|
|
- KeyInput = KeyInput or BaseClass()
-
-
- function KeyInput:__init()
-
- self.isCtrl = false
- self.isShift = false
- self.enable = nil
-
- if RuntimePlatform then
- if Application.platform == RuntimePlatform.Android then
- self.enable = false
- elseif Application.platform == RuntimePlatform.IPhonePlayer then
- self.enable = false
- end
- end
-
- local game_start = function()
- if self.enable == nil then
- self.enable = true
- end
- end
- GlobalEventSystem:Bind(EventName.GAME_START,game_start)
- end
-
- function KeyInput:Update()
- self:key_release()
- self:key_press()
- self:mouse_press()
- self:scroll_update()
- end
-
- function KeyInput:IsCtrlPress()
- return self.isCtrl
- end
-
- function KeyInput:IsShiftPress()
- return self.isShift
- end
-
- function KeyInput:scroll_update()
- if not self.enable or not MainCamera or not MainCamera.Instance then
- return
- end
-
- --当前是竞技场,就不让拉伸摄像机了
- local scene_mgr = SceneManager.Instance
- if scene_mgr and scene_mgr:IsPkRankFightScene() and not scene_mgr:IsPkRankFightScene(scene_mgr:GetLastSceneId()) then
- return
- end
-
- if Input.GetAxis("Mouse ScrollWheel") < 0 then
- local new_size = MainCamera.Instance.camera_curr_size - 1
- if new_size < 10 then
- new_size = 10
- end
- MainCamera.Instance:SetBaseCameraSize(new_size)
- elseif Input.GetAxis("Mouse ScrollWheel") > 0 then
- local new_size = MainCamera.Instance.camera_curr_size + 1
- if new_size > 45 then
- new_size = 45
- end
- MainCamera.Instance:SetBaseCameraSize(new_size)
- end
- end
-
- function KeyInput:mouse_press()
- if not self.enable then
- return
- end
- end
-
- function KeyInput:key_release()
- if Input.GetKeyUp(KeyCode.Escape) and (CheatModel and CheatModel.Instance and not CheatModel:getInstance().is_open_cheat_view) then
- local exit_func = function()
- local function ok()
- Application.Quit()
- end
- Alert.show("是否退出游戏?",Alert.Type.Two,ok)
- end
-
- if ClientConfig.sdk_server then
- PlatformMgr:getInstance():ExitGame( exit_func )
- else
- exit_func()
- end
-
- GlobalEventSystem:Fire(LoginStateEvent.REQUEST_EXIT_GAME)
- end
-
- if not self.enable then
- return
- end
- if CheatModel and CheatModel.Instance and CheatModel:getInstance().is_open_cheat_view then--打开秘籍界面就忽略快捷键了
- if Input.GetKeyUp(KeyCode.Escape) then--快捷键关掉秘籍
- GlobalEventSystem:Fire(EventName.OPEN_CHEAT_INPUT_VIEW)
- elseif Input.GetKeyUp(KeyCode.Return) or Input.GetKeyUp(KeyCode.KeypadEnter) then--回车快捷输入秘籍
- CheatModel.Instance:Fire(CheatModel.CLICK_BTN_OK)
- end
- return
- end
- if Input.GetKeyUp(KeyCode.LeftControl) then
- self.isCtrl = false
- LuaProfiler.SwitchState()
- elseif Input.GetKeyUp(KeyCode.T) then
- GlobalEventSystem:Fire(TaskEvent.ANS_FINISHED_TASK_LIST,10200)
- -- OperateManager.Instance:StopMove()
- -- Scene.Instance.main_role:PlayAction("transfer")
- -- MainCamera.Instance:SetCameraSize(10,true)
- elseif Input.GetKeyUp(KeyCode.Y) then
- -- GlobalEventSystem:Fire(EscortConst.OPEN_ESCORT_VIEW, true)
