|
|
- SoundModel = SoundModel or BaseClass(BaseModel)
-
- --npc 相同声音播放间隔
- SoundModel.NPC_SOUND_INTERVAL = 10
-
- function SoundModel:__init()
- SoundModel.Instance = self
- --NPC播放声音的时间
- self.last_play_time = 0
- --npc最后一次播放的声音
- self.last_play_sound = ""
- end
-
- function SoundModel:getInstance()
- if SoundModel.Instance == nil then
- SoundModel.New();
- end
- return SoundModel.Instance;
- end
-
- function SoundModel:IsInLimitTime()
- local insterval = Status.NowTime - self.last_play_time
- if insterval > SoundModel.NPC_SOUND_INTERVAL then
- return false
- end
-
- return true
- end
-
- function SoundModel:PlayNpcSound(npc_id)
- local cfg = Config.ConfigNpcSound.Sound[npc_id]
- if cfg then
- local sound = Trim(cfg.sound)
- if sound ~= "" then
- if sound == self.last_play_sound and self:IsInLimitTime() then
- return
- else
- if lua_soundM then
- --播放之前看看有咩有存在之前的音乐
-
- if self.sound_id then
- lua_soundM:StopEffect(self,LuaSoundManager.SOUND_TYPE.NPC,self.sound_id)
- end
-
- self.last_play_time = Status.NowTime
- self.last_play_sound = Trim(cfg.sound)
- self.sound_id = lua_soundM:PlayEffect(self, Trim(cfg.sound),false,LuaSoundManager.SOUND_TYPE.NPC)
- end
- end
- end
- end
- end
-
- function SoundModel:PlayTaskSound(task_id)
- -- local cfg = Config.ConfigNpcSound.Task[task_id]
- -- if cfg then
- -- local sound = Trim(cfg.sound)
- -- if sound ~= "" then
- -- if lua_soundM then
- -- --播放之前看看有咩有存在之前的音乐
-
- -- if self.sound_id then
- -- lua_soundM:StopEffect(self,LuaSoundManager.SOUND_TYPE.NPC,self.sound_id)
- -- end
-
- -- self.last_play_time = Status.NowTime
- -- self.last_play_sound = Trim(cfg.sound)
- -- self.sound_id = lua_soundM:PlayEffect(self, Trim(cfg.sound),false,LuaSoundManager.SOUND_TYPE.NPC)
- -- end
- -- end
- -- end
- lua_soundM:PlayUIEffectSound(LuaSoundManager.SOUND_UI.UPGRADE)
- end
-
- function SoundModel:PlayTaskCompleteSound(task_id)
- local cfg = Config.ConfigNpcSound.Task[task_id]
- if cfg then
- local sound = Trim(cfg.sound)
- if sound ~= "" then
- if lua_soundM then
- --播放之前看看有咩有存在之前的音乐
-
- if self.sound_id then
- lua_soundM:StopEffect(self,LuaSoundManager.SOUND_TYPE.NPC,self.sound_id)
- end
-
- self.last_play_time = Status.NowTime
- self.last_play_sound = Trim(cfg.sound)
- self.sound_id = lua_soundM:PlayEffect(self, Trim(cfg.sound),false,LuaSoundManager.SOUND_TYPE.NPC)
- end
- end
- end
- end
-
- function SoundModel:PlayTaskAcceptSound(task_id)
- local cfg = Config.ConfigNpcSound.AcceptTask[task_id]
- if cfg then
- local sound = Trim(cfg.sound)
- if sound ~= "" then
- if lua_soundM then
- --播放之前看看有咩有存在之前的音乐
-
- if self.sound_id then
- lua_soundM:StopEffect(self,LuaSoundManager.SOUND_TYPE.NPC,self.sound_id)
- end
-
- self.last_play_time = Status.NowTime
- self.last_play_sound = Trim(cfg.sound)
- self.sound_id = lua_soundM:PlayEffect(self, Trim(cfg.sound),false,LuaSoundManager.SOUND_TYPE.NPC)
- end
- end
- end
- end
|