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- DailyRechargeGuagualeView = DailyRechargeGuagualeView or BaseClass(BaseView)
-
- function DailyRechargeGuagualeView:__init()
- self.base_file = "dailyRecharge"
- self.layout_file = "DailyRechargeGuagualeView"
- self.layer_name = "Top"
- self.use_background = true
- self.is_set_zdepth = true
-
- self.model = RechargeActivityModel:getInstance()
-
- self.is_init = false
- self.is_win = false
- self.is_finished = true
-
- self.load_callback = function ()
- self:LoadSuccess()
- self:InitEvent()
- end
- self.destroy_callback = function ()
- self:Clear()
- end
- end
-
- function DailyRechargeGuagualeView:Clear()
-
- end
-
- function DailyRechargeGuagualeView:LoadSuccess()
- local nodes = {
- "result_text:txt", "bg:raw", "restart_btn:obj", "gaugua_back:raw", "close_btn:obj", "title_text:txt", "gaugua_top:obj",
- }
- self:GetChildren(nodes)
- lua_resM:setOutsideRawImage(self,self.bg_raw,GameResPath.GetViewBigBg("dailyRecharge_bg"),true)
-
- if self.need_refreshData then
- self:SetData()
- end
- end
-
- function DailyRechargeGuagualeView:InitEvent()
- local function onClickHandler(target)
- if self.close_btn_obj == target then
- self:Close()
- elseif self.restart_btn_obj == target then
- Message.show("重新刮奖")
- self.is_finished = true
- self:ReStartGame()
- end
- end
-
- AddClickEvent(self.close_btn_obj,onClickHandler)
- AddClickEvent(self.restart_btn_obj,onClickHandler)
- end
-
-
- function DailyRechargeGuagualeView:SetData()
- if self.is_loaded then
- self:ReStartGame()
- else
- self.need_refreshData = true
- end
- end
-
-
- function DailyRechargeGuagualeView:UpdateView()
- if not self.is_finished then
- return
- end
- if not self.is_init then
- self.gaugua_top_raw = self.gaugua_top_obj:AddComponent(typeof(UnityEngine.UI.RawImage))
- self.gaugua_top_raw.raycastTarget = true
- local load_done_call_back = function ( )
- self.is_init = true
- self.is_finished = false
- self.erase_handler = self.gaugua_top_obj:AddComponent(typeof(EraseHandler))
- self.erase_handler:SetCamera(MainCamera.Instance.uiCamera)
- local function erase_finish_call_back()
- self:CheckResult()
- end
- self.erase_handler:SetFinishCallBack(erase_finish_call_back)
- self.erase_handler:SetEraseArgs(30, 8)
- self.erase_handler:SetFinishPercent(0.5)
- self.erase_handler:Reset()
- self:InitResult()
- end
- lua_resM:setOutsideRawImage(self, self.gaugua_top_raw, GameResPath.GetReadWriteImage("erase_bg"), true, load_done_call_back)
- else
- self.is_finished = false
- self.erase_handler:Reset()
- self:InitResult()
- end
-
- end
-
- function DailyRechargeGuagualeView:InitResult()
- self.is_win = self:RandomData()
- if self.is_win then
- self.result_text_txt.text= "恭喜中奖"
- else
- self.result_text_txt.text= "谢谢惠顾"
- end
- end
-
-
- function DailyRechargeGuagualeView:CheckResult()
- if self.is_win then
- Message.show("恭喜中奖")
- else
- Message.show("谢谢惠顾")
- end
- self.is_finished = true
-
- end
-
- function DailyRechargeGuagualeView:RandomData()
- --先从2到倒数第二项,随机抽,保证一定能够错开
- local idx = math.random(1, 10)
- return idx > 5 and true or false
- end
-
- function DailyRechargeGuagualeView:ReStartGame()
- self:UpdateView()
- end
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