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- --#贵族主界面
- SupremeVipBaseView = SupremeVipBaseView or BaseClass(BaseView)
- local SupremeVipBaseView = SupremeVipBaseView
-
- function SupremeVipBaseView:__init()
- self.base_file = "supremeVip"
- self.layout_file = "SupremeVipBaseView"
- self.layer_name = "UI"
- self.destroy_imm = true
- self.use_background = true
- self.change_scene_close = true
- self.hide_maincancas = false --是否隐藏主界面
- -- self.append_to_ctl_queue = true --是否要添加进界面堆栈
- self.need_show_money = false --是否要显示顶部的金钱栏
-
- self.is_set_zdepth = true
-
- self.model = SupremeVipModel:getInstance()
- self.mainVo = RoleManager.Instance.mainRoleInfo
- self.model:Fire(SupremeVipConst.REQUEST_CCMD_EVENT,45104)--查询商城限购数据
- if self.model.login_red then
- self.model.login_red = false
- self.model:Fire(SupremeVipConst.UPDATE_SUPREME_VIP_MAIN_BUTTON_RED)
- end
- self.item_list = {}
-
- self.load_callback = function ()
- self:LoadSuccess()
- self:AddEvent()
- end
- self.open_callback = function ( )
- self:UpdateView()
- end
- self.destroy_callback = function ( )
- self:DestroySuccess()
- end
- end
-
- function SupremeVipBaseView:Open(index)
- self.current_index = index or 1
- BaseView.Open(self)
- end
-
- function SupremeVipBaseView:LoadSuccess()
- local nodes = {
- "closeBtn:obj", "tabCon", "bg:raw", "con", "titleImg:img","moneyCOn", "find_right:obj",
- "rightDayBg:obj:img", "rightForeverBg:obj:img", "activity_btn:obj", "rightForeverText:tmp","rightDayText:tmp",
- }
- self:GetChildren(nodes)
-
- if not self.money_view then
- self.money_view = UIMoneyView.New(self.moneyCOn)
- end
- self.money_view:SetPosition(-61.5,2.5)
- self.money_view:SetData()
- -- self.money_view:ChangeShowFlag("smallWindow2")
- lua_resM:setOutsideRawImage(self, self.bg_raw, GameResPath.GetViewBigBg("supremeVip_view"))
- lua_resM:setOutsideImageSprite(self, self.rightForeverBg_img, GameResPath.GetSupremeVipIcon("right_show_bg2_pointfilter"), true)
- lua_resM:setOutsideImageSprite(self, self.rightDayBg_img, GameResPath.GetSupremeVipIcon("right_show_bg1_pointfilter"), true)
- lua_resM:setOutsideImageSprite(self, self.titleImg_img, GameResPath.GetSupremeVipIcon("supremeVip_title_1_pointfilter"), true)
- end
-
- function SupremeVipBaseView:AddEvent()
- local on_click = function ( click_obj )
- if self.closeBtn_obj == click_obj then
- self:Close()
- elseif self.find_right_obj == click_obj then--查看特权
- self.model:Fire(SupremeVipConst.OPEN_SUPREME_VIP_FIND_RIGHT_VIEW)
- elseif self.activity_btn_obj == click_obj then--激活永久
- self.model:Fire(SupremeVipConst.OPEN_SUPREME_VIP_BUY_VIEW)
- end
- end
- AddClickEvent(self.closeBtn_obj, on_click,1)
- AddClickEvent(self.find_right_obj, on_click,1)
- AddClickEvent(self.activity_btn_obj, on_click,1)
-
- local function refresh_all_view()
- self:UpdateView()
- end
- self:BindEvent(self.model, SupremeVipConst.REFRESH_SUPREME_VIP_DATA,refresh_all_view)
- end
-
- function SupremeVipBaseView:UpdateView()
- local click_callback = function(index)
- for i,v in ipairs(self.item_list) do
- v:SetSelected(index == i)
- end
- self:SwitchTab(index)
- end
- for k,v in pairs(self.item_list) do
- v:SetVisible(false,true)
- end
- for i=1,4 do
- local item = self.item_list[i]
- if not item then
- item = SupremeVipTabItem.New(self.tabCon)
- self.item_list[i] = item
- end
