|
|
- SocialityMailView = SocialityMailView or BaseClass(BaseItem)
-
- function SocialityMailView:__init()
- self.base_file = "sociality"
- self.layout_file = "SocialityMailView"
-
- self.model = MailModel:getInstance()
-
- self.loop_mgr = LoopScrowViewMgr.New()
- self.column_num = 1 --一行多少个图标
- self.show_count = 8
-
- --存放 Item 的列表
- self.mail_item_list = {} --存放 mailItem
- self.award_item_list = {} --存放 awardItem
-
- self.event_id_list = {} --存放事件ID
-
- self.need_refresh = false --是否需要重新调用
- self.have_mail = true --是否拥有邮件
-
- self:Load()
- end
-
- function SocialityMailView:Load_callback()
- self:LoadSuccess()
- self:InitEvent()
- if self.need_refresh then
- self:RefreshMailList()
- end
- -- MsgManager:getInstance():Remove(Config.ConfigMainIcon.TipType.mail) -- 2020/3/26 邮件红点只在接到邮件的时候才闪5s
- end
-
- function SocialityMailView:LoadSuccess()
- self.scroll,
- self.scroll_content,
- self.parent,
- self.mail_content_parent,
- self.mail_content_tra,
- self.mail_award_parent
- = GetChildTransforms(self.transform,
- {
- "ItemScrollView",
- "ItemScrollView/Viewport/Content",
- "ItemScrollView/Viewport/Content/parent",
- "Detail/DetailScrollView/Viewport/Content",
- "Detail/DetailScrollView/Viewport/Content/txtDetail",
- "Detail/Attachment/AwardScrollView/Viewport/Content",
- })
-
- self.mail_delBtn = self:GetChild("mailBottom/delBtn").gameObject
- self.mail_takeBtn = self:GetChild("mailBottom/takeBtn").gameObject
- self.mail_empty = self:GetChild("Empty").gameObject
- self.mail_detail = self:GetChild("Detail").gameObject
- self.mail_bottom = self:GetChild("mailBottom").gameObject
- self.oneKeyGet = self:GetChild("oneKeyGet").gameObject
- self.oneKeyDelete = self:GetChild("oneKeyDelete").gameObject
- self.businessTab = self:GetChild("topBarCon/businessTab").gameObject
- self.systemTab = self:GetChild("topBarCon/systemTab").gameObject
- self.systemRed = self:GetChild("topBarCon/systemTab/systemRed").gameObject
- self.businessRed = self:GetChild("topBarCon/businessTab/businessRed").gameObject
- self.received_obj = self:GetChild("Detail/Attachment/received").gameObject
-
- self.mail_takeBtn_image,
- self.businessTabImg,
- self.systemTabImg,
- self.mailBg2,
- self.mailListBg,
- self.mail_head
- = GetChildImages(self.transform,
- {
- "mailBottom/takeBtn",
- "topBarCon/businessTab",
- "topBarCon/systemTab",
- "Detail/image",
- "mailListBg",
- "Detail/Sender/mail_head",
- })
-
- self.DetailScrollView_tran = self:GetChild("Detail/DetailScrollView")
- self.mail_sender = self:GetChild("Detail/Sender/txtTitle"):GetComponent("TextMeshProUGUI")
- self.mail_title = self:GetChild("Detail/Title/txtTitle"):GetComponent("TextMeshProUGUI")
- self.mail_content = self:GetChild("Detail/DetailScrollView/Viewport/Content/txtDetail"):GetComponent("Text")
- self.systemTabTxt = self:GetChild("topBarCon/systemTab/Text"):GetComponent("TextMeshProUGUI")
- self.businessTabTxt = self:GetChild("topBarCon/businessTab/Text"):GetComponent("TextMeshProUGUI")
- self.mailTimeTxt = self:GetChild("Detail/Sender/mailTime"):GetComponent("TextMeshProUGUI")
- self.deadTime = self:GetChild("Detail/Sender/deadTime"):GetComponent("TextMeshProUGUI")
- self.takeBtn_txt = self:GetChild("mailBottom/takeBtn/Text"):GetComponent("TextMeshProUGUI")
-
-
- self.empty_girl = self:GetChild("Empty/empty/girl"):GetComponent("RawImage")
- self.empty_talk_bg = self:GetChild("Empty/empty/image"):GetComponent("RawImage")
-
