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-
- TaskSubMainView = TaskSubMainView or BaseClass(BaseItem)
- local TaskSubMainView = TaskSubMainView
-
-
- function TaskSubMainView:__init(parent_wnd)
- self.base_file = "task"
- self.layout_file = "TaskSubMainView"
- self.model = TaskModel:getInstance()
- self.layer_name = "UI"
- self.award_item_list = {}
- self.last_click_time = 0
- --self.use_local_view = true
- self:Load()
- end
-
-
- function TaskSubMainView:__delete()
-
- if self.task_event_id then
- self.model:UnBind(self.task_event_id)
- self.task_event_id = nil
- end
-
- for i,item in pairs(self.award_item_list) do
- item:DeleteMe()
- end
-
- self.award_item_list = {}
- end
-
- function TaskSubMainView:Load_callback()
-
- self.message_panel,
- self.empty_panel,
- self.opt_btn,
- self.opt_btn_bg,
- self.award_title_con = self:GetChildGameObjects({
- "MessagePanel",
- "EmptyPanel",
- "MessagePanel/OptBtn",
- "MessagePanel/OptBtn/Bg",
- "MessagePanel/3"
- })
-
- self.cdn_img = self:GetChildImages({
- "CdnImage",
- })
-
- self.title_txt,
- self.task_desc_txt,
- self.task_tip_txt,
- self.opt_btn_txt,
- self.empty_tip_txt = self:GetChildTexts({
- "MessagePanel/Title/Text",
- "MessagePanel/TaskDesc",
- "MessagePanel/TaskTip",
- "MessagePanel/OptBtn/Text",
- "EmptyPanel/EmptyTip"
- })
-
- self.mContent,
- self.effect,
- self.roleCon = self:GetChildTransforms({
- "MessagePanel/ScrollView/Viewport/Content",
- "MessagePanel/OptBtn/Effect",
- "roleCon"
- })
-
- lua_resM:setOutsideImageSprite(self,self.cdn_img,GameResPath.GetJpgImage("zxui_bg.jpg"))
-
- self:InitEvent()
-
- if self.need_refreshData then
- self:SetData(self.task_type,self.task_id)
- end
- end
-
- function TaskSubMainView:InitEvent()
-
- local function onClickHandler(target)
- if target == self.opt_btn then
- if not self.data then
- return
- end
- if Status.NowTime - self.last_click_time < 1 then
- return
- end
- self.last_click_time = Status.NowTime
- if self.data.mainTip then
- GlobalEventSystem:Fire(EventName.OPEN_DAILY_VIEW)
- self.model:Fire(TaskEvent.CLOSE_TASK_VIEW)
- else
- if self:IsExtendFinish() then
- GlobalEventSystem:Fire(TaskEventType.SEND_TASK_FINISH, self.data.id)
- else
- self:AutoFindWay()
- end
- end
- end
- end
-
- AddClickEvent(self.opt_btn,onClickHandler)
-
- -- 刷新列表
- local function onUpdateView( )
- self:SetData()
- end
- self.task_event_id = self.model:Bind(TaskEvent.TASK_LIST_INIT,onUpdateView)
- end
-
- function TaskSubMainView:AutoFindWay()
- if self.data then
- self.model:TaskClickFun(self.data)
- self.model:Fire(TaskEvent.CLOSE_TASK_VIEW)
- end
- end
-
- function TaskSubMainView:SetData(task_type,task_id)
-
- self.task_type = task_type or self.task_type
- self.task_id = task_id or self.task_id
-
- if self.is_loaded then
- self.need_refreshData = false
-
- local task_list = self.model:GetTabData(self.task_type)
-
- if task_list and #task_list > 0 then
- self.message_panel:SetActive(true)
- self.empty_panel:SetActive(false)
-
- local task_vo = task_list[1]
- self.data = task_vo
- self.model:MakeTaskTip(task_vo)
-
- self.title_txt.text = Trim(task_vo.taskName)
- self.task_desc_txt.text = Trim(task_vo.description)
- self.task_tip_txt.text = Trim(task_vo.tipContent)
