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- --贵族特权查看界面
- SupremeVipFindRightView = SupremeVipFindRightView or BaseClass(BaseView)
- local SupremeVipFindRightView = SupremeVipFindRightView
-
- function SupremeVipFindRightView:__init()
- self.base_file = "supremeVip"
- self.layout_file = "SupremeVipFindRightView"
- self.layer_name = "Activity"
- self.destroy_imm = true
- self.use_background = true
- self.change_scene_close = true
- self.hide_maincancas = false --是否隐藏主界面
- self.append_to_ctl_queue = false --是否要添加进界面堆栈
- self.need_show_money = false --是否要显示顶部的金钱栏
-
- self.is_set_zdepth = true
-
- self.choose_index = 1
-
- self.model = SupremeVipModel:getInstance()
- self.mainVo = RoleManager.Instance.mainRoleInfo
-
- self.load_callback = function ()
- self:LoadSuccess()
- self:AddEvent()
- end
- self.open_callback = function ( )
- self:UpdateView()
- end
- self.destroy_callback = function ( )
- self:DestroySuccess()
- end
- end
-
- function SupremeVipFindRightView:Open( )
- --self.data = data
- BaseView.Open(self)
- end
-
- function SupremeVipFindRightView:LoadSuccess()
- local nodes = {
- "sloganImg:img", "bg:raw",
- "closeBtn:obj",
- "rightTitle:tmp", "rightdes:tmp",
- "rightBigIcon:img:obj",
- "ScrollView", "ScrollView/Viewport/Content",
- "tabCon/smallTab3:img", "tabCon/smallTab7:img", "tabCon/smallTab6:img", "tabCon/smallTab4:img", "tabCon/smallTab1:img", "tabCon/smallTab2:img", "tabCon/smallTab5:img",
- "extraEffect",
- "iconEffect",
- }
- self:GetChildren(nodes)
-
- -- local function bg_back_func( ... )
- -- if self.background_wnd and self.background_wnd:GetComponent("RawImageExtend") then
- -- self:MoveUIToBack(self.background_wnd:GetComponent("RawImageExtend"))
- -- end
- -- self:MoveUIToBack(self.bg_raw)
- -- end
- -- if self.background_wnd then
- -- bg_back_func()
- -- else
- -- self.bg_back_func = bg_back_func
- -- end
-
- -- self.icon_canvas = self.rightBigIcon:GetComponent(typeof(UnityEngine.Canvas))
- -- self.icon_canvas.sortingOrder = self:GetCurrLayerDepth("Activity") + 40
-
- -- -- self:AddUIEffect("ui_guizutequan", self.rightBigIcon, "Activity", Vector3(-4,-30.5,0), 1, false,nil,nil,nil,nil,nil,UIPartical.RenderingOther_List.UIBackward)
- -- self:AddUIEffect("ui_guizutequan", self.iconEffect, "Activity", Vector3(-4,-30.5,0), 1, true)
-
- lua_resM:setOutsideRawImage(self, self.bg_raw, GameResPath.GetViewBigBg("supremeVip_activate_view"))
- lua_resM:setOutsideImageSprite(self, self.sloganImg_img, GameResPath.GetSupremeVipIcon("supremeVip_des_2_pointfilter"), true)
-
- self.sup_vip_type = RoleManager.Instance.mainRoleInfo.sup_vip_type
-
- SetAnchoredPositionY(self.rightBigIcon,30)
- SetAnchoredPositionY(self.iconEffect,30)
- if self.tween_id then
- TweenLite.Stop(self.tween_id)
- self.tween_id = nil
- end
- -- self.tween_id =TweenLite.to(self, self.rightBigIcon,TweenLite.UiAnimationType.ANCHORED_POSY,37, 1.8, nil,TweenFunc.PINGPONG,true)
- end
-
- function SupremeVipFindRightView:AddEvent()
- local on_click = function ( click_obj )
- if self.closeBtn_obj == click_obj then
- self:Close()
- end
- end
- AddClickEvent(self.closeBtn_obj, on_click,1)
- end
-
- function SupremeVipFindRightView:ChangeShowSupremeRight(index)
- self.choose_index = index
- self.rightTitle_tmp.text = string.format("特权%s:%s",index,SupremeVipConst.SupremeVipRight[index].name)
- self.rightdes_tmp.text = SupremeVipConst.SupremeVipRight[index].des
-
- -- if index == 1 then
- -- lua_resM:setOutsideImageSprite(self, self.rightBigIcon_img, GameResPath.GetSkillIcon("109101"), true)
- -- else
- -- lua_resM:setOutsideImageSprite(self, self.rightBigIcon_img, GameResPath.GetSupremeVipIcon("supremeVip_right_big_icon_"..index), true)
- -- end
-
- if self.choose_index == 3 then
- self:AddUIEffect("ui_guizutequan_godstone", self.extraEffect, "Activity", Vector3(-4,-30.5,0), 1, false,-1,nil,nil,nil,nil)