- lua_resM:setOutsideImageSprite(self, self.mailListBg, GameResPath.GetSocialityImage("sociality_friend_list_bg"))
- lua_resM:setOutsideImageSprite(self, self.mailBg2, GameResPath.GetSocialityImage("sociality_chat_bg"))
- lua_resM:setOutsideRawImage(self, self.empty_girl, GameResPath.GetRoleBg("team_empty_bg_267_589"))
- lua_resM:setOutsideRawImage(self, self.empty_talk_bg, GameResPath.GetViewBigBg("com_empty_bg1"))
-
- self.mail_empty:SetActive(false)
- self.mail_detail:SetActive(false)
-
- -- SetAnchoredPosition(self.DetailScrollView_tran,15,-170)
- -- SetSizeDelta(self.DetailScrollView_tran, 667, 276)
-
- self.model.mail_tab_index = 1
- local system_red,business_red = self:RefreshMailTabRed()--打开界面时处理一下topbar的红点
- if system_red then
- self.model.mail_tab_index = 1
- elseif not system_red and business_red then
- self.model.mail_tab_index = 2
- else
- self.model.mail_tab_index = 1
- end
- end
-
- function SocialityMailView:InitEvent()
- --注册点击事件
- local function onBtnClickHandler(target)
- if target == self.mail_delBtn then
- if self.have_mail then
- self:DeleteMail()
- else
- Message.show("没有邮件")
- end
- elseif target == self.mail_takeBtn then
- if self.have_mail then
- self:TakeAttachment()
- else
- Message.show("没有邮件")
- end
- elseif target == self.oneKeyGet then
- self:GetAllMail()
- elseif target == self.oneKeyDelete then
- self:DeleteAllMail()
- elseif target == self.systemTab then
- if self.model.mail_tab_index == 1 then return end
- self.model.mail_tab_index = 1
- self.model.now_select_mail = nil
- self:RefreshMailList()
- elseif target == self.businessTab then
- if self.model.mail_tab_index == 2 then return end
- self.model.mail_tab_index = 2
- self.model.now_select_mail = nil
- self:RefreshMailList()
- end
- end
- AddClickEvent(self.mail_delBtn, onBtnClickHandler)
- AddClickEvent(self.mail_takeBtn, onBtnClickHandler)
- AddClickEvent(self.oneKeyGet, onBtnClickHandler)
- AddClickEvent(self.oneKeyDelete, onBtnClickHandler)
- AddClickEvent(self.systemTab, onBtnClickHandler)
- AddClickEvent(self.businessTab, onBtnClickHandler)
-
- --绑定更新邮件列表的方法
- local update_mail_list_fun = function()
- self:ShowPanel()
- end
- table.insert(self.event_id_list, self.model:Bind(MailEvent.UPDATE_MAIL_LIST, update_mail_list_fun))
-
- --绑定更新邮件内容的方法
- local update_mail_detail_fun = function(vo)
- self:ShowMailDetail(vo)
- end
- table.insert(self.event_id_list, self.model:Bind(MailEvent.UPDATE_MAIL_DETAIL, update_mail_detail_fun))
-
- function select_fun()
- self:SetBtnGray()
- end
- table.insert(self.event_id_list, self.model:Bind(MailEvent.SELECT_MAIL_ITEM, select_fun))
-
- --刷新topbar的红点
- function on_update_top_bar_red()
- self:RefreshMailTabRed()
- end
- table.insert(self.event_id_list, self.model:Bind(MailEvent.UPDATE_TOP_BAR_RED, on_update_top_bar_red))
-
- end
-
- --刷新topbar“系统”“交易”按钮的红点
- function SocialityMailView:RefreshMailTabRed()
- local system_red = self.model:CheckSystemMailRedDot()
- local business_red = self.model:CheckBusinessMailRedDot()
- self.systemRed:SetActive(system_red)
- self.businessRed:SetActive(business_red)
-
- --哪里有红点,界面就打开哪个界面,同时有红点时,系统邮件优先
- return system_red,business_red
- end
-
- function SocialityMailView:SetBtnGray()
- for i, v in pairs(self.model.select_mail_list) do
- if v.is_attach == 1 and v.state ~= 3 then
- self.mail_takeBtn_image.gray = false
- SetTMPSharedMaterial(self.takeBtn_txt, ShaderTools.TMPSharedMaterialType.FZZZOutlineDarkOrangeBtn)