-
- local award_list = task_vo.award_list or {}
- for i,v in ipairs(award_list) do
- local item = self.award_item_list[i]
- if item == nil then
- item = AwardItem.New(self.mContent)
- item:SetItemSize(80, 80)
- self.award_item_list[i] = item
- end
- item:SetVisible(true)
- local goods_id, lock = GoodsModel:getInstance():GetMappingTypeId(v[1], v[2])
- item:SetData(goods_id, v[3], nil, nil, lock)
- end
-
- self.mContent.sizeDelta = Vector2(#award_list * 85,100)
-
- for i = #award_list + 1, #self.award_item_list do
- self.award_item_list[i]:SetVisible(false)
- end
-
- if #award_list > 0 then
- self.award_title_con:SetActive(true)
- else
- self.award_title_con:SetActive(false)
- end
-
- self:SetOptBtnState(task_vo)
- else
- self.message_panel:SetActive(false)
- self.empty_panel:SetActive(true)
- self.empty_tip_txt.text = string.format("暂无%s", TaskModel.TaskTypeStr3[self.task_type])
- end
- self:SetRoleModel()
- else
- self.need_refreshData = true
- end
- end
-
- function TaskSubMainView:SetOptBtnState(taskVO)
- if taskVO.isFinish then
- self.opt_btn:SetActive(false)
- else
- self.opt_btn:SetActive(true)
- if taskVO.acceptType == 1 then
- if taskVO.mainTip then
- self.opt_btn_txt.text = "前往日常"
- self:ClearEffect()
- else
- self.opt_btn_txt.text = "领取任务"
- --self:AddUIEffect("ui_anniu_1", self.effect, self.layer_name, nil, {x=1.22,y=1.1}, true)
- end
- else
- self.opt_btn_txt.text = "立即前往"
- self.opt_btn_bg:SetActive(false)
- self:ClearEffect()
- --如果是支线已完成的
- if self:IsExtendFinish() then
- self.opt_btn_txt.text = "领取奖励"
- self.opt_btn_bg:SetActive(true)
- -- self:AddUIEffect("ui_anniu_1", self.effect, self.layer_name, nil, {x=1.22,y=1.1}, true)
- end
- end
- end
- end
-
- function TaskSubMainView:IsExtendFinish( )
- if self.model:IsNeedClickTask(self.data) then
- --点击判断是否已经完成任务,是的话发协议完成任务
- local tip = self.model:GetExtendSpecialTip(self.data)
- if tip and tip.isFinish == 1 then
- return true
- end
- end
- end
-
- function TaskSubMainView:ClearEffect( )
- self:ClearUIEffect(self.effect)
- end
-
- function TaskSubMainView:SetRoleModel( force )
- if self.is_load_model and not force then
- return
- end
- self.is_load_model = true
-
- local data = RoleManager.Instance.mainRoleInfo
- local cloth_id = GetRoleClotheId(data.level_model_list)
- local model_id, texture_id = GetRoleClotheTextureId(data.fashion_model_list)
- local weapon_model_id, weapon_texture_id = GetWeaponClotheId(data)
- local head_model_id, head_clothe_id = GetRoleHeadId(data)
- local function call_back()
- if self._use_delete_method then return end
- end
- local data = {
- career = data.career,
- sex = data.sex,
- clothe_res_id = cloth_id,
- weapon_res_id = weapon_model_id,
- weapon_clothe_id = weapon_texture_id,
- type = SceneBaseType.Role,
- layer_name = self.layer_name,
- fashion_model_id = model_id,
- texture_id = texture_id,
- image_id = data.image_id,
- head_wear_id = head_model_id,
- head_clothe_id =head_clothe_id,
- layout_file = self.layout_file,
- callBack = call_back,
- }
- lua_resM:SetRoleModel(self,self.roleCon, data)
- end
-
- function TaskSubMainView:ReOpen_callback()
- if self.is_loaded then
- self:SetRoleModel(true)
- end
- end
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