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- PKStatusModel = PKStatusModel or BaseClass(BaseModel)
- PKStatusModel.CHANGE_PK_STATUS = "CHANGE_PK_STATUS"
-
- PKStatusModel.Status = {
- Peace = 0,--和平
- Force = 1,--强制
- All = 2,--杀戮
- Guild = 3,--社团
- CS = 4,--跨服
- -------------------------
- ForcePeace = 9,--强制和平
- }
-
- function PKStatusModel:__init()
- PKStatusModel.Instance = self
- self.pk_view_visible = true --pk状态界面是否显示
- self.pk_cd = 0 --pk和平CD结束时间
- end
-
- function PKStatusModel:getInstance()
- if PKStatusModel.Instance == nil then
- PKStatusModel.New()
- end
- return PKStatusModel.Instance
- end
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