_id,self.cfg.sub_mod_id)
- local open_level = GetModuleOpenLevel(self.cfg.module_id,self.cfg.sub_mod_id)
- local boss_open_lv = 0
- local monster_lv = 0
- local level = RoleManager.Instance.mainRoleInfo.level
- if self.data.boss_id and self.data.boss_id ~= 0 then
- if BossModel:GetInstance():GetBossTypeByBossId(self.data.boss_id) == Config.ConfigBoss.ModuleId.Deserted then--假如是星域幻魔,就只限制层的等级
- local boss_cfg = BossModel:GetInstance():GetBossCfgByBossId(self.data.boss_id)
- if boss_cfg then
- if Config.Desertedlevel[boss_cfg.level] then
- boss_open_lv = Config.Desertedlevel[boss_cfg.level].open_lv
- end
- end
- local monster_cfg = ConfigItemMgr.Instance:GetMonsterDataItem(self.data.boss_id)
- if monster_cfg then
- monster_lv = monster_cfg.lv or 0
- if boss_open_lv == 0 then--还找不到就去找bOSS配置表的
- boss_open_lv = monster_cfg.lv or 0
- end
- end
- else
- local boss_cfg = BossModel:GetInstance():GetBossCfgByBossId(self.data.boss_id)
- if boss_cfg then
- boss_open_lv = boss_cfg.boss_lv or boss_cfg.enter_lv or 0
- monster_lv = boss_open_lv
- if boss_open_lv == 0 then--还找不到就去找bOSS配置表的
- local monster_cfg = ConfigItemMgr.Instance:GetMonsterDataItem(self.data.boss_id)
- if monster_cfg then
- boss_open_lv = monster_cfg.lv or 0
- monster_lv = monster_cfg.lv or 0
- end
- end
- end
- end
- end
- open_level = open_level>boss_open_lv and open_level or boss_open_lv
- is_open = level >= open_level
- if self.data.role_id == RoleManager.Instance.mainRoleInfo.role_id then
- self.go_help_text_tmp.text = "请求协助中"
- SetImageGray(self.go_help_img,true)
- SetTMPSharedMaterial(self.go_help_text_tmp, ShaderTools.TMPSharedMaterialType.FZZZOutlineDarkGrayBtn)
- else
- if self.data.support_cfg_id == 2 then--封印裂隙协助单独逻辑
- local guild_collect_support_id = self.model:GetSelfGuildCollectSupportId()
- local guild_collect_support_status = guild_collect_support_id == self.data.support_sid
- self.go_help_text_tmp.text = not guild_collect_support_status and "前往协助" or "正在协助中"
- SetImageGray(self.go_help_img,guild_collect_support_status)
- SetTMPSharedMaterial(self.go_help_text_tmp, not guild_collect_support_status and ShaderTools.TMPSharedMaterialType.FZZZOutlineDarkOrangeBtn or ShaderTools.TMPSharedMaterialType.FZZZOutlineDarkGrayBtn)
- else
- local self_support_sid = self.model:GetSelfGuildSupportId()
- local status = self_support_sid == self.data.support_sid
- self.go_help_text_tmp.text = not status and "前往协助" or "正在协助中"
- SetImageGray(self.go_help_img,status)
- SetTMPSharedMaterial(self.go_help_text_tmp, not status and ShaderTools.TMPSharedMaterialType.FZZZOutlineDarkOrangeBtn or ShaderTools.TMPSharedMaterialType.FZZZOutlineDarkGrayBtn)
- end
- end
-
- self.go_help_obj:SetActive(is_open == true)
- self.guild_collect_go_help_obj:SetActive(false)
-
- self.lock_text_tmp.text = is_open and "" or "Lv."..open_level.."解锁"
- self.is_open = is_open
- self.open_level = open_level
-
- --Boss形象
- local monster = ConfigItemMgr.Instance:GetMonsterDataItem(self.data.boss_id)
- if not monster then
- print('----HC GuildSupportThankView.lua -- 没有找到怪物配置=',self.data.boss_id)
- return
- end
- local boss_type = BossModel:GetInstance():GetBossTypeByBossId( self.data.boss_id )
- local boss_type_name = self.model:GetSupportTypeName(boss_type) or ""
- self.play_title_tmp.text = boss_type_name
- if monster_lv ~= 0 then--有这个等级说明是boss
