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-
- SoulPowerConst = SoulPowerConst or {
- REQUEST_CCMD_EVENT = "SoulPowerConst.REQUEST_CCMD_EVENT",--请求协议
- OPEN_SOUL_POWER_VIEW = "SoulPowerConst.OPEN_SOUL_POWER_VIEW",--打开魂力界面
- UPDATE_SOUL_POWER_VIEW = "SoulPowerConst.UPDATE_SOUL_POWER_VIEW",--刷新魂力界面
- UPDATE_SOUL_POWER_LEFT_TIME = "SoulPowerConst.UPDATE_SOUL_POWER_LEFT_TIME",--升级倒计时
- OPEN_SOUL_POWER_CHARGE_VIEW = "SoulPowerConst.OPEN_SOUL_POWER_CHARGE_VIEW",--打开充能界面
- ANS_UPDATE_RED_DOT = "SoulPowerConst.ANS_UPDATE_RED_DOT",
- UPDATE_RED_DOT = "SoulPowerConst.UPDATE_RED_DOT",
- REMIND_SOUL_POWER_CAN_STRENGTHEN = "SoulPowerConst.REMIND_SOUL_POWER_CAN_STRENGTHEN",--通知变强
- REMIND_SOUL_POWER_CAN_UP_GRADE = "SoulPowerConst.REMIND_SOUL_POWER_CAN_UP_GRADE",--通知可突破
- UPDATE_SP_GOODS_NUM = "SoulPowerConst.UPDATE_SP_GOODS_NUM",--材料数量变更
-
-
-
- RedType = {
- Activate = 1,--激活升层
- UpGrade = 2,--突破
- },
-
-
- --层数item的摆放坐标
- SoulPowerItemPos = {
- [1] = {x = 305, y = 7},
- [2] = {x = 82, y = -5},
- [3] = {x = -32, y = 91},
- [4] = {x = 26, y = 236},
- [5] = {x = 223, y = 342},
- [6] = {x = 438, y = 356},
- [7] = {x = 568, y = 265},
- [8] = {x = 510, y = 119},
- },
-
- --突破条件的类型
- UpGradeConditionType = {
- Lv = 1, --玩家等级
- DunTower = 2, --爬塔层数
- Power = 3, --玩家战力
- DunExp = 4, --经验副本波数
- WarSoulStar = 5, --战魂星数
- },
-
- --突破条件的描述
- UpGradeConditionDes = {
- [1] = {des = "角色等级达到"},
- [2] = {des = "完成爬塔副本"},
- [3] = {des = "战力达到"},
- [4] = {des = "经验副本"},
- [5] = {des = "战魂达到"}
- },
-
-
- }
-
-
-
- -- 正常玩家初始化时间和时间头是一样的
- -- init_time=head_time=Now
- -- 对于玩家来说 正常这环的总需要时间也是已知 tail_time=Now+Total
-
- -- 升级的时候 消耗蓄能 head_time+Cost
- -- 蓄能的时候 其实是加速了时间走速 相对的意思其实是把初始化时间提前了 init_time-Cost
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