源战役客户端
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  1. SoulPowerConst = SoulPowerConst or {
  2. REQUEST_CCMD_EVENT = "SoulPowerConst.REQUEST_CCMD_EVENT",--请求协议
  3. OPEN_SOUL_POWER_VIEW = "SoulPowerConst.OPEN_SOUL_POWER_VIEW",--打开魂力界面
  4. UPDATE_SOUL_POWER_VIEW = "SoulPowerConst.UPDATE_SOUL_POWER_VIEW",--刷新魂力界面
  5. UPDATE_SOUL_POWER_LEFT_TIME = "SoulPowerConst.UPDATE_SOUL_POWER_LEFT_TIME",--升级倒计时
  6. OPEN_SOUL_POWER_CHARGE_VIEW = "SoulPowerConst.OPEN_SOUL_POWER_CHARGE_VIEW",--打开充能界面
  7. ANS_UPDATE_RED_DOT = "SoulPowerConst.ANS_UPDATE_RED_DOT",
  8. UPDATE_RED_DOT = "SoulPowerConst.UPDATE_RED_DOT",
  9. REMIND_SOUL_POWER_CAN_STRENGTHEN = "SoulPowerConst.REMIND_SOUL_POWER_CAN_STRENGTHEN",--通知变强
  10. REMIND_SOUL_POWER_CAN_UP_GRADE = "SoulPowerConst.REMIND_SOUL_POWER_CAN_UP_GRADE",--通知可突破
  11. UPDATE_SP_GOODS_NUM = "SoulPowerConst.UPDATE_SP_GOODS_NUM",--材料数量变更
  12. RedType = {
  13. Activate = 1,--激活升层
  14. UpGrade = 2,--突破
  15. },
  16. --层数item的摆放坐标
  17. SoulPowerItemPos = {
  18. [1] = {x = 305, y = 7},
  19. [2] = {x = 82, y = -5},
  20. [3] = {x = -32, y = 91},
  21. [4] = {x = 26, y = 236},
  22. [5] = {x = 223, y = 342},
  23. [6] = {x = 438, y = 356},
  24. [7] = {x = 568, y = 265},
  25. [8] = {x = 510, y = 119},
  26. },
  27. --突破条件的类型
  28. UpGradeConditionType = {
  29. Lv = 1, --玩家等级
  30. DunTower = 2, --爬塔层数
  31. Power = 3, --玩家战力
  32. DunExp = 4, --经验副本波数
  33. WarSoulStar = 5, --战魂星数
  34. },
  35. --突破条件的描述
  36. UpGradeConditionDes = {
  37. [1] = {des = "角色等级达到"},
  38. [2] = {des = "完成爬塔副本"},
  39. [3] = {des = "战力达到"},
  40. [4] = {des = "经验副本"},
  41. [5] = {des = "战魂达到"}
  42. },
  43. }
  44. -- 正常玩家初始化时间和时间头是一样的
  45. -- init_time=head_time=Now
  46. -- 对于玩家来说 正常这环的总需要时间也是已知 tail_time=Now+Total
  47. -- 升级的时候 消耗蓄能 head_time+Cost
  48. -- 蓄能的时候 其实是加速了时间走速 相对的意思其实是把初始化时间提前了 init_time-Cost