- self.mail_takeBtn:SetActive(false)
- return
- elseif v.is_attach ~= 1 then
- self.mail_takeBtn:SetActive(true)
- end
- end
- if self.model.now_select_mail then
- for i, v in ipairs(self.curr_list) do
- if v.mail_id == self.model.now_select_mail.mail_id then
- if v.is_attach == 1 and v.state ~= 3 then
- self.mail_takeBtn_image.gray = false
- SetTMPSharedMaterial(self.takeBtn_txt, ShaderTools.TMPSharedMaterialType.FZZZOutlineDarkOrangeBtn)
- return
- end
- end
- end
- end
-
- self.mail_takeBtn_image.gray = true
- SetTMPSharedMaterial(self.takeBtn_txt, ShaderTools.TMPSharedMaterialType.FZZZOutlineDarkGrayBtn)
- end
-
- --打开界面
- function SocialityMailView:ShowPanel()
- if self.is_loaded then
- self.need_refresh = false
- self:RefreshMailList() --更新邮件列表
- else
- self.need_refresh = true
- end
- end
-
- --清除界面
- function SocialityMailView:__delete()
- self.model:Clear()
- self.model:Fire(MailEvent.GET_MAIL_INFORM) --获取邮件通知
-
- if self.loop_mgr then
- self.loop_mgr:DeleteMe()
- self.loop_mgr = nil
- end
-
- for i, v in pairs(self.mail_item_list) do
- v:DeleteMe()
- end
- self.mail_item_list = {}
-
- for i, v in pairs(self.award_item_list) do
- v:DeleteMe()
- -- v:ReleaseObj()
- v = nil
- end
- self.award_item_list = {}
-
- for i, v in pairs(self.event_id_list) do
- self.model:UnBind(v)
- end
- self.event_id_list = {}
- end
-
- function SocialityMailView:SetTabBtnImg()
- local businessTabAb = self.model.mail_tab_index == 1 and "uiComponent_asset" or "sociality_asset"
- local businessTabStr = self.model.mail_tab_index == 1 and "com_empty" or "sociality_tab_on"
- local systemTabAb = self.model.mail_tab_index == 1 and "sociality_asset" or "uiComponent_asset"
- local systemTabStr = self.model.mail_tab_index == 1 and "sociality_tab_on" or "com_empty"
- lua_resM:setImageSprite(self,self.businessTabImg, businessTabAb, businessTabStr)
- lua_resM:setImageSprite(self,self.systemTabImg, systemTabAb, systemTabStr)
- self.systemTabTxt.text = self.model.mail_tab_index == 1 and "<#ffffff>系统</color>" or "<#9eb3cf>系统</color>"
- self.businessTabTxt.text = self.model.mail_tab_index == 1 and "<#9eb3cf>交易</color>" or "<#ffffff>交易</color>"
-
- local systemTabMat = self.model.mail_tab_index == 1 and ShaderTools.TMPSharedMaterialType.HKYTW7OutlineBlueTab or ShaderTools.TMPSharedMaterialType.HKYTW7FFDefault
- local businessTabMat = self.model.mail_tab_index == 1 and ShaderTools.TMPSharedMaterialType.HKYTW7FFDefault or ShaderTools.TMPSharedMaterialType.HKYTW7OutlineBlueTab
- SetTMPSharedMaterial(self.systemTabTxt, systemTabMat)
- SetTMPSharedMaterial(self.businessTabTxt, businessTabMat)
- end
-
-
- --更新邮件列表
- function SocialityMailView:RefreshMailList()
- self:SetTabBtnImg()
- --隐藏所有Item
- for i, v in ipairs(self.mail_item_list) do
- v:Hide()
- v.gameObject:SetActive(false)
- end
-
- local mail_list
- local total_mail_list_num = 0
- local sys_mail_list = self.model:GetMailList()
- local business_mail_list = self.model:GetBusinessMailList()
- total_mail_list_num = #sys_mail_list + #business_mail_list
- if self.model.mail_tab_index == 1 then
- mail_list = sys_mail_list
- else
- mail_list = business_mail_list
- end
-
- if total_mail_list_num > 98 then
- Message.show("当前邮件列表已达上限,清理邮箱后才可继续收取邮件")
- end
-
- if #mail_list < 1 then
- self.have_mail = false
- self.mail_empty:SetActive(true)
- self.oneKeyDelete:SetActive(false)
- self.oneKeyGet:SetActive(false)
- self.mail_detail:SetActive(false)
