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- -- <*
- -- @Author: Saber
- -- @Description: 藏宝图系统限时商店界面(收纳商品)
- -- *>
- TreasureMapStorageShopView = TreasureMapStorageShopView or BaseClass(BaseView)
- local TreasureMapStorageShopView = TreasureMapStorageShopView
-
- function TreasureMapStorageShopView:__init()
- self.base_file = "treasureMap"
- self.layout_file = "TreasureMapShopView"
- self.layer_name = "UI"
- self.destroy_imm = true
- self.use_background = true --全屏界面默认使用这个参数,非全屏界面自行设置
- self.hide_maincancas = false --全屏界面需要隐藏主UI
- self.change_scene_close = true --是否切换场景时关闭(弹出界面使用)
-
- self.model = TreasureMapModel:getInstance()
-
- self.load_callback = function ()
- self:LoadSuccess()
- self:AddEvent()
- end
- self.open_callback = function ( )
- self:UpdateView()
- end
- self.destroy_callback = function ( )
- self:DestroySuccess()
- end
- end
-
- function TreasureMapStorageShopView:Open( )
- --self.data = data
- BaseView.Open(self)
- end
-
- function TreasureMapStorageShopView:LoadSuccess()
- local nodes = {
- "win_bg:raw", "close_btn:obj",
- "item_scroll", "item_scroll/Viewport/item_con",
- }
- self:GetChildren(nodes)
- lua_resM:setOutsideRawImage(self, self.win_bg_raw, GameResPath.GetViewBigBg("tm_shop_bg"))
- -- 使用的是原先的商城界面,改成类名方便搜索 --
- self.transform.name = "TreasureMapStorageShopView"
- end
-
- function TreasureMapStorageShopView:AddEvent()
- local function click_event(target)
- if target == self.close_btn_obj then
- self:Close()
- end
- end
- AddClickEvent(self.close_btn_obj, click_event)
- end
-
- function TreasureMapStorageShopView:UpdateView()
- -- 获取数据之前,剔除掉过期的商品
- self.data = self.model:GetTreasureMapStorageShopData(true)
- self.shop_item_creator = self.shop_item_creator or self:AddUIComponent(UI.ItemListCreator)
- local info = {
- data_list = self.data,
- item_con = self.item_con,
- scroll_view = self.item_scroll,
- item_class = TreasureMapStorageShopItem,
- item_width = 171,
- item_height = 240,
- start_x = 6.5,
- start_y = -4,
- space_x = 29,
- space_y = 2,
- create_frequency = 0.01,
- alignment = UnityEngine.TextAnchor.UpperLeft,
- on_update_item = function(item, i, v)
- item:SetData(v)
- end,
- }
- self.shop_item_creator:UpdateItems(info)
- end
-
- function TreasureMapStorageShopView:DestroySuccess( )
-
- end
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