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- PsionicSkillAttrItem = PsionicSkillAttrItem or BaseClass(BaseItem)
- local PsionicSkillAttrItem = PsionicSkillAttrItem
-
- function PsionicSkillAttrItem:__init(parent_wnd,prefab_asset,layer_name)
- self.base_file = "psionic"
- self.layout_file = "PsionicSkillAttrItem"
- self.parent_wnd = parent_wnd
- self.layer_name = layer_name
-
- self.model = PsionicModel:getInstance()
- self:Load()
- end
-
- function PsionicSkillAttrItem:Load_callback()
- local nodes = {
- "arrow:img",
- "val_name:tmp",
- "val:tmp",
- "val_add:tmp",
- "effect_con",
- }
- self:GetChildren(nodes)
-
-
- self:AddEvents()
- if self.need_refreshData then
- self:UpdateView()
- end
- end
-
- -- 需特殊处理隐藏时的特效表现
- function PsionicSkillAttrItem:SetVisible(state, force_hide)
- BaseItem.SetVisible(self, state, force_hide)
- if not state then
- self:ClearUIEffect(self.effect_con)
- self.showing_effect = false
- end
- end
-
- function PsionicSkillAttrItem:AddEvents( )
- local function play_effect(type)
- if type and type == PsionicConst.EffectType.Skill and not self.showing_effect then
- local function callback()
- self.showing_effect = false
- end
- self:ClearUIEffect(self.effect_con)
- self:AddUIEffect("ui_jinjieshuxing", self.effect_con, self.layer_name, Vector3(-175, 0, 0), 1, false, 0.75, nil, call_back)
- self.showing_effect = true
- end
- end
- self:BindEvent(self.model, PsionicConst.PLAY_EFFECT, play_effect)
- end
-
- function PsionicSkillAttrItem:UpdateView( )
- if self.data then
- if self.data.attr_list then -- 判断满级的情况,等级
- self.val_name_tmp.text = WordManager:GetProperties(self.data.attr_list.type)
-
- local cur_val = WordManager:GetPropertyValue(self.data.attr_list.type, self.data.attr_list.cur_val)
- local next_val = self.data.is_max and "" or "+" .. WordManager:GetPropertyValue(self.data.attr_list.type, self.data.attr_list.next_val - self.data.attr_list.cur_val)
- self.val_tmp.text = cur_val
- self.val_add_tmp.text = next_val
- self.arrow_img.enabled = not self.data.is_max and true or false
- end
- end
- end
-
- function PsionicSkillAttrItem:SetData( data, index )
- self.data = data
- self.index = index
- if self.is_loaded then
- self.need_refreshData = false
- self:UpdateView()
- else
- self.need_refreshData = true
- end
- end
-
- function PsionicSkillAttrItem:__delete( )
-
- end
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