- self.mail_bottom:SetActive(false)
-
- self.curr_list = {} --以下为一键删除多于7个以上的邮件时 重新刷新邮件的列表 不然loop_mgr还会刷新出可见的item
- for k, v in ipairs(mail_list) do
- self.curr_list[k] = v
- self.curr_list[k].index = k
- end
- self.loop_mgr:Init(self.scroll, self.scroll_content, self.column_num, 360, 106, function(item,index,realIndex)
- if item and realIndex > 0 and realIndex <= #self.curr_list then item:SetData(self.curr_list[realIndex]) end
- end)
- self.loop_mgr:InitChildren(self.mail_item_list, #self.curr_list)
- self.loop_mgr:RestToBeginning()
- self.loop_mgr:SetContentSizeData()
- return
- end
- self.have_mail = true
- self.mail_empty:SetActive(false)
- self.oneKeyDelete:SetActive(true)
- self.oneKeyGet:SetActive(true)
- self.mail_detail:SetActive(true)
- self.mail_bottom:SetActive(true)
-
- self.curr_list = {}
- for k, v in ipairs(mail_list) do
- self.curr_list[k] = v
- self.curr_list[k].index = k
- end
- local create_count = math.min(self.show_count, #mail_list)
- for k = 1, create_count do
- local item = self.mail_item_list[k]
- if item == nil then
- item = MailItem.New(self.parent, nil, self.layer_name)
- self.mail_item_list[k] = item
- end
- end
-
- self.loop_mgr:Init(self.scroll,self.scroll_content, self.column_num, 360, 106+3, function(item,index,realIndex)
- self:OnInitializeItem(item,index,realIndex)
- end)
- self.loop_mgr:InitChildren(self.mail_item_list, #self.curr_list)
- self.loop_mgr:RestToBeginning()
- self.loop_mgr:SetContentSizeData()
-
- --设置选中邮件
- local id
- if self.model.now_select_mail == nil then
- id = self.mail_item_list[1].data.mail_id --点选item列表中的第一个
- else
- id = self.model.now_select_mail.mail_id
- end
-
- for i, v in ipairs(self.mail_item_list) do
- v:OnClickHandler(id)
- end
- self:RefreshMailTabRed()--处理一次红点
- GlobalEventSystem:Fire(EventName.REFRESH_SOCIAL_RED_DOT)
- end
-
- function SocialityMailView:OnInitializeItem(item,index,realIndex)
- if item and realIndex > 0 and realIndex <= #self.curr_list then
- item:SetData(self.curr_list[realIndex])
- -- item:SetChoice()
- self:UpdateItemState(item)
- end
- end
-
- function SocialityMailView:UpdateItemState(item)
- for k,v in pairs(self.mail_item_list) do
- if v.data and self.model.now_select_mail and v.data.mail_id == self.model.now_select_mail.mail_id then
- v:SetSelect(true)
- else
- v:SetSelect(false)
- end
- end
- end
-
- --显示邮件内容
- function SocialityMailView:ShowMailDetail(vo)
- if vo == nil then return end
-
- if self.model.now_select_mail and self.model.now_select_mail.mail_id ~= vo.mail_id then return end
-
- --邮件类型图标
- local mail_type = self.model:GetMailType(vo.mail_id)
- if mail_type == 5 then
- lua_resM:setImageSprite(self,self.mail_head,"sociality_asset","sociality_mail_head_2")
- else
- lua_resM:setImageSprite(self,self.mail_head,"sociality_asset","sociality_mail_head_1")
- end
-
- local sender_str
- if vo.sender and vo.sender ~= "" then
- sender_str = vo.sender
- else
- sender_str = mail_type == 5 and "交易系统管理员" or "系统管理员"
- end
- self.mail_sender.text = sender_str
- self.mail_title.text = vo.title
-
- self.mailTimeTxt.text = TimeUtil:timeConversion(vo.time, "yyyy-mm-dd hh:mm:ss")
- local effect_et = self.model:GetMailEffectTime(vo.mail_id)
- local now_time = TimeUtil:getServerTime()
- if effect_et and effect_et - now_time > 0 then
- local dead_time, f = math.modf((effect_et - now_time) / 86400)
- if dead_time>=1 then
- if f > 0 then
- dead_time = dead_time + 1
- end