- lua_resM:setImageSprite(self, self.rightBigIcon_img, "uiComponent_asset","com_empty")
- elseif self.choose_index == 4 then
- self:AddUIEffect("ui_guizutequan_nojump", self.extraEffect, "Activity", Vector3(-4,-30.5,0), 1, false,-1,nil,nil,nil,nil)
- lua_resM:setImageSprite(self, self.rightBigIcon_img, "uiComponent_asset","com_empty")
- else
- self:ClearUIEffect(self.extraEffect)
- lua_resM:setOutsideImageSprite(self, self.rightBigIcon_img, GameResPath.GetSupremeVipIcon("supremeVip_right_big_icon_"..index), true)
- end
- end
-
- function SupremeVipFindRightView:UpdateView()
- local click_callback = function(index)
- self:ChangeShowSupremeRight(index)
- self:UpdateRightItemPos(index)
- self:AutoChangeIndex()
- self:UpdateSmallTab()
- end
- if not self.item_list_com then
- self.item_list_com = self:AddUIComponent(UI.ItemListCreator)
- end
- local info = {
- data_list = {{},{},{},{},{},{},{}},
- item_con = self.Content,
- item_class = SupremeVipRightItem,
- item_width = 162,
- item_height = 46,
- -- space_x = 0,
- space_y = 8,
- start_x = 116,
- start_y = -33-8,
- scroll_view = self.ScrollView,
- -- create_frequency = 0.01,
- reuse_item_num = 7,
- on_update_item = function(item, i, v)
- item:SetData(i,click_callback)
- self.item_list_com:IterateItems(function( item, i )
- item:OnClick(1)
- end)
- end,
- final_callback = function()
- self.item_list_com:IterateItems(function( item, i )
- item:OnClick(1)
- end)
- end,
- }
- self.item_list_com:UpdateItems(info)
-
-
-
- self.icon_canvas = self.rightBigIcon:GetComponent(typeof(UnityEngine.Canvas))
- self.icon_canvas.sortingOrder = self:GetCurrLayerDepth("Activity") + 40
-
- -- self:AddUIEffect("ui_guizutequan", self.rightBigIcon, "Activity", Vector3(-4,-30.5,0), 1, false,nil,nil,nil,nil,nil,UIPartical.RenderingOther_List.UIBackward)
- self:AddUIEffect("ui_guizutequan", self.iconEffect, "Activity", Vector3(-4,-30.5,0), 1, true)
-
- end
-
- function SupremeVipFindRightView:UpdateRightItemPos(index)
- if self.item_list_com then
- self.item_list_com:IterateItems(function( item, i )
- local pos_y = -33
- if i < index then
- pos_y = pos_y - (i-1)*(46+8)
- elseif i == index then
- pos_y = pos_y - (i-1)*(46+8) -8
- elseif i > index then
- pos_y = pos_y - (i-2)*(46+8) -8-8 -53
- end
- item:SetAnchoredPosition(116,pos_y)
- end)
- end
-
- SetSizeDeltaY(self.Content,(46+5)*7+33-8+30)
- -- SetAnchoredPositionY(self.Content,33+(index-1)*(46+22)+10)
- end
-
- function SupremeVipFindRightView:AutoChangeIndex()
- if self.delay_handler then
- TimerQuest.CancelQuest(GlobalTimerQuest, self.delay_handler)
- self.delay_handler = nil
- end
- local function delay_method( )
- local next_index = self.choose_index < 7 and self.choose_index+1 or 1
- self.item_list_com:IterateItems(function( item, i )
- item:OnClick(next_index)
- end)
- local pos_y = 0
- if next_index == 6 then
- pos_y = 32
- elseif next_index == 7 then
- pos_y = 32
- end
-
- SetAnchoredPositionY(self.Content,pos_y)
- end
- self.delay_handler = setTimeout(delay_method, 6)
- end
-
- function SupremeVipFindRightView:UpdateSmallTab( )
- for i=1,7 do
- if i == self.choose_index then
- lua_resM:setImageSprite(self, self["smallTab"..i.."_img"], "supremeVip_asset","supremeVip_small_tab_2")
- else
- lua_resM:setImageSprite(self, self["smallTab"..i.."_img"], "supremeVip_asset","supremeVip_small_tab_1")
- end
- end
- end
-
- function SupremeVipFindRightView:DestroySuccess( )
- if self.tween_id then
- TweenLite.Stop(self.tween_id)
- self.tween_id = nil
- end
-
- if self.delay_handler then
- TimerQuest.CancelQuest(GlobalTimerQuest, self.delay_handler)
- self.delay_handler = nil
- end
-
- self:ClearUIEffect(self.iconEffect)
- self:ClearUIEffect(self.extraEffect)
- end
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