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- -- <*
- -- @Author: Saber
- -- @Description: 本国团战右侧信息采集物信息item
- -- *>
- GuildCSGRSceneCollectionItem = GuildCSGRSceneCollectionItem or BaseClass(BaseItem)
- local GuildCSGRSceneCollectionItem = GuildCSGRSceneCollectionItem
-
- function GuildCSGRSceneCollectionItem:__init(parent_wnd,prefab_asset,layer_name)
- self.base_file = "guildCSGR"
- self.layout_file = "GuildCSGRSceneCollectionItem"
- self.parent_wnd = parent_wnd
- self.layer_name = layer_name
-
- self.model = GuildModel:getInstance()
- self:Load()
- end
-
- function GuildCSGRSceneCollectionItem:Load_callback()
- local nodes = {
- "buff_icon:img",
- "effect_lb:tmp",
- -- "cur_num:tmp",
- -- "left_num:tmp",
- }
- self:GetChildren(nodes)
-
-
- self:AddEvents()
- if self.need_refreshData then
- self:UpdateBasicData()
- self:UpdateView()
- end
- end
-
- function GuildCSGRSceneCollectionItem:AddEvents( )
- local function click_event(target)
- if not self.can_click then return end
- if target == self.gameObject then
- if self.attr_icon then
- self.model:Fire(GuildModel.REQUEST_CCMD_EVENT, 41008, self.attr_icon)
- end
- end
- end
- AddClickEvent(self.gameObject, click_event)
- -- 更新采集数据
- local function update_collect_buff()
- self:UpdateView()
- end
- self:BindEvent(self.model, GuildModel.UPDATE_CSGR_BF_RES, update_collect_buff)
- end
-
- function GuildCSGRSceneCollectionItem:SetData( data, can_click )
- self.data = data
- self.can_click = can_click
-
- self.attr_icon = data[1]
- self.attr_id = data[2]
- self.attr_cfg_val = data[3]
- if self.is_loaded then
- self.need_refreshData = false
- self:UpdateBasicData()
- self:UpdateView()
- else
- self.need_refreshData = true
- end
- end
-
- function GuildCSGRSceneCollectionItem:UpdateBasicData( )
- if self.data then
- lua_resM:setImageSprite(self, self.buff_icon_img, "guildCSGR_asset", "csgr_attr_"..self.attr_icon, true)
- end
- end
-
- function GuildCSGRSceneCollectionItem:UpdateView( )
- if self.data then
- -- 场景资源数据
- local res_data = self.model:GetCSGRBattlefieldRes(self.attr_icon)
- -- local left_num = res_data and res_data.num or 0
- -- 社团buff资源数据
- local buff_data = self.model:GetCSGRCollectBuffs(self.attr_icon)
- -- local attr_name = WordManager:GetProperties(self.attr_id)
- local attr_name = GuildModel.CSGRAttrName[self.attr_id]
- local attr_val = WordManager:GetPropertyValue(self.attr_id, self.attr_cfg_val * (buff_data and buff_data.num or 0))
- self.effect_lb_tmp.text = string.format("%s加成:<color=%s>%s</color>",
- attr_name, ColorUtil.GREEN_DARK, attr_val)
- -- self.effect_lb_tmp.text = string.format("%s <color=%s>+%s</color>", attr_name, ColorUtil.GREEN_DARK, attr_val)
-
- -- self.cur_num_tmp.text = string.format("社团总采集数:<color=%s>%s</color>", ColorUtil.GREEN_DARK, buff_data and buff_data.num or 0)
- -- self.left_num_tmp.text = string.format("剩余:<color=%s>%s</color>",
- -- left_num > 0 and ColorUtil.GREEN_DARK or ColorUtil.RED_DARK, left_num)
- end
- end
-
- function GuildCSGRSceneCollectionItem:__delete( )
-
- end
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