- -- local args = {}
- -- args[1] = "1"
- -- args[2] = "4"
- -- args[3] = "0"
-
- -- IntrusionModel:getInstance():Fire(IntrusionModel.CHUANWEN,args)
- -- local curr_scene_id = SceneManager.Instance:GetSceneId()
- -- print("Test ",curr_scene_id)
- -- local scene_id = SceneManager.Instance:GetSceneId() -- 获取当前场景id
- -- local scene_info = SceneManager.Instance:GetSceneInfo(Scene_id)
- -- print(scene_info.SceneMap.window_minimap_width , scene_info.SceneMap.scene_width)
- -- -- print("Click TTTTTTT")
- -- -- MainCamera.Instance:SetCameraSize(40,true)
- -- local temp = MapModel:getInstance():GetNPCTargetInfoList()
- -- for k,v in pairs(temp) do
- -- print(v.x,v.y)
- -- local npc_config = ConfigItemMgr.Instance:GetNpcItem(v.id)
- -- for k3,v3 in pairs(npc_config) do
- -- print(k3,v3)
- -- end
- -- for k2,v2 in pairs(v) do
- -- print(k2,v2)
-
- -- end
- -- end
- -- BaseDungeonModel:getInstance():Fire(BaseDungeonModel.OPEN_DUNGEON_LOVE_SKILL_VIEW,true)
- --GlobalEventSystem:Fire(EventName.HIDE_ALL_UI,false)
- elseif Input.GetKeyUp(KeyCode.U) then
- -- EscortModel:getInstance():GoEscortNpc(3)
- -- EscortModel:getInstance():FlyToNpc()
- -- EscortModel:getInstance():Fire(EscortConst.OPEN_STAGE_ESCORT_RESULT_VIEW, true)
- -- DunManyModel.Instance:Fire(DunManyModel.OPEN_PASSWORD_VIEW)
- -- DunManyModel.Instance:Fire(DunManyModel.OPEN_SET_PASSWORD_VIEW)
- local function ok( ... )
- if self.money_type == 1 then
- OpenFun.Open(450,1)
- else
- OpenFun.Open(420,1)
- end
- end
- local ask_str = string.format("您的%s不足,是否前往%s?", desc, str)
- Alert.show(ask_str,Alert.Type.Two ,ok,nil,"确定","取消")
-
- -- EscortModel:getInstance():Fire(EscortConst.OPEN_ESCORT_RESULT_VIEW, true, {result = 1,object_id = 1001})
- -- self.try_collect_left_num = 6--采集物未创建的话,每隔一段时间尝试一下,6次就够了
- -- local try_to_collect = nil--必须这么写
- -- try_to_collect = function ( )
- -- local monster = Scene.Instance:FindNearestMonster(EscortConst.ESCORT_COLLECT_ID, false, true)
- -- if monster then
- -- local main_role = Scene.Instance.main_role
- -- if main_role then
- -- if self.task_collect_start_real_pos == nil then
- -- self.task_collect_start_real_pos = co.TableXY(main_role:GetRealPos())
- -- else
- -- self.task_collect_start_real_pos.x = main_role.real_pos.x
- -- self.task_collect_start_real_pos.y = main_role.real_pos.y
- -- end
- -- if self.task_collect_end_real_pos == nil then
- -- self.task_collect_end_real_pos = co.TableXY(monster:GetRealPos())
- -- else
- -- self.task_collect_end_real_pos.x = monster.real_pos.x
- -- self.task_collect_end_real_pos.y = monster.real_pos.y
- -- end
- -- main_role:SetDirection(self.task_collect_start_real_pos, self.task_collect_end_real_pos, false, true)
- -- end
- -- EventSystem.Fire(GlobalEventSystem,EventName.OPEN_COLLECT_VIEW, monster.id, monster:GetVo().type_id, monster:GetVo().pick_time)
- -- else
- -- self.try_collect_left_num = self.try_collect_left_num - 1
- -- --此时采集物可能还未创建,所以延迟一段时间再尝试