- self.deadTime.text = string.format("有效期剩余:<#60f448>%d天</color>",dead_time)
- else
- local hour_time, f2 = math.modf((effect_et - now_time) / 3600)
- if hour_time>=1 then
- if f2>0 then
- hour_time = hour_time + 1
- end
- self.deadTime.text = string.format("有效期剩余:<#60f448>%d小时</color>",hour_time)
- else
- local minute_time, f3 = math.modf((effect_et - now_time) / 60)
- if f3>0 then
- minute_time = minute_time +1
- end
- self.deadTime.text = string.format("有效期剩余:<#60f448>%d分</color>",minute_time)
- end
- end
- else
- self.deadTime.text = "已过期"
- end
-
- --超链接处理
- self.mail_content.text = ""
-
- if vo.content and vo.content ~= ""then
- local call_func = function ( param_list )
- ChatModel:getInstance().clicked_item = self
- ChatModel:getInstance().chick_hyperlink_mark = true
- ChatModel:getInstance():FireSpecialTab(param_list)
- end
- AddInlineLickEvent(self.mail_content, call_func)
-
- --把坑爹的半角空格变成全角空格,inlietext组件用半角空格时会像英文一样在空格后面的文字太长时转成换行
- vo.content = string.gsub(vo.content, " ", " ")
- --把换行换成换行加两个全角空格,使其变成首行自动缩进两字符
- -- vo.content = string.gsub(vo.content, "\n ", "\n ")
- vo.content = string.gsub(vo.content, "\n", "\n ")
- --如果根本就没用到<color@颜色值>这种格式就不要再去特殊解析了
- if not string.find(vo.content,"color@") then
- SetInlineText(self.mail_content, vo.content)
- else
- SetInlineText(self.mail_content, ChuanWenManager:FormatColorTag(vo.content))
- end
-
- local height = self.mail_content.preferredHeight
- self.mail_content_parent.sizeDelta = Vector2(self.mail_content_parent.sizeDelta.x, height + 10)
- self.mail_content_tra.sizeDelta = Vector2(self.mail_content_parent.sizeDelta.x, height + 10)
- end
-
- if vo.is_receive == 1 then --附件已领取
- self.mail_takeBtn_image.gray = true
- SetTMPSharedMaterial(self.takeBtn_txt, ShaderTools.TMPSharedMaterialType.FZZZOutlineDarkGrayBtn)
- -- self.received_obj:SetActive(true)
- else
- self.mail_takeBtn_image.gray = false
- SetTMPSharedMaterial(self.takeBtn_txt, ShaderTools.TMPSharedMaterialType.FZZZOutlineDarkOrangeBtn)
- -- self.received_obj:SetActive(false)
- end
-
- for i, v in pairs(self.award_item_list) do
- v:SetVisible(false)
- end
-
- if vo.attachment and #vo.attachment > 0 then
- local new_attachment = {}
- local other_attachment = {}
- for k,v in pairs(vo.attachment) do
- local basic = GoodsModel:getInstance():GetGoodsBasicByTypeId(v.type_id)
- if basic and basic.color then
- v.color = tonumber(basic.color)
- table.insert(new_attachment, v)
- else
- table.insert(other_attachment, v)
- end
- end
- local sort_func = function(a,b)
- return a.color > b.color
- end
- table.sort(new_attachment, sort_func)
- for k,v in pairs(other_attachment) do
- table.insert(new_attachment, v)
- end
- vo.attachment = new_attachment
- for i, v in ipairs(vo.attachment) do
- local typeId, lock = GoodsModel:getInstance():GetMappingTypeId(v.object_type, v.type_id)
- local item = self.award_item_list[i]
- if item == nil then
- item = MailAwardItem.New(self.mail_award_parent)
- self.award_item_list[i] = item
- end
- item:SetData(vo.is_receive,typeId, v.num, nil, v, v.lock, nil, false)
- item:SetVisible(true)
- item:SetItemSize(80, 80)
- end
- self.mail_award_parent.sizeDelta = Vector2(100 * #vo.attachment, 100)
- else
- self.mail_takeBtn_image.gray = true
- SetTMPSharedMaterial(self.takeBtn_txt, ShaderTools.TMPSharedMaterialType.FZZZOutlineDarkGrayBtn)
- end
-
- if #self.model.select_mail_list > 0 then
- self:SetBtnGray()
- end
- end
-
- --设置附件是否只显示背景