- item:SetVisible(true)
- item:SetData(i,click_callback)
- if i == 1 then
- item:SetAnchoredPosition(3,0)
- elseif i == 2 then
- item:SetAnchoredPosition(97,-81)
- elseif i == 3 then
- item:SetAnchoredPosition(3,-163)
- elseif i == 4 then
- item:SetAnchoredPosition(97,-243)
- end
- end
- --初始选中
- for i,v in ipairs(self.item_list) do
- v:SetSelected(self.current_index == i)
- end
- self:SwitchTab(self.current_index)
- self:UpdateLeftView()
- end
-
- function SupremeVipBaseView:SwitchTab( index )
- self.current_index = index
- if index == 1 then
- if self.main_view == nil then--领取礼包
- self.main_view = SupremeVipMainView.New(self.con)
- end
- self.main_view:SetData()
- self:PopUpChild(self.main_view)
- elseif index == 2 then--钻石兑换
- if self.diamond_exchange_view == nil then
- self.diamond_exchange_view = SupremeVipDiamondExchangeView.New(self.con)
- end
- self.diamond_exchange_view:SetData()
- self:PopUpChild(self.diamond_exchange_view)
- elseif index == 3 then--培养丹
- self.model.is_first_open_train_drug = false
- if self.train_drug_exchange_view == nil then
- self.train_drug_exchange_view = SupremeVipTrainDrugExchangeView.New(self.con)
- end
- self.train_drug_exchange_view:SetData()
- self:PopUpChild(self.train_drug_exchange_view)
- self.model:Fire(SupremeVipConst.UPDATE_RED_DOT,SupremeVipConst.RED_DOT_TYPE.TrainDrugExchange)
- elseif index == 4 then--星钻商城
- self.model.is_first_open_shop = false
- if self.shop_view == nil then
- self.shop_view = SupremeVipShopView.New(self.con)
- end
- self.shop_view:SetData()
- self:PopUpChild(self.shop_view)
- self.model:Fire(SupremeVipConst.UPDATE_RED_DOT,SupremeVipConst.RED_DOT_TYPE.Shop)
- self.model:Fire(SupremeVipConst.UPDATE_RED_DOT,SupremeVipConst.RED_DOT_TYPE.MoneyLeft)
- end
- end
-
- function SupremeVipBaseView:DestroySuccess( )
- if self.diamond_exchange_view then
- self.diamond_exchange_view:DeleteMe()
- end
- self.diamond_exchange_view = nil
-
- if self.main_view then
- self.main_view:DeleteMe()
- end
- self.main_view = nil
-
- if self.shop_view then
- self.shop_view:DeleteMe()
- end
- self.shop_view = nil
-
- if self.train_drug_exchange_view then
- self.train_drug_exchange_view:DeleteMe()
- end
- self.train_drug_exchange_view = nil
-
- for i, v in pairs(self.item_list) do
- v:DeleteMe()
- v = nil
- end
- self.item_list = {}
-
- if self.money_view then
- self.money_view:DeleteMe()
- self.money_view = nil
- end
- end
-
- --更新左边界面
- function SupremeVipBaseView:UpdateLeftView( )
- if not self.is_loaded then return end
- local sup_vip_type = RoleManager.Instance.mainRoleInfo.sup_vip_type
- self.activity_btn_obj:SetActive(sup_vip_type == 1)
- self.rightDayBg_obj:SetActive(sup_vip_type == 1)
- self.rightForeverBg_obj:SetActive(sup_vip_type == 2)
- self.rightForeverText_tmp.text = sup_vip_type == 2 and "您已是最高阶贵族" or "升级贵族,可享更多特权"
- -- local day_time,true_day,hour_time,true_hour,minute_time = self.model:GetLeftMomentSupremeVipDay()
- -- if true_day < 1 then
- -- if true_hour < 1 then
- -- self.rightDayText_tmp.text = sup_vip_type == 1 and "剩余"..minute_time.."分钟" or ""
- -- else
- -- self.rightDayText_tmp.text = sup_vip_type == 1 and "剩余"..hour_time.."小时" or ""
- -- end
- -- else--超过一天显示天
- -- self.rightDayText_tmp.text = sup_vip_type == 1 and "剩余"..day_time.."天" or ""
- -- end
- end
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