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- FosterRechargeItem = FosterRechargeItem or BaseClass(BaseItem)
- local FosterRechargeItem = FosterRechargeItem
-
- function FosterRechargeItem:__init()
- self.base_file = "rechargeActivity"
- self.layout_file = "FosterRechargeItem"
- -- self.model = 2222222222222222end:getInstance()
-
- self:Load()
- end
-
- function FosterRechargeItem:Load_callback()
- self.nodes = {
- "con/modelCon", "con/goBtn:obj", "con/bg:raw", "con/effect",
- "con/title:img", "con"
- }
- self:GetChildren(self.nodes)
-
- self:AddEvents()
- SetAnchoredPositionX(self.con, 369)
- SetAnchoredPositionY(self.con, -3.5)
- self:UpdateBaseView( )
- if self.need_refreshData then
- self:UpdateView()
- end
- end
-
- function FosterRechargeItem:AddEvents( )
- local on_click = function ( click_obj )
- if self.goBtn_obj == click_obj then
- OpenFun.Open(158, 0)
- if self.click_cb then
- self.click_cb()
- end
- end
- end
- AddClickEvent(self.goBtn_obj, on_click)
-
- end
-
- function FosterRechargeItem:UpdateBaseView( )
- lua_resM:setOutsideRawImage(self, self.bg_raw, GameResPath.GetRechargeActivityImage("foster_recharge_bg"), false)
- self:ClearUIEffect(self.effect)
- self:AddUIEffect("ui_effect_shouchong01", self.effect, "Top", nil, 0.8, false,nil,nil,nil,nil,nil,nil)
- end
-
- function FosterRechargeItem:UpdateView( )
- self:PlayShowAnim()
- end
-
- function FosterRechargeItem:UpdateModel()
- if self.show_type and KfActivityConst.FosterRechargeData[self.show_type] then
- local cfg = KfActivityConst.FosterRechargeData[self.show_type]
- local scale = cfg.scale or 200
- local position = cfg.position or Vector3(0,35,-300)
- local figure_data = cfg.show
- local res_data = {
- father_node = self,
- transform = self.modelCon,
- fashion_type = tonumber(figure_data[3]),
- layer_name = self.layer_name,
- size = Vector2(720,720),
- scale = scale,
- figure_id = tonumber(figure_data[4]),
- ui_model_type = UIModelCommon.ModelType.Model,
- position = position,
- }
- FuncOpenModel:getInstance():SetModelRes(res_data)
- lua_resM:setOutsideImageSprite(self, self.title_img, GameResPath.GetRechargeActivityImage(cfg.title_res), true)
- end
- end
-
- function FosterRechargeItem:PlayShowAnim( )
- cc.ActionManager:getInstance():removeAllActionsFromTarget(self.con)
- local START_POS = 369
- local END_POS = -5
- local ANIM_TIME = 0.3
- SetAnchoredPositionX(self.con, 369)
- local function show_func(percent)
- SetAnchoredPositionX(self.con, START_POS + (END_POS - START_POS) * percent)
- end
- local action1 = cc.CustomUpdate.New(ANIM_TIME, show_func)
-
- local function callback_1()
- self:UpdateModel()
- end
- local call_func_1 = cc.CallFunc.New(callback_1)
-
- local action10 = cc.Sequence.New(action1, call_func_1)
- cc.ActionManager:getInstance():addAction(action10, self.con)
- end
-
- function FosterRechargeItem:SetData( show_type, click_cb )
- self.show_type = show_type
- self.click_cb = click_cb
- if self.is_loaded then
- self.need_refreshData = false
- self:UpdateView()
- else
- self.need_refreshData = true
- end
- end
-
- function FosterRechargeItem:__delete( )
- self:ClearUIEffect(self.effect)
- cc.ActionManager:getInstance():removeAllActionsFromTarget(self.con)
- end
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