- -- if not self.delay_collect_id and self.try_collect_left_num >= 0 then
- -- self.delay_collect_id = GlobalTimerQuest:AddPeriodQuest(try_to_collect, 0.5, 1)
- -- end
- -- end
- -- end
- -- try_to_collect()
- elseif Input.GetKeyUp(KeyCode.LeftShift) then
- self.isShift = false
- elseif Input.GetKeyUp(KeyCode.Z) then --秘籍输入
- if Input.GetKey(KeyCode.LeftControl) then
- GlobalEventSystem:Fire(EventName.OPEN_CHEAT_CLIENT_VIEW) --客户端秘籍
- else
- GlobalEventSystem:Fire(EventName.OPEN_CHEAT_INPUT_VIEW)
- end
- elseif Input.GetKeyUp(KeyCode.J) then
- -- OpenFun.Open(153,2,2)
- -- ShopModel:GetInstance():Fire(ShopModel.JUMP_TO_SHOP_ITEM, 10404)
- -- GlobalEventSystem:Fire(EventName.OPEN_SHOP_VIEW, 1,3,10317)
-
- --StepPackModule:getInstance():Start()
- elseif Input.GetKeyUp(KeyCode.L) then
- -- 4294967312
- -- local data = EquipCollectModel.Instance:GetEquipCollectTipData(2)
- -- EquipCollectModel.Instance:Fire(EquipCollectConst.OPEN_EC_MAIN_VIEW, true)
- -- local data = {
- -- id = 1,
- -- sub_id = 1,
- -- goods_id = 24101021,
- -- }
- -- EquipCollectModel.Instance:SetEquipCollectNeedShowTipData(data)
- -- EquipCollectModel.Instance:Fire(EquipCollectConst.SHOW_EQUIP_COLLECT_TIP, data)
- -- EventSystem.Fire(GlobalEventSystem,EventName.OPEN_INSTRUCTION_VIEW, 60000)
- --StepPackModule:getInstance():SetPauseState(false)
- -- special_tip_data = {
- -- type = SpecialTipType.Timer1,
- -- sepeical_str = "社团跑马即将开始,%s开始",
- -- need_flash = false,
- -- show_time = 34,
- -- }
- -- CommonController.Instance:Fire(EventName.OPEN_SPECIALTIPVIEW, special_tip_data)
- -- GlobalEventSystem:Fire(EventName.OPEN_SHOP_VIEW, 1,2,24002091, true)
- local data = {
- role_vo_1 = role_vo, --我方
- role_vo_2 = role_vo, --敌方
- type = 2, --UI类型
- is_break = 2,
- desc = string.format("进入了%s", scene_info.name or "场景"), --描述
- max_num = 3, --同时显示最大数量
- }
- if SceneManager:getInstance():IsShowDynamicInfoScene() then
- GlobalEventSystem:Fire(EventName.SHOW_DYNAMIC_INFO_TIP, data)
- end
- elseif Input.GetKeyUp(KeyCode.K) then
- local fdata = {
- [1] =
- {
- type_id = 270002,
- goods_num = 1
- },
- [2] =
- {
- type_id = 270002,
- goods_num = 1
- },
- [3] =
- {
- type_id = 270002,
- goods_num = 1
- },
- [4] =
- {
- type_id = 270002,
- goods_num = 1
- },
- [5] =
- {
- type_id = 270002,
- goods_num = 1
- },
- [6] =
- {
- type_id = 270002,
- goods_num = 1
- },
- [7] =
- {
- type_id = 270002,
- goods_num = 1
- },
- [8] =
- {
- type_id = 270002,
- goods_num = 1
- },
- [9] =
- {
- type_id = 270002,
- goods_num = 1
- },
- [10] =
- {
- type_id = 270002,
- goods_num = 1
- },
- [11] =
- {
- type_id = 270002,
- goods_num = 1
- },
-
- }
- local data = {
- [1] =
- {
- goods_type_id = 270002,
- num = 1
- },
- [2] =
- {
- goods_type_id = 270002,
- num = 1
- },
- [3] =
- {
- goods_type_id = 270002,
- num = 1
- },
- [4] =
- {
- goods_type_id = 270002,
- num = 1
- },
- [5] =
- {
- goods_type_id = 270002,
- num = 1
- },
- [6] =
- {
- goods_type_id = 270002,