- function SocialityMailView:OnlyShowBg(item, b)
- if b then
- item.bg_trams.gameObject:SetActive(true)
- item.icon.gameObject:SetActive(false)
- item.numTextT.gameObject:SetActive(false)
- item.lock:SetActive(false)
- lua_resM:setImageSprite(item,item.bg,"common_asset","com_icon_bg_0")
- else
- item.bg_trams.gameObject:SetActive(true)
- item.icon.gameObject:SetActive(true)
- item.numTextT.gameObject:SetActive(true)
- end
- end
-
- --接受附件
- function SocialityMailView:TakeAttachment()
- local list = {}
-
- if #self.model.select_mail_list > 0 then --有勾选邮件
- --对邮件进行排序(按接受时间排序,最新收到的邮件最高)
- local sort_fun = function(a, b)
- if a and b then
- return a.time > b.time
- end
- end
- table.sort(self.model.select_mail_list, sort_fun)
-
- for i, v in ipairs(self.model.select_mail_list) do
- if v.is_attach == 1 then
- table.insert(list, v.mail_id)
- end
- end
- end
- if self.model.now_select_mail and self.model.now_select_mail.is_attach == 1 then
- local have = false
- for i, v in ipairs(list) do
- if v == self.model.now_select_mail.mail_id then
- have = true
- break
- end
- end
- if not have then
- table.insert(list, self.model.now_select_mail.mail_id)
- end
- end
- local mail_type = self.model:GetMailType(list[1])
- if mail_type then
- self.model:Fire(MailEvent.GET_MAIL_ATTACHMENT, list,mail_type)
- end
- end
-
- --删除单个邮件
- function SocialityMailView:DeleteMail()
- local list = {}
- if #self.model.select_mail_list > 0 then --有勾选邮件
- for i, v in ipairs(self.model.select_mail_list) do
- table.insert(list, v.mail_id)
- end
- else --无勾选邮件
- if not self.model.now_select_mail or not self.model.now_select_mail.mail_id then
- return
- end
- table.insert(list, self.model.now_select_mail.mail_id)
- end
- local mail_type = self.model:GetMailType(list[1])
- if mail_type then
- self.model:Fire(MailEvent.DELETE_MAIL, list, mail_type)
- end
- end
-
- --一键删除
- function SocialityMailView:DeleteAllMail( ... )
- local list = {}
- if self.model.mail_tab_index == 2 then
- for i, v in ipairs(self.model.business_mail_list ) do
- if v.is_attach~=1 then
- if v.important == 1 then
- if v.state ~=2 then
- table.insert(list, v.mail_id)
- end
- else
- table.insert(list, v.mail_id)
- end
- end
- end
- else
- for i, v in ipairs(self.model.mail_list ) do
- if v.is_attach~=1 then
- if v.important == 1 then
- if v.state ~=2 then
- table.insert(list, v.mail_id)
- end
- else
- table.insert(list, v.mail_id)
- end
- end
- end
- end
- if #list>0 then
- local mail_type = self.model:GetMailType(list[1])
- if mail_type then
- self.model:Fire(MailEvent.DELETE_MAIL, list, mail_type)
- end
- end
- end
-
- --一键领取
- function SocialityMailView:GetAllMail( ... )
- local list = {}
- if self.model.mail_tab_index == 2 then
- for i, v in ipairs(self.model.business_mail_list ) do
- if v.is_attach ==1 then
- if v.important == 1 then--如果是重要邮件,一定要先读了才能一键领取
- if v.state == 1 then
- table.insert(list, v.mail_id)
- end
- else
- table.insert(list, v.mail_id)
- end
- end
- end
- else
- for i, v in ipairs(self.model.mail_list ) do
- if v.is_attach ==1 then
- if v.important == 1 then--如果是重要邮件,一定要先读了才能一键领取
- if v.state == 1 then
- table.insert(list, v.mail_id)
- end
- else
- table.insert(list, v.mail_id)
- end
- end
- end
- end
- if #list>0 then
- local mail_type = self.model:GetMailType(list[1])
- if mail_type then
- self.model:Fire(MailEvent.GET_MAIL_ATTACHMENT, list,mail_type)
- end
- else
- Message.show("没有可领取的附件哦~")
- end
- end
|