源战役客户端
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

66 lines
1.9 KiB

пре 4 недеља
  1. GuildSupportInfoMainThankNameItem = GuildSupportInfoMainThankNameItem or BaseClass(BaseItem)
  2. local GuildSupportInfoMainThankNameItem = GuildSupportInfoMainThankNameItem
  3. GuildSupportInfoMainThankNameItem.Width = 162
  4. GuildSupportInfoMainThankNameItem.Height = 22
  5. function GuildSupportInfoMainThankNameItem:__init()
  6. self.base_file = "guild"
  7. self.layout_file = "GuildSupportInfoMainThankNameItem"
  8. self.is_delay_callback = true
  9. self.model = GuildModel:getInstance()
  10. self:Load()
  11. end
  12. function GuildSupportInfoMainThankNameItem:Load_callback()
  13. self.nodes = {
  14. "name/vip", "name:tmp", "name/sex:img",
  15. }
  16. self:GetChildren(self.nodes)
  17. if self.need_refreshData then
  18. self:SetData(self.data,self.index,self.type)
  19. end
  20. self:InitEvent()
  21. end
  22. function GuildSupportInfoMainThankNameItem:InitEvent()
  23. end
  24. function GuildSupportInfoMainThankNameItem:__delete()
  25. if self.vipItem then
  26. self.vipItem:DeleteMe()
  27. self.vipItem = nil
  28. end
  29. end
  30. function GuildSupportInfoMainThankNameItem:SetData(data,index,type)
  31. self.data = data
  32. self.index = index
  33. self.type = type
  34. if self.is_loaded then
  35. self.need_refreshData = false
  36. else
  37. self.need_refreshData = true
  38. return
  39. end
  40. if not self.data or (not self.data.name and self.type ~= GuildModel.SupportThankType.SpellList) then return end
  41. if not self.vipItem then
  42. self.vipItem = RoleVipItem.New(self.vip)
  43. end
  44. --以下就是玩家的个人数据
  45. if self.type == GuildModel.SupportThankType.SpellList and self.data.role_id < 10 then -- 社团拼单假人
  46. self.name_tmp.text = "社团助手"
  47. self.vipItem:SetData(0, 0)
  48. self.sex_img.enabled = false
  49. else
  50. self.name_tmp.text = self.data.name
  51. self.vipItem:SetData(self.data.vip_flag,self.data.sup_vip_type)
  52. self.sex_img.enabled = true
  53. if self.data.sex then
  54. lua_resM:setImageSprite(self, self.sex_img, "common_asset", self.data.sex == 1 and "com_boy" or "com_girl", true)
  55. end
  56. end
  57. end