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-
- require("game.proto.102.Require102")
- require("game.setting.SettingModel")
- SettingController = SettingController or BaseClass(BaseController)
- function SettingController:__init()
- SettingController.Instance = self
- self.model = SettingModel:getInstance()
-
- self:RegisterProtocals()
- self:InitEvent()
-
- end
-
- function SettingController:RegisterProtocals()
- self:RegisterProtocal(10202,"on10202")
- self:RegisterProtocal(10203,"on10203")
- self:RegisterProtocal(10204,"on10204")
- self:RegisterProtocal(10205,"on10205")
- self:RegisterProtocal(10207,"on10207") --服务器跨天
- self:RegisterProtocal(10208,"on10208") --战场信息:连杀信息
- self:RegisterProtocal(10209,"on10209") --战场信息-击杀推送
- end
-
- function SettingController:on10204()
- local vo = SCMD10204.New(true)
- if vo.error_code ~= 1 then
- ErrorCodeShow(vo.error_code)
- end
- end
-
- --大类型数据返回
- function SettingController:on10202()
- local vo = SCMD10202.New(true)
- self.model:SetTotalSettingInfo(vo)
- if vo.type == 1 then --只需要请求一次
- ChatModel:getInstance().require_11010_times = 3
- ChatModel:getInstance():Fire(ChatModel.REQUEST_CACHE_EVENT, ChatModel.CHANNEL_WORLD)
- ChatModel:getInstance():Fire(ChatModel.REQUEST_CACHE_EVENT, ChatModel.CHANNEL_CECRET)
- ChatModel:getInstance():Fire(ChatModel.REQUEST_CACHE_EVENT, ChatModel.CHANNEL_CROSS)
- ChatModel:getInstance():Fire(ChatModel.REQUEST_CACHE_EVENT, ChatModel.CHANNEL_COUNTRY)
- local guild_id = RoleManager.Instance:GetMainRoleVo().guild_id
- if guild_id and guild_id ~=0 then
- ChatModel:getInstance().require_11010_times = 4
- ChatModel:getInstance():Fire(ChatModel.REQUEST_CACHE_EVENT, ChatModel.CHANNEL_GUILD)
- end
- end
- end
-
- function SettingController:on10205()
- local vo = SCMD10205.New(true)
- ErrorCodeShow(vo.error_code, vo.args)
- --重置寻宝状态
- if vo.error_code == 1020002 then
- TreasureHuntModel:getInstance():ChangeVar("bool_hunting", false)
- end
- end
-
- function SettingController:on10207()
- local vo = SCMD10207.New(true)
- GlobalEventSystem:Fire(EventName.CHANE_DAY, vo.type)
- end
-
- --设置小类型返回
- function SettingController:on10203()
- local vo = SCMD10203.New(true)
- if vo then
- if vo.error_code == 1 then -- 1 表示成功
- self.model:SetSettingInfo(vo.type,vo.subtype,vo.is_open)
- SettingModel:getInstance():Fire(SettingModel.BROADCAST_SETTING_CHANGE)
- else
- ErrorCodeShow(vo.error_code)
- end
- end
- end
-
- function SettingController:InitEvent()
-
- local engine_ver = EnglineVersion and tonumber(AppConst.EnglineVer) or 10000
-
- --游戏登陆发送聊天设置请求
- local game_start = function ()
- self:SendFmtToGame(10202,"c",1)
- self:SendFmtToGame(10202,"c",2)
- self:SendFmtToGame(10204, "l", engine_ver)
- end
-
- GlobalEventSystem:Bind(EventName.GAME_START, game_start)
-
- --请求所有设置信息
- local function onRequestTotalSetting(type)
- self:SendFmtToGame(10202,"c", type)
- end
- GlobalEventSystem:Bind(EventName.REQUEST_TOTAL_TYPE_SETTING,onRequestTotalSetting)
-
- --请求所有设置信息
- local function onRequestSetSubType(type,subtype,is_open)
- self:SendFmtToGame(10203, "ccc", type,subtype,is_open)
- end
- self.model:Bind(SettingModel.RequestSetSubtype,onRequestSetSubType)
- end
-
- function SettingController:on10208()
- local vo = SCMD10208.New(true)
- local data =
- {
- num = vo.kill,
- pos_x = -100,
- pos_y = 0,
- }
- GlobalEventSystem:Fire(EventName.SHOW_DYNAMIC_FIGHT_KILL_COMBO_TIP, false, true, data)
- end
-
- function SettingController:on10209()
- local vo = {
- killer = {},
- deader = {},
- }
- PictureProtoVo.ReadFmt(vo.killer)
- PictureProtoVo.ReadFmt(vo.deader)
- local kill_type = vo.type == 1 and 2 or 1
- local data = {
- role_vo_1 = vo.killer, --我方
- role_vo_2 = vo.deader, --敌方
- type = kill_type, --UI类型 2是击杀 1是终结
- desc = "",
- is_break = 1,
- max_num = 2,
- need_cut_str = true,
- }
- GlobalEventSystem:Fire(EventName.SHOW_DYNAMIC_FIGHT_TIP, data)
- end
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