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- RankWarSoulView = RankWarSoulView or BaseClass(BaseItem)
- local RankWarSoulView = RankWarSoulView
-
- function RankWarSoulView:__init()
- self.base_file = "rank"
- self.layout_file = "RankWarSoulView"
- self.model = RankModel:getInstance()
-
- self.show_role_id = 0
-
- self.warSoul_item_list = {}
-
- self:Load()
- end
-
- function RankWarSoulView:Load_callback()
- self.nodes = {
- "contain/warSoul_conta:obj", "contain/bg:img",
- }
- self:GetChildren(self.nodes)
-
- lua_resM:setOutsideImageSprite(self, self.bg_img, GameResPath.GetRankImage("rank_warSoul_bg"))
-
- self:AddEvents()
- if self.need_refreshData then
- self:SetData(self.data)
- end
- end
-
- function RankWarSoulView:AddEvents( )
- local function OnUpdateWarSoulInfo(role_id)
- if role_id == self.data.role_id then
- self:UpdateView()
- end
- end
- self:BindEvent(RankModel:getInstance(), RankModel.UPDATE_WARSOUL_INFO, OnUpdateWarSoulInfo)
- end
-
- function RankWarSoulView:UpdateView( )
- -- local warSoul_data = self.model:GetWarSoulList(self.data.role_id)
-
- for k,v in pairs(self.warSoul_item_list) do
- v:SetVisible(false)
- end
- for i=1,7 do
- local vo = self.model:GetWarSoulDataByCell(self.data.role_id, i)
- local item = self.warSoul_item_list[i]
- if not item then
- item = RankWarSoulItem.New(self.warSoul_conta)
- self.warSoul_item_list[i] = item
- end
- item:SetVisible(true)
- item:SetData(vo,i)
- item:SetAnchoredPosition(Config.ConfigRank.WarSoulItemPos[i].x, Config.ConfigRank.WarSoulItemPos[i].y)
- end
-
- end
-
- function RankWarSoulView:SetData( data )
- self.data = data
- if self.is_loaded then
- self.need_refreshData = false
- if self.show_role_id ~= self.data.role_id then
- self.show_role_id = self.data.role_id
- self.model:Fire(RankModel.REQUEST_CCMD_EVENT,22112,self.show_role_id)
- -- RankController.Instance:TestHandle22112(self.show_role_id)
- end
- else
- self.need_refreshData = true
- end
- end
-
- function RankWarSoulView:__delete( )
- for i, v in ipairs(self.warSoul_item_list) do
- v:DeleteMe()
- end
- self.warSoul_item_list = {}
- end
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