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- -- <*
- -- @Author: Saber
- -- @Description: 跨服社团排行玩法奖励预览界面
- -- *>
- GuildCSGRRewardView = GuildCSGRRewardView or BaseClass(BaseView)
- local GuildCSGRRewardView = GuildCSGRRewardView
-
- function GuildCSGRRewardView:__init()
- self.base_file = "guildCSGR"
- self.layout_file = "GuildCSGRRewardView"
- self.layer_name = "Activity"
- self.destroy_imm = true
- self.use_background = true --全屏界面默认使用这个参数,非全屏界面自行设置
- self.change_scene_close = true --是否切换场景时关闭(弹出界面使用)
- self.tab_list = {
- {id = 1, name = "1号战场"},
- {id = 2, name = "其他战场"},
- {id = 3, name = "个人排行"},
- }
- self.tab_index = 1 -- 当前页签
- self.model = GuildModel:getInstance()
- -- 获取奖励配置
- self.guild_reward_list, self.guild_normal_reward_list, self.role_reward_list = self.model:GetCSGRRankRewardCfg()
- self.reward_data = {
- [1] = self.guild_reward_list,
- [2] = self.guild_normal_reward_list,
- [3] = self.role_reward_list,
- }
- self.load_callback = function ()
- self:LoadSuccess()
- self:AddEvent()
- end
- self.open_callback = function ( )
- self:SwitchTab(self.tab_index)
- end
- self.destroy_callback = function ( )
- self:DestroySuccess()
- end
- end
-
- function GuildCSGRRewardView:Open( )
- BaseView.Open(self)
- end
-
- function GuildCSGRRewardView:LoadSuccess()
- local nodes = {
- "content",
- "content/item_scroll",
- "content/item_scroll/Viewport/item_con",
- "content/tips:tmp",
- }
- self:GetChildren(nodes)
-
- local function close_callback()
- self:Close()
- end
- local function select_callback(index)
- self:SwitchTab(index)
- end
- self.tabWindowComponent = UITabWindow.New(self.transform, self.tab_list, select_callback, close_callback, self.background_wnd, self.content, UITabWindow.SizeSmall, nil, nil, false)
- self.tabWindowComponent:SetTitleText("奖励预览")
- self.tabWindowComponent:SetBackgroundRes("rw_raward_bg")
-
- self.tips_tmp.text = "奖励根据战场中<color=#fdffc2>对图腾造成的伤害</color>排名发放"
- end
-
- function GuildCSGRRewardView:AddEvent()
-
- end
-
- function GuildCSGRRewardView:UpdateView()
- self.reward_item_creator = self.reward_item_creator or self:AddUIComponent(UI.ItemListCreator)
- local info = {
- data_list = self.reward_data[self.tab_index],
- item_con = self.item_con,
- scroll_view = self.item_scroll,
- item_class = GuildCSGRRewardItem,
- item_height = 89,
- create_frequency = 0.01,
- is_scroll_back_on_update = true,
- alignment = UnityEngine.TextAnchor.UpperLeft,
- on_update_item = function(item, i, v)
- item:SetData(v, self.tab_index)
- end,
- }
- self.reward_item_creator:UpdateItems(info)
- end
-
- function GuildCSGRRewardView:SwitchTab(index)
- self.tab_index = index
- if self.tabWindowComponent then
- self.tabWindowComponent:SetTabBarIndex(self.tab_index)
- end
- self:UpdateView()
- end
-
- function GuildCSGRRewardView:DestroySuccess( )
- if self.tabWindowComponent then
- self.tabWindowComponent:DeleteMe()
- self.tabWindowComponent = nil
- end
- end
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