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- RankProgressItem = RankProgressItem or BaseClass(BaseItem)
- local RankProgressItem = RankProgressItem
-
- function RankProgressItem:__init()
- self.base_file = "rank"
- self.layout_file = "RankProgressItem"
- self.model = RankModel:getInstance()
-
- self:Load()
- end
-
- function RankProgressItem:Load_callback()
- self.nodes = {
- "rankIcon:img:obj",
- "headCon:obj",
- "vipCon:obj",
- "nameCon:obj", "nameCon/sex:img", "nameCon/name:tmp",
- "rankNum:tmp",
- "score:tmp",
- "none:obj", "noneTip:tmp",
- }
- self:GetChildren(self.nodes)
-
- self.roleItem = HeadRoleItem.New(self.headCon)
- self.roleItem:SetItemSize(50,50)
-
- self.vipItem = RoleVipItem.New(self.vipCon)
-
-
- self:AddEvents()
- if self.need_refreshData then
- self:UpdateView()
- end
- end
-
- function RankProgressItem:AddEvents( )
-
- end
-
- function RankProgressItem:UpdateView( )
- --排名
- if self.data.rank <= 3 then
- lua_resM:setImageSprite(self, self.rankIcon_img, "rank_asset","rank_rank_"..self.data.rank, true)
- self.rankIcon_obj:SetActive(true)
- self.rankNum_tmp.text = ""
- else
- -- lua_resM:setImageSprite(self, self.rankIcon_img, "uiComponent_asset","com_empty")
- self.rankIcon_obj:SetActive(false)
- self.rankNum_tmp.text = self.data.rank
- end
-
- if self.data.empty_data then
- self.headCon_obj:SetActive(false)
- self.vipCon_obj:SetActive(false)
- self.nameCon_obj:SetActive(false)
- self.score_tmp.text = ""
- self.none_obj:SetActive(true)
- self.noneTip_tmp.text = ""
- return
- end
-
- self.headCon_obj:SetActive(true)
- self.vipCon_obj:SetActive(true)
- self.nameCon_obj:SetActive(true)
- self.none_obj:SetActive(false)
- self.noneTip_tmp.text = ""
-
- local head_data = {
- vo = {
- id = self.data.role_id,
- -- server_id = self.data.ser_id,
- level = self.data.level,
- career = self.data.career,
- sex = self.data.sex,
- turn = self.data.turn,
- picture_ver = self.data.picture_ver,
- picture = self.data.picture,
- profile_photo_id = self.data.profile_photo_id,
- dress_board_id = self.data.dress_id,
- }
- }
- self.roleItem:SetData(head_data)
-
- self.vipItem:SetData(self.data.vip_flag,self.data.sup_vip_type)
- if self.data.vip_flag > 0 then
- SetAnchoredPositionX(self.nameCon,102)
- else
- SetAnchoredPositionX(self.nameCon,61)
- end
- self.name_tmp.text = self.data.name
- local sex_res = self.data.sex == 1 and "com_boy" or "com_girl"
- lua_resM:setImageSprite(self, self.sex_img, "common_asset", sex_res, true)
- SetAnchoredPositionX(self.sex, self.name_tmp.preferredWidth+4)
-
- local target_des_data = Config.ConfigRank.TargetDes[self.rank_type]
- self.score_tmp.text = string.format("%s<#fdffc2>%s%s</color>", target_des_data.score_des, self.data.score, target_des_data.title_back_des)
- end
-
- function RankProgressItem:SetData( data, item_id, rank_type)
- self.data = data
- self.item_id = item_id
- self.rank_type = rank_type
- if self.is_loaded then
- self.need_refreshData = false
- self:UpdateView()
- else
- self.need_refreshData = true
- end
- end
-
- function RankProgressItem:__delete( )
- if self.roleItem then
- self.roleItem:DeleteMe()
- self.roleItem = nil
- end
- if self.vipItem then
- self.vipItem:DeleteMe()
- self.vipItem = nil
- end
- end
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