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- SupremeVipActivateView = SupremeVipActivateView or BaseClass(BaseView)
- local SupremeVipActivateView = SupremeVipActivateView
-
- function SupremeVipActivateView:__init()
- self.base_file = "supremeVip"
- self.layout_file = "SupremeVipActivateView"
- self.layer_name = "Activity"
- self.destroy_imm = true
- self.use_background = true
- self.change_scene_close = true
- self.hide_maincancas = false --是否隐藏主界面
- self.append_to_ctl_queue = false --是否要添加进界面堆栈
- self.need_show_money = false --是否要显示顶部的金钱栏
-
- self.is_set_zdepth = true
-
- self.choose_index = 1
- self.model = SupremeVipModel:getInstance()
- self.mainVo = RoleManager.Instance.mainRoleInfo
- if self.model.login_red then
- self.model.login_red = false
- self.model:Fire(SupremeVipConst.UPDATE_SUPREME_VIP_MAIN_BUTTON_RED)
- end
- self.load_callback = function ()
- self:LoadSuccess()
- self:AddEvent()
- end
- self.open_callback = function ( )
- self:UpdateView()
- end
- self.destroy_callback = function ( )
- self:DestroySuccess()
- end
- end
-
- function SupremeVipActivateView:Open( index )
- --self.data = data
- self.choose_index = index or self.choose_index
- BaseView.Open(self)
- end
-
- function SupremeVipActivateView:LoadSuccess()
- local nodes = {
- "sloganImg:img", "bg:raw",
- "closeBtn:obj", "price:tmp", "price2:tmp",
- "activateBtn:obj",
- "rightTitle:tmp", "rightdes:tmp",
- "rightBigIcon:img",
- "ScrollView", "ScrollView/Viewport/Content",
- "tabCon/smallTab3:img", "tabCon/smallTab7:img", "tabCon/smallTab6:img", "tabCon/smallTab4:img", "tabCon/smallTab1:img", "tabCon/smallTab2:img", "tabCon/smallTab5:img",
- "activateBtn/rightBtnEffect",
- "extraEffect",
- "iconEffect",
- }
- self:GetChildren(nodes)
-
- self:AddUIEffect("ui_effect_shouchong05_2", self.rightBtnEffect, self.layer_name, nil, 1, false,nil,nil,nil,nil,nil,nil,nil,UIPartical.RenderingOther_List.UIBackward)
-
- -- local function bg_back_func( ... )
- -- if self.background_wnd and self.background_wnd:GetComponent("RawImageExtend") then
- -- self:MoveUIToBack(self.background_wnd:GetComponent("RawImageExtend"))
- -- end
- -- self:MoveUIToBack(self.bg_raw)
- -- end
- -- if self.background_wnd then
- -- bg_back_func()
- -- else
- -- self.bg_back_func = bg_back_func
- -- end
-
- -- self.icon_canvas = self.rightBigIcon:GetComponent(typeof(UnityEngine.Canvas))
- -- self.icon_canvas.sortingOrder = self:GetCurrLayerDepth("Activity") + 40
-
- -- -- self:AddUIEffect("ui_guizutequan", self.rightBigIcon, "Activity", Vector3(-4,-30.5,0), 1, false,nil,nil,nil,nil,nil,UIPartical.RenderingOther_List.UIBackward)
- -- self:AddUIEffect("ui_guizutequan", self.iconEffect, "Activity", Vector3(-4,-30.5,0), 1, true,nil,nil,nil,nil,nil,nil)
-
- lua_resM:setOutsideRawImage(self, self.bg_raw, GameResPath.GetViewBigBg("supremeVip_activate_view"))
- lua_resM:setOutsideImageSprite(self, self.sloganImg_img, GameResPath.GetSupremeVipIcon("supremeVip_des_4_pointfilter"), true)
-
- self.sup_vip_type = RoleManager.Instance.mainRoleInfo.sup_vip_type
-
- self.price_tmp.text = self.model:GetActivateSupremeVipCost()
- self.price2_tmp.text = "4998"
-
- SetAnchoredPositionY(self.rightBigIcon,30)
- SetAnchoredPositionY(self.iconEffect,30)
- if self.tween_id then
- TweenLite.Stop(self.tween_id)
- self.tween_id = nil