- self.kill_text_tmp.text = "击杀"..HtmlColorTxt(Trim(monster.name).."Lv."..monster_lv, ColorUtil.PURPLE_DARK)
- else
- self.kill_text_tmp.text = "击杀"..HtmlColorTxt(Trim(monster.name).."Lv."..open_level, ColorUtil.PURPLE_DARK)
- end
- if self.data.boss_id == self.model:GetGuildCollectKvByKey("invade_mon").value then -- 采集boos单独描述
- self.kill_text_tmp.text = "击杀"..HtmlColorTxt(Trim(monster.name), ColorUtil.PURPLE_DARK)
- end
- end
-
- function GuildSupportInfoItem:SetCollectUI()
- local is_open = GetModuleIsOpen(self.cfg.module_id,self.cfg.sub_mod_id)
- local open_level = GetModuleOpenLevel(self.cfg.module_id,self.cfg.sub_mod_id)
- local level = RoleManager.Instance.mainRoleInfo.level
- local boss_open_lv = 0
- open_level = open_level>boss_open_lv and open_level or boss_open_lv
- is_open = level >= open_level
- self.is_open = is_open
- if self.data.role_id == RoleManager.Instance.mainRoleInfo.role_id then--自己请求的封印裂隙协助
- self.guild_collect_go_help_obj:SetActive(true)
- self.go_help_obj:SetActive(false)
- else
- self.guild_collect_go_help_obj:SetActive(false)
- self.go_help_obj:SetActive(is_open == true)
- end
- if self.data.role_id == RoleManager.Instance.mainRoleInfo.role_id then
- self.go_help_text_tmp.text = "请求协助中"
- SetImageGray(self.go_help_img,true)
- SetTMPSharedMaterial(self.go_help_text_tmp, ShaderTools.TMPSharedMaterialType.FZZZOutlineDarkGrayBtn)
- else
- local guild_collect_support_id = self.model:GetSelfGuildCollectSupportId()
- local guild_collect_support_status = guild_collect_support_id == self.data.support_sid
- self.go_help_text_tmp.text = not guild_collect_support_status and "前往协助" or "正在协助中"
- SetImageGray(self.go_help_img,guild_collect_support_status)
- SetTMPSharedMaterial(self.go_help_text_tmp, not guild_collect_support_status and ShaderTools.TMPSharedMaterialType.FZZZOutlineDarkOrangeBtn or ShaderTools.TMPSharedMaterialType.FZZZOutlineDarkGrayBtn)
- end
-
- --宝箱怪信息
- local monster = ConfigItemMgr.Instance:GetMonsterDataItem(self.data.boss_id)
- if not monster then
- print('----HC GuildSupportThankView.lua -- 没有找到怪物配置=',self.data.boss_id)
- return
- end
- local boss_type = BossModel:GetInstance():GetBossTypeByBossId( self.data.boss_id )
- local boss_type_name = self.model:GetSupportTypeName(boss_type) or ""
- self.play_title_tmp.text = boss_type_name
- if self.data.boss_id == self.model:GetGuildCollectKvByKey("invade_mon").value then -- 采集boos单独描述
- self.kill_text_tmp.text = "击杀"..HtmlColorTxt(Trim(monster.name), ColorUtil.PURPLE_DARK)
- end
- end
-
- function GuildSupportInfoItem:SetAnswerUI()
- local is_open = GetModuleIsOpen(self.cfg.module_id,self.cfg.sub_mod_id)
- local open_level = GetModuleOpenLevel(self.cfg.module_id,self.cfg.sub_mod_id)
- local level = RoleManager.Instance.mainRoleInfo.level
- local bosspower, end_time, boss_id, dun_id, status = self:ParseData(self.data.kv_data)
- is_open = level >= open_level
- self.is_open = status == 0 --目前先不判断等级
- --self.is_open = is_open and status == 0
- self.play_title_tmp.text = Trim(self.cfg.mod_name)
- self.go_help_obj:SetActive(self.is_open)
- self.guild_collect_go_help_obj:SetActive(not self.is_open)
- self.guild_collect_go_text_tmp.text = "已被接取"
- self.go_help_text_tmp.text = "前往协助"
- SetImageGray(self.guild_collect_go_help_img,true)
- SetTMPSharedMaterial(self.guild_collect_go_text_tmp, ShaderTools.TMPSharedMaterialType.FZZZOutlineDarkGrayBtn)
