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- SoulPowerChargeView = SoulPowerChargeView or BaseClass(BaseView)
- local SoulPowerChargeView = SoulPowerChargeView
-
- function SoulPowerChargeView:__init()
- self.base_file = "soulPower"
- self.layout_file = "SoulPowerChargeView"
- self.layer_name = "Activity"
- self.destroy_imm = true
- self.use_background = true
- self.change_scene_close = true
- self.hide_maincancas = true --是否隐藏主界面
- self.append_to_ctl_queue = false --是否要添加进界面堆栈
- self.need_show_money = false --是否要显示顶部的金钱栏
-
- self.blur_activity_bg = true
- self.use_show_anim = true
- self.use_hide_anim = true
-
- self.jump_close = true
-
- self.model = SoulPowerModel:getInstance()
-
- self.load_callback = function ()
- self:LoadSuccess()
- self:AddEvent()
- end
- self.open_callback = function ( )
- self:OpenSuccess()
- end
- self.destroy_callback = function ( )
- self:DestroySuccess()
- end
- end
-
- function SoulPowerChargeView:Open(sp_grade, sp_lv)
- self.sp_grade = sp_grade
- self.sp_lv = sp_lv
- BaseView.Open(self)
- end
-
- function SoulPowerChargeView:LoadSuccess()
- local nodes = {
- "bg:raw",
- "close:obj",
- "confirmBtn:obj",
- "chargeTip:tmp",
- "leftTime:tmp",
- "costNum:tmp",
- }
- self:GetChildren(nodes)
-
- lua_resM:setOutsideRawImage(self,self.bg_raw,GameResPath.GetViewBigBg("tips_comm_bg6"))
-
- end
-
- function SoulPowerChargeView:AddEvent()
- local on_click = function ( click_obj )
- if self.close_obj == click_obj then
- self:Close()
- elseif self.confirmBtn_obj == click_obj then
- if not self.left_time then return end
- if self.left_time < 60 then
- Message.show("您即将完成充能,无需快速充能!")
- else
- self:DoCharge()
- end
- end
- end
- AddClickEvent(self.close_obj, on_click)
- AddClickEvent(self.confirmBtn_obj, on_click)
-
-
-
-
- local update_soul_power_left_time = function()
- if not self.is_loaded then return end
- self:UpdateLeftTime()
- end
- self:BindEvent(self.model, SoulPowerConst.UPDATE_SOUL_POWER_LEFT_TIME, update_soul_power_left_time)
- end
-
- function SoulPowerChargeView:DoCharge( )
- local function ok_callback( ... )
- self.model:Fire(SoulPowerConst.REQUEST_CCMD_EVENT,14403)
- self:Close()
- end
- local function toggle_function( flag )
- self.model._charge_no_double_check = flag
- end
- local function use_function( toggle_tip_data,call_fun_sum )
- if not self.model._charge_no_double_check and self.need_cost ~= 0 then
- GlobalEventSystem:Fire(EventName.OPEN_COM_TOGGLE_TIP_VIEW, toggle_tip_data)
- else
- call_fun_sum()
- end
- end
- local buy_tip_data = {
- gold_type = 1,--货币类型
- cost_price = self.need_cost,--消耗金额
- ok_callback = ok_callback,--成功
- toggle_function = toggle_function,--多选
- togglePriceStr = string.format("<#fdffc2>%s</color> 完成充能",self.need_cost),--提示语
- use_function = use_function,--最终调用
- }
- CustomActivityModel:getInstance():BuyTips(buy_tip_data)
- end
-
- function SoulPowerChargeView:OpenSuccess()
- local sp_grade_condition_cfg = self.model:GetSoulPowerGradeCfgByGrade(self.sp_grade) --当前阶数的额外配置
- self.chargeTip_tmp.text = string.format("当前正在充能 <#fdffc2>%s%s层</color>", Trim(sp_grade_condition_cfg.name), self.sp_lv+1)
-
- self:UpdateLeftTime()
- end
-
- function SoulPowerChargeView:UpdateLeftTime( )
- local time_head, time_tail = self.model:GetSoulPowerTimeHeadTail()
- local next_lv_total_time = self.model:GetSoulPowerNextLvNeedTotalTime(self.sp_grade, self.sp_lv)
- self.left_time = time_tail - next_lv_total_time - TimeUtil:getServerTime()
- if self.left_time < 0 then self.left_time = 0 end
- self.leftTime_tmp.text = string.format("剩余时间:<color=#2CF86F>%s</color>",TimeUtil:timeConvert(self.left_time, "hh:mm:ss"))
-
- --充能:剩余时间小于60s时不给充, 充能需求 彩钻 * 向上取整(剩余秒数/300),即5分钟1彩钻
- self.need_cost = math.ceil(self.left_time/300)
- self.costNum_tmp.text = string.format("确认消耗 %s<#2CF86F>%s</color> 直接完成充能吗?", WordManager:GetMoneyFaceStr(1), self.need_cost)
- end
-
- function SoulPowerChargeView:DestroySuccess( )
-
- end
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