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- --[[@------------------------------------------------------------------
- @description:墓碑Vo
- @author:wyb
- ----------------------------------------------------------------------]]
-
- GraveVo = GraveVo or BaseClass(BaseVo)
- local GraveVo= GraveVo
- function GraveVo:__init()
- end
-
- function GraveVo:__defineVar()
- return {
- _class_type = self,
- --_cid = self._id,
- _iid = _in_obj_ins_id,
- _use_delete_method = false,
- vo_type = SceneBaseType.Grave,
- pos_x = 0, --X像素坐标(int16)
- pos_y = 0, --Y像素坐标(int16)
- hp = 100, --当前hp(int32)
- maxHp = 100, --最大hp(int32)
- name = "", --名字(string)
- move_speed = 160, --速度(int16)
- level = 1, --怪物等级(int16)
- ghost_mode = 0,
- hide_flag = 0, --是否不可见(int8)
- warGroup = 0, --战斗分组(int8)
- type_id = 0, --墓碑怪物id
- boss_id = 0, --墓碑所属怪物id
- texture_res = 0, --贴图
- poseState = PoseState.STAND,
- birth_angle = 0, --出生角度 水平向右为0 逆时针一圈为360度
- refresh_time = 0, --倒计时时间
- effect_res = "effect_bossmubei",
- }
- end
-
- function GraveVo:SetGraveVo(vo)
- self.instance_id = vo.boss_id --怪物唯一标识(int32)
- self.type_id = vo.type_id
- self.boss_id = vo.boss_id
- self.pos_x = vo.pos_x
- self.pos_y = vo.pos_y
- self.level = vo.level
- self.name = vo.name
- self.refresh_time = vo.refresh_time
- self:SetBasePropertyFromConfig()
- end
-
- function GraveVo:SetBasePropertyFromConfig()
- self:CacheCfgData()
- if self.cfg_data == nil then
- return
- end
- self.monster_res = self.cfg_data.icon
- self.texture_res = self.cfg_data.icon_texture
- self.is_armor=self.cfg_data.is_armor or 0 --是否霸体
- --print("怪物资源缩放:", self.cfg_data.icon_scale, tonumber(self.cfg_data.icon_scale))
- self.icon_scale = tonumber(self.cfg_data.icon_scale)
- self.is_blood_bar = tonumber(self.cfg_data.is_blood_bar)
- self.color = tonumber(self.cfg_data.color)
- if self.birth_angle == 0 then
- self.birth_angle = tonumber(self.cfg_data.direction)
- if self.birth_angle == -1 then
- self.birth_angle = nil
- end
- end
- self.birth_effect_res = Trim(self.cfg_data.mon_state) or "" --出生特效
- self.foot_effect_res = Trim(self.cfg_data.foot_icon) or "" --脚下特效
- self.classification = Trim(self.cfg_data.classification) or "" --怪物分类名字
- self.load_immediately = tonumber(self.cfg_data.load_immediately) or 0 --是否立即加载怪物
- self.is_hit_ac = tonumber(self.cfg_data.is_hit_ac) or 0 --是否需要受击动作
-
- self.is_hide_hp = (self.cfg_data.is_hide_hp==1)
- -- print("怪物显示血条名字怪物显示血条名字", self.name, self.is_hide_hp, self.birth_angle == -1 , self.is_hit_ac, self.is_hit_ac ~= 0)
- end
- function GraveVo:CacheCfgData()
- if self.cfg_data == nil then
- self.cfg_data = ConfigItemMgr.Instance:GetMonsterDataItem(self.type_id)
- end
- end
-
- function GraveVo:GetFashionTextureId()
- if tonumber(self.texture_res) ~= 0 then
- return self.monster_res .. "_" .. self.texture_res
- end
- end
-
-
- function GraveVo:__delete()
- end
-
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