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- -- <*
- -- @Author: Saber
- -- @Description: 本国团战对战信息界面
- -- *>
- GuildCSGRFightInfoView = GuildCSGRFightInfoView or BaseClass(BaseView)
- local GuildCSGRFightInfoView = GuildCSGRFightInfoView
-
- function GuildCSGRFightInfoView:__init()
- self.base_file = "guildCSGR"
- self.layout_file = "GuildCSGRFightInfoView"
- self.layer_name = "Activity"
- self.destroy_imm = true
- self.use_background = true --全屏界面默认使用这个参数,非全屏界面自行设置
- self.change_scene_close = true --是否切换场景时关闭(弹出界面使用)
- self.fight_info_list = {} -- 对战数据列表
- self.cur_page = 1
- self.total_page = 1
- self.sroll_end_req_evt = false -- 滑动到底时请求协议锁
- self.model = GuildModel:getInstance()
-
- self.load_callback = function ()
- self:LoadSuccess()
- self:AddEvent()
- -- 打开界面时请求第一页的数据
- self.model:Fire(GuildModel.REQUEST_CCMD_EVENT, 41001, GuildModel.CSGRRankType.All, GuildModel.FightInfoPageSize, self.cur_page)
- end
- self.open_callback = function ( )
- self:UpdateView()
- end
- self.destroy_callback = function ( )
- self:DestroySuccess()
- end
- end
-
- function GuildCSGRFightInfoView:Open( )
- BaseView.Open(self)
- end
-
- function GuildCSGRFightInfoView:LoadSuccess()
- local nodes = {
- "content",
- "content/item_scroll", "content/item_scroll/Viewport/item_con",
- "content/tips:tmp",
- }
- self:GetChildren(nodes)
- local function close_callback()
- self:Close()
- end
- self.tabWindowComponent = UITabWindow.New(self.transform, {}, nil, close_callback, self.background_wnd, self.content, UITabWindow.SizeSmallNoTab, nil, nil, false)
- self.tabWindowComponent:SetTitleText("对战信息")
- self.tabWindowComponent:SetBackgroundRes("rw_raward_bg_nosideline")
-
- self.tips_tmp.text = "根据<color=#fdffc2>本服团战积分排行</color>依次划分战场"
- end
-
- function GuildCSGRFightInfoView:AddEvent()
- local function update_fightinfo_data(type, vo)
- if type == GuildModel.CSGRRankType.All then
- self:UpdateFightInfoData(vo)
- end
- end
- self:BindEvent(self.model, GuildModel.UPDATE_CSGR_FIGHTINFO, update_fightinfo_data)
- end
-
- function GuildCSGRFightInfoView:UpdateView()
-
- end
-
- function GuildCSGRFightInfoView:UpdateFightInfoData(vo)
- if not vo then return end
- self.total_page = vo.total_page
- self.cur_page = vo.page_num
- if vo.arena_list and #vo.arena_list > 0 then
- for k, data in pairs(vo.arena_list) do
- self.fight_info_list[#self.fight_info_list+1] = data
- end
- self.sroll_end_req_evt = false
- end
- self:UpdateFightInfoItem()
- end
-
- function GuildCSGRFightInfoView:UpdateFightInfoItem( )
- self.guild_item_creator = self.guild_item_creator or self:AddUIComponent(UI.ItemListCreator)
- local info = {
- data_list = self.fight_info_list,
- item_con = self.item_con,
- scroll_view = self.item_scroll,
- item_class = GuildCSGRFightInfoItem,
- item_height = 196,
- create_frequency = 0.01,
- alignment = UnityEngine.TextAnchor.UpperLeft,
- on_update_item = function(item, i, v)
- if i == #self.fight_info_list - 1 and not self.sroll_end_req_evt and self.cur_page < self.total_page then
- -- 调整标志量,请求协议
- self.sroll_end_req_evt = true
- self.model:Fire(GuildModel.REQUEST_CCMD_EVENT, 41001, GuildModel.CSGRRankType.All, GuildModel.FightInfoPageSize, self.cur_page+1)
- end
- item:SetData(v)
- end,
- }
- self.guild_item_creator:UpdateItems(info)
- end
-
- function GuildCSGRFightInfoView:DestroySuccess( )
- if self.tabWindowComponent then
- self.tabWindowComponent:DeleteMe()
- self.tabWindowComponent = nil
- end
- end
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