|
|
- SocialityFriendSelectView = SocialityFriendSelectView or BaseClass(BaseView)
-
- function SocialityFriendSelectView:__init()
- self.base_file = "sociality"
- self.layout_file = "SocialityFriendSelectView"
- self.layer_name = "Top"
- self.destroy_imm = true
- self.use_background = true
- self.change_scene_close = true
- self.is_set_zdepth = true
- self.click_bg_toClose = true
- self.model = SocialityModel:getInstance()
- self.item_list = {}
-
- --预加载的Item
- self:AddPreLoadList("sociality", {"SocialityFriendSelectItem"})
-
- --回调方法
- self.load_callback = function()
- self:LoadSuccess()
- self:InitEvent()
- end
-
- self.open_callback = function()
- self:UpdateView()
- end
-
- self.close_callback = function()
- self.model.select_info = nil
- self.model.is_open_give_view = false
- end
-
- self.destroy_callback = function()
- self:Clear()
- end
- end
-
- function SocialityFriendSelectView:Open( show_data_list,op_type )
- self.show_data_list = show_data_list
- self.op_type = op_type or 1--点击类型,1为显示右侧按钮,2为不显示按钮,整个区域做点击热区
- BaseView.Open(self)
- end
-
- function SocialityFriendSelectView:LoadSuccess()
- self.ScrollView,
- self.ScrollViewViewport,
- self.ScrollViewCon
- = GetChildTransforms(self.transform,
- {
- "ScrollView",
- "ScrollView/Viewport",
- "ScrollView/Viewport/Content",
- })
- -- self.confirmBtn = self:GetChild("confirmBtn").gameObject
- self.con_empty_obj = self:GetChild("con_empty").gameObject
- self.empty_des = self:GetChild("con_empty/lb_empty"):GetComponent("TextMeshProUGUI")
- self.get_friend_btn = self:GetChild("con_empty/get_friend_btn").gameObject
- self.get_friend_lb = self:GetChild("con_empty/get_friend_lb"):GetComponent("TextMeshProUGUI")
- self.get_friend_btn2 = self:GetChild("con_empty/get_friend_text").gameObject
- end
-
- function SocialityFriendSelectView:InitEvent( )
- -- local on_click = function ( click_obj )
- -- if self.confirmBtn == click_obj then
- -- if not self.model.select_info then
- -- Message.show("请选中一个好友")
- -- return
- -- end
- -- self.model.need_show_operation = "none"--收回14010协议后既不打开互动面板,也不对送礼界面进行开闭
- -- self.model:Fire(SocialityModel.REQUEST_CCMD_EVENT, 14010, self.model.select_info.role_id)
- -- self.model:Fire(SocialityModel.SELECT_FIREND, self.model.select_info)
- -- GlobalEventSystem:Fire(EventName.OPEN_SOCIAL_FRIEND_SEL_VIEW, false)
- -- self.model.select_info = nil
- -- end
- -- end
- -- AddClickEvent(self.confirmBtn, on_click)
-
- local on_click = function ( click_obj )
- if self.get_friend_btn == click_obj then
- GlobalEventSystem:Fire(EventName.OPEN_SOCIALITY_VIEW,2)
- MateModel:GetInstance():Fire(MateConst.CLOSE_ASK_MATE_VIEW)
- self:Close()
- elseif self.get_friend_btn2 == click_obj then
- GlobalEventSystem:Fire(EventName.OPEN_SOCIALITY_VIEW,2)
- GlobalEventSystem:Fire(EventName.CLOSE_SOCIAL_FLOWER_VIEW)
- self:Close()
- end
- end
- AddClickEvent(self.get_friend_btn, on_click)
- AddClickEvent(self.get_friend_btn2, on_click)
-
- end
-
- function SocialityFriendSelectView:Clear( )
- for k,v in pairs(self.item_list) do
- v:DeleteMe()
- end
- self.item_list = {}
- end
-
- function SocialityFriendSelectView:UpdateView()
- local list = {}
- if not self.show_data_list then
- local all_friend_list = self.model:GetGiveList(self.model:GetSearchInfo())
- for k,v in pairs(all_friend_list) do
- if v.role_id~=1 then
- table.insert(list,v)
- end
- end
- else
- list = self.show_data_list
- end
- if #list > 0 then
- for i,v in ipairs(list) do
- local item = self.item_list[i]
- if not item then
- item = SocialityFriendSelectItem.New(self.ScrollViewCon)
- self.item_list[i] = item
- end
- item:SetVisible(true)
- item:SetData(v,i,self.op_type)
-
- -- --给selectItem添加按键绑定
- -- local function onBtnClickHandler()
- -- self:SetSelectIndex(i)
- -- end
- -- if item.gameObject then
- -- AddClickEvent(self.item_list[i].gameObject, onBtnClickHandler,2)
- -- end
- end
- self.con_empty_obj:SetActive(false)
- else
- self.con_empty_obj:SetActive(true)
- if self.op_type == 2 then
- self.empty_des.text = "<size=16> 您 暂无好友 或 好友都不在线哦!"
- self.get_friend_lb.text = "前往添加新的好友"
- self.get_friend_btn:SetActive(true)
- self.get_friend_btn2:SetActive(false)
- else
- self.empty_des.text = "暂无符合条件的好友~\n\n"
- self.get_friend_lb.text = ""
- self.get_friend_btn:SetActive(false)
- self.get_friend_btn2:SetActive(true)
- end
- end
-
- for i=#list+1, #self.item_list do
- self.item_list[i]:SetVisible(false)
- end
- end
-
- --设置selectItem的选中状态
- -- function SocialityFriendSelectView:SetSelectIndex(index)
- -- for i,v in ipairs(self.item_list) do
- -- if v.index == index then
- -- v:SetSelected(true)
- -- else
- -- v:SetSelected(false)
- -- end
- -- end
- -- end
|