- end
- -- self.tween_id =TweenLite.to(self, self.rightBigIcon,TweenLite.UiAnimationType.ANCHORED_POSY,37, 1.8, nil,TweenFunc.PINGPONG,true)
- end
-
- function SupremeVipActivateView:AddEvent()
- local on_click = function ( click_obj )
- if self.closeBtn_obj == click_obj then
- self:Close()
- elseif self.activateBtn_obj == click_obj then--激活
- local limit_vip = self.model:GetSupremeIconOpenVipLv()
- if self.mainVo.vip_flag and self.mainVo.vip_flag >= limit_vip then
- if self.model:IsForeverSupremeVip() or self.model:IsMomentSupremeVip() then
- Message.show("已经是贵族了","fault")
- else
- local ok_function = function()
- self.model:Fire(SupremeVipConst.REQUEST_CCMD_EVENT,45102,0)--请求激活一阶贵族
- end
-
- local cost = self.model:GetActivateSupremeVipCost()
- if RoleManager.Instance.mainRoleInfo.jin>=cost then--够钱直接买
- ok_function()
- return
- end
-
- local function use_function( toggle_tip_data,call_fun_sum )
- GlobalEventSystem:Fire(EventName.OPEN_COM_TOGGLE_TIP_VIEW, toggle_tip_data)
- end
- local function recharge_open_call_back( )
- self:Close()
- end
- local buy_tip_data = {
- gold_type = 1,--货币类型
- cost_price = cost,--消耗金额
- ok_callback = ok_function,--成功
- no_need_toggle = true,
- -- toggle_function = toggle_function,--多选
- recharge_open_call_back = recharge_open_call_back,
- togglePriceStr = HtmlColorTxt(cost, ColorUtil.YELLOW_DARK).." 激活贵族?",
- use_function = use_function,--最终调用
- }
- CustomActivityModel:getInstance():BuyTips(buy_tip_data)
-
- -- local jump_recharge_callback = function()
- -- self:Close()
- -- end
- -- local data = {
- -- titleText = "激活贵族",
- -- price = cost,
- -- priceText = " "..HtmlColorTxt(cost, ColorUtil.YELLOW_DARK).." 激活贵族?",
- -- ok_callback = ok_function,
- -- insufficientText = "",
- -- no_need_toggle = true,
- -- jump_recharge_callback = jump_recharge_callback,
- -- -- toggle_function = toggle_function,
- -- }
- -- GlobalEventSystem:Fire(EventName.OPEN_COM_TOGGLE_TIP_VIEW, data)
- end
- else
- Message.show("升到VIP"..limit_vip.."才能激活贵族哦","fault")
- end
- end
- end
- AddClickEvent(self.closeBtn_obj, on_click,1)
- AddClickEvent(self.activateBtn_obj, on_click,1)
-
- end
-
- function SupremeVipActivateView:ChangeShowSupremeRight(index)
- self.choose_index = index
- self.rightTitle_tmp.text = string.format("特权%s:%s",index,SupremeVipConst.SupremeVipRight[index].name)
- self.rightdes_tmp.text = SupremeVipConst.SupremeVipRight[index].des
-
- -- if index == 1 then
- -- lua_resM:setOutsideImageSprite(self, self.rightBigIcon_img, GameResPath.GetSkillIcon("109101"), true)
- -- else
- -- lua_resM:setOutsideImageSprite(self, self.rightBigIcon_img, GameResPath.GetSupremeVipIcon("supremeVip_right_big_icon_"..index), true)
- -- end
-
- if self.choose_index == 3 then
- self:AddUIEffect("ui_guizutequan_godstone", self.extraEffect, "Activity", Vector3(-4,-30.5,0), 1, false,-1,nil,nil,nil,nil)
- lua_resM:setImageSprite(self, self.rightBigIcon_img, "uiComponent_asset","com_empty")
- elseif self.choose_index == 4 then
- self:AddUIEffect("ui_guizutequan_nojump", self.extraEffect, "Activity", Vector3(-4,-30.5,0), 1, false,-1,nil,nil,nil,nil)
- lua_resM:setImageSprite(self, self.rightBigIcon_img, "uiComponent_asset","com_empty")
- else
- self:ClearUIEffect(self.extraEffect)
- lua_resM:setOutsideImageSprite(self, self.rightBigIcon_img, GameResPath.GetSupremeVipIcon("supremeVip_right_big_icon_"..index), true)
