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-
- --小精灵
- SpriteVo = SpriteVo or BaseClass(BaseVo)
-
- function SpriteVo:__init()
- end
-
- function SpriteVo:__defineVar()
- return {
- _class_type = self,
- --_cid = self._id,
- _iid = _in_obj_ins_id,
- _use_delete_method = false,
- vo_type = SceneBaseType.FPearl,
- pos_x = 0, --X像素坐标(int16)
- pos_y = 0, --Y像素坐标(int16)
- hp = 100, --当前hp(int32)
- maxHp = 100, --最大hp(int32)
- name = "", --名字(string)
- move_speed = 160, --速度(int16)
- ghost_mode = 0,
- hide_flag = 0 , --是否不可见(int8)
- warGroup = 0, --战斗分组(int8)
- sprite_id = 0, --精灵ID(int32)
- model_id = 0, --模型id
- texture_res = 0, --贴图
- poseState = PoseState.STAND,
- birth_angle = 270, --出生角度 水平向右为0 逆时针一圈为360度
- owner_id = 0, --所属玩家id
- }
- end
-
- function SpriteVo:SetVo(owner_vo)
- self.owner_vo = owner_vo
- if self.owner_vo then
- self.warGroup = self.owner_vo.warGroup
- self.team_id = self.owner_vo.team_id
- self.name = owner_vo.name .. "的精灵"
- self.sprite_id = owner_vo.sprite_id --self.owner_vo:GetFigureId(FigureProtoVo.FigureType.Sprite) or 0
- end
- end
-
- --取模型id
- function SpriteVo:GetSpriteClotheId()
- return self.sprite_id
- end
-
- function SpriteVo:GetTextureId()
- if tonumber(self.texture_res) ~= 0 then
- return self:GetSpriteClotheId() .. "_" .. self.texture_res
- end
- end
-
- function SpriteVo:__delete()
- end
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