-
- if self.data.role_id == RoleManager.Instance.mainRoleInfo.role_id then
- self.go_help_text_tmp.text = "请求协助中"
- SetImageGray(self.go_help_img,true)
- SetTMPSharedMaterial(self.go_help_text_tmp, ShaderTools.TMPSharedMaterialType.FZZZOutlineDarkGrayBtn)
- else
- self.go_help_text_tmp.text = "前往协助"
- SetImageGray(self.go_help_img,false)
- SetTMPSharedMaterial(self.go_help_text_tmp, ShaderTools.TMPSharedMaterialType.FZZZOutlineDarkOrangeBtn)
- end
- local max_time, right_time = self.model:GetQuizTimesKv()
- self.kill_text_tmp.text = string.format("答对%s道题目", HtmlColorTxt(right_time , "#2cf86f" ))
- local leftTime = end_time - TimeUtil:getServerTime()
- self:CheckLeftTime(leftTime)
- end
-
- function GuildSupportInfoItem:SetGuildBossUI()
- local is_open = GetModuleIsOpen(self.cfg.module_id,self.cfg.sub_mod_id)
- local open_level = GetModuleOpenLevel(self.cfg.module_id,self.cfg.sub_mod_id)
- local level = RoleManager.Instance.mainRoleInfo.level
- local bosspower, end_time, boss_id, dun_id, status = self:ParseData(self.data.kv_data)
- is_open = level >= open_level
- self.is_open = status == 0 --目前先不判断等级
- --self.is_open = is_open and status == 0
- self.go_help_obj:SetActive(self.is_open)
- self.guild_collect_go_help_obj:SetActive(not self.is_open)
- self.guild_collect_go_text_tmp.text = "已被接取"
- self.go_help_text_tmp.text = "前往协助"
- SetImageGray(self.guild_collect_go_help_img,true)
- SetTMPSharedMaterial(self.guild_collect_go_text_tmp, ShaderTools.TMPSharedMaterialType.FZZZOutlineDarkGrayBtn)
- if self.data.role_id == RoleManager.Instance.mainRoleInfo.role_id then
- self.go_help_text_tmp.text = "请求协助中"
- SetImageGray(self.go_help_img,true)
- SetTMPSharedMaterial(self.go_help_text_tmp, ShaderTools.TMPSharedMaterialType.FZZZOutlineDarkGrayBtn)
- else
- self.go_help_text_tmp.text = "前往协助"
- SetImageGray(self.go_help_img,false)
- SetTMPSharedMaterial(self.go_help_text_tmp, ShaderTools.TMPSharedMaterialType.FZZZOutlineDarkOrangeBtn)
- end
- local max_time, right_time = self.model:GetQuizTimesKv()
- self.boss_id = boss_id
- self.dun_id = dun_id
- self.boss_power = bosspower
-
- local monster = ConfigItemMgr.Instance:GetMonsterDataItem(boss_id)
- if monster then
- self.play_title_tmp.text = Trim(monster.name)
- else
- self.play_title_tmp.text = Trim(self.cfg.mod_name)
- end
- self.kill_text_tmp.text = string.format("BOSS战力:%s", HtmlColorTxt(bosspower , RoleManager.Instance.mainRoleInfo.fighting >= bosspower and ColorUtil.GREEN_DARK or ColorUtil.RED_DARK))
-
- local leftTime = end_time - TimeUtil:getServerTime()
- self:CheckLeftTime(leftTime)
- end
-
- function GuildSupportInfoItem:ParseData(str)
- local bosspower = 0
- local end_time = 0
- local boss_id = 0
- local dun_id = 0
- local status = 0
- if str and str ~= "" then
- local info = stringtotable(str)
- if info and #info > 0 then
- for i,v in ipairs(info) do
- local key = tonumber(v[1])
- if key == 1 then
- bosspower = tonumber(v[2])
- elseif key == 2 then
- end_time = tonumber(v[2])
- elseif key == 3 then
- boss_id = tonumber(v[2])
- elseif key == 4 then
- dun_id = tonumber(v[2])
- elseif key == 5 then
- status = tonumber(v[2])
- end
- end
- end
- end
- return bosspower, end_time, boss_id, dun_id, status
- end
-
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