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- require("game.sound.SoundModel")
- SoundController = SoundController or BaseClass(BaseController)
-
- function SoundController:__init()
- SoundController.Instance = self
- self.model = SoundModel:getInstance()
-
- self:RegisterProtocals()
- self:InitEvent()
-
- end
-
- function SoundController:RegisterProtocals()
-
- end
-
- function SoundController:InitEvent()
-
- end
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