- end
- end
-
- function SupremeVipActivateView:UpdateView()
- local click_callback = function(index)
- self:ChangeShowSupremeRight(index)
- self:UpdateRightItemPos(index)
- self:AutoChangeIndex()
- self:UpdateSmallTab()
- end
- if not self.item_list_com then
- self.item_list_com = self:AddUIComponent(UI.ItemListCreator)
- end
- local info = {
- data_list = {{},{},{},{},{},{},{}},
- item_con = self.Content,
- item_class = SupremeVipRightItem,
- item_width = 162,
- item_height = 46,
- -- space_x = 0,
- space_y = 8,
- start_x = 116,
- start_y = -33-8,
- scroll_view = self.ScrollView,
- -- create_frequency = 0.01,
- reuse_item_num = 7,
- on_update_item = function(item, i, v)
- item:SetData(i,click_callback)
- self.item_list_com:IterateItems(function( item, i )
- item:OnClick(1)
- end)
- end,
- final_callback = function()
- self.item_list_com:IterateItems(function( item, i )
- item:OnClick(1)
- end)
- end,
- }
- self.item_list_com:UpdateItems(info)
-
-
- self.icon_canvas = self.rightBigIcon:GetComponent(typeof(UnityEngine.Canvas))
- self.icon_canvas.sortingOrder = self:GetCurrLayerDepth("Activity") + 40
-
- -- self:AddUIEffect("ui_guizutequan", self.rightBigIcon, "Activity", Vector3(-4,-30.5,0), 1, false,nil,nil,nil,nil,nil,UIPartical.RenderingOther_List.UIBackward)
- self:AddUIEffect("ui_guizutequan", self.iconEffect, "Activity", Vector3(-4,-30.5,0), 1, true,nil,nil,nil,nil,nil,nil)
- end
-
- function SupremeVipActivateView:UpdateRightItemPos(index)
- if self.item_list_com then
- self.item_list_com:IterateItems(function( item, i )
- local pos_y = -33
- if i < index then
- pos_y = pos_y - (i-1)*(46+8)
- elseif i == index then
- pos_y = pos_y - (i-1)*(46+8) -8
- elseif i > index then
- pos_y = pos_y - (i-2)*(46+8) -8-8 -55
- end
- item:SetAnchoredPosition(116,pos_y)
- end)
- end
-
- SetSizeDeltaY(self.Content,(46+5)*7+33-8+30)
- -- SetAnchoredPositionY(self.Content,33+(index-1)*(46+22)+10)
- end
-
- function SupremeVipActivateView:AutoChangeIndex()
- if self.delay_handler then
- TimerQuest.CancelQuest(GlobalTimerQuest, self.delay_handler)
- self.delay_handler = nil
- end
- local function delay_method( )
- local next_index = self.choose_index < 7 and self.choose_index+1 or 1
- self.item_list_com:IterateItems(function( item, i )
- item:OnClick(next_index)
- end)
- local pos_y = 0
- if next_index == 6 then
- pos_y = 32
- elseif next_index == 7 then
- pos_y = 32
- end
-
- SetAnchoredPositionY(self.Content,pos_y)
- end
- self.delay_handler = setTimeout(delay_method, 6)
- end
-
- function SupremeVipActivateView:UpdateSmallTab( )
- for i=1,7 do
- if i == self.choose_index then
- lua_resM:setImageSprite(self, self["smallTab"..i.."_img"], "supremeVip_asset","supremeVip_small_tab_2")
- else
- lua_resM:setImageSprite(self, self["smallTab"..i.."_img"], "supremeVip_asset","supremeVip_small_tab_1")
- end
- end
- end
-
- function SupremeVipActivateView:DestroySuccess( )
- if self.tween_id then
- TweenLite.Stop(self.tween_id)
- self.tween_id = nil
- end
-
- if self.delay_handler then
- TimerQuest.CancelQuest(GlobalTimerQuest, self.delay_handler)
- self.delay_handler = nil
- end
-
- self:ClearUIEffect(self.iconEffect)
- self:ClearUIEffect(self.extraEffect)
- end
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