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- -- <*
- -- @Author: Saber
- -- @Description: 跨服社团排行玩法右侧信息节点
- -- *>
- GuildCSGRSceneRankItem = GuildCSGRSceneRankItem or BaseClass(BaseItem)
- local GuildCSGRSceneRankItem = GuildCSGRSceneRankItem
-
- function GuildCSGRSceneRankItem:__init(parent_wnd,prefab_asset,layer_name)
- self.base_file = "guildCSGR"
- self.layout_file = "GuildCSGRSceneRankItem"
- self.parent_wnd = parent_wnd
- self.layer_name = layer_name
- self.model = GuildModel:getInstance()
- self:Load()
- end
-
- function GuildCSGRSceneRankItem:Load_callback()
- local nodes = {
- -- 排行信息节点
- "rank_icon:img",
- "rank_server_num:tmp",
- "rank_gname:tmp",
- "rank_percentage:tmp",
- }
- self:GetChildren(nodes)
- SetLocalScale(self.rank_icon, 1)
- self:AddEvents()
- if self.need_refreshData then
- self:UpdateView()
- end
- end
-
- function GuildCSGRSceneRankItem:AddEvents( )
-
- end
-
- function GuildCSGRSceneRankItem:SetData( data, rank )
- self.data = data
- self.rank = rank
- if self.is_loaded then
- self.need_refreshData = false
- self:UpdateView()
- else
- self.need_refreshData = true
- end
- end
-
- function GuildCSGRSceneRankItem:UpdateView( )
- self.rank_icon_img.enabled = self.rank <= 3
- if self.rank <= 3 then
- -- lua_resM:setImageSprite(self, self.rank_icon_img, "guildCSGR_asset", "csgr_rank"..self.rank, true)
- lua_resM:setImageSprite(self, self.rank_icon_img, "guildCSGR_asset", "csgr_rank_icon"..self.rank, true)
- end
- self.rank_server_num_tmp.text = ""
- if self.data.is_empty then -- 没数据就展示为空白占位
- -- self.rank_server_num_tmp.text = ""
- self.rank_gname_tmp.text = " 暂无信息"
- self.rank_percentage_tmp.text = "0"
- else
- self.rank_gname_tmp.text = string.format("s%s.%s", self.data.server_num, self.data.guild_name)
- -- self.rank_gname_tmp.text = self.data.guild_name
- self.rank_percentage_tmp.text = WordManager:ConvertNum(self.data.val, true)
- end
- end
-
- function GuildCSGRSceneRankItem:__delete( )
-
- end
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