- num = 1
- },
- [7] =
- {
- goods_type_id = 270002,
- num = 1
- },
- [8] =
- {
- goods_type_id = 270002,
- num = 1
- },
- [9] =
- {
- goods_type_id = 270002,
- num = 1
- },
- [10] =
- {
- goods_type_id = 270002,
- num = 1
- },
- [11] =
- {
- goods_type_id = 270002,
- num = 1
- },
- }
- MainUIModel:getInstance():PlayGoodsFlyList(fdata)
- MainUIModel:getInstance():AddFloatInfo(data)
- -- local data = {
- -- room_id = 1,
- -- occupy_city =
- -- {
- -- [1] =
- -- {
- -- city_id = 5,
- -- },
- -- -- [2] =
- -- -- {
- -- -- city_id = 4,
- -- -- },
- -- -- [3] =
- -- -- {
- -- -- city_id = 3,
- -- -- },
- -- -- [4] =
- -- -- {
- -- -- city_id = 1,
- -- -- },
- -- -- [5] =
- -- -- {
- -- -- city_id = 2,
- -- -- },
- -- }
- -- }
- -- CSGWarModel:GetInstance():SetCSGWarResultInfo(data)
- -- CSGWarModel:GetInstance():Fire(CSGWarConst.OPEN_CSGWAR_RESULT_VIEW)
- -- CSGWarModel:GetInstance():Fire(CSGWarConst.OPEN_CSGWAR_SUPPORT_VIEW)
- -- CSGWarModel:GetInstance():Fire(CSGWarConst.OPEN_CSGWAR_RECORD_VIEW)
- -- local function callback( ... )
- -- GlobalEventSystem:Fire(GuildTVConst.OPEN_GUILDTV_MAIN_VIEW)
- -- end
- -- special_tip_data = {
- -- type = SpecialTipType.Timer1,
- -- sepeical_str = "社团跑马即将开始,<color=#0ce148>%s</color> 后开始",
- -- need_flash = false,
- -- show_time = 34,
- -- end_time_callback = callback
- -- }
- -- CommonController.Instance:Fire(EventName.OPEN_SPECIALTIPVIEW, special_tip_data)
- -- OpenFun.Open(500,0)
- elseif Input.GetKeyUp(KeyCode.W) then
- self.key_w_down = false
- self:UpdateKeyMove()
- elseif Input.GetKeyUp(KeyCode.S) then
- self.key_s_down = false
- self:UpdateKeyMove()
- elseif Input.GetKeyUp(KeyCode.A) then
- self.key_a_down = false
- self:UpdateKeyMove()
- elseif Input.GetKeyUp(KeyCode.D) then
- self.key_d_down = false
- self:UpdateKeyMove()
- elseif Input.GetKeyUp(KeyCode.H) then
- -- GlobalEventSystem:Fire(EventName.OPEN_SHOP_VIEW, 2)
- -- endless_result_view = EndlessResultView.New()
- -- endless_result_view:Open(self.cache_result_info)
- -- local vo = {
- -- killer = {
- -- role_id = 1,
- -- name = 1,
- -- sex = 1,
- -- career = 1,
- -- turn = 1, -- 转生次数
- -- vip_type = 1, -- vip类型(普通 or 至尊特权)
- -- vip_flag = 1, -- vip等级
- -- level = 1, --玩家等级
- -- fighting = 1, -- 战斗力
- -- picture = 1, -- 玩家上传的头像地址
- -- picture_ver = 1, -- 玩家上传的头像版本号(每次上传一个头像,自动加1
- -- profile_photo_id = 1, -- 本地头像图片id
- -- dress_id = 1, --头像装扮id
- -- sup_vip_type = 1, --是否是永久贵族 0|否 1|体验 2|永久
- -- },
- -- deader = {
- -- role_id = 1,
- -- name = 1,
- -- sex = 1,
- -- career = 1,
- -- turn = 1, -- 转生次数
- -- vip_type = 1, -- vip类型(普通 or 至尊特权)
- -- vip_flag = 1, -- vip等级
- -- level = 1, --玩家等级
- -- fighting = 1, -- 战斗力
- -- picture = 1, -- 玩家上传的头像地址
- -- picture_ver = 1, -- 玩家上传的头像版本号(每次上传一个头像,自动加1
- -- profile_photo_id = 1, -- 本地头像图片id
- -- dress_id = 1, --头像装扮id
- -- sup_vip_type = 1, --是否是永久贵族 0|否 1|体验 2|永久
- -- }
- -- }
- -- local data = {
- -- role_vo_1 = vo.killer, --我方
- -- role_vo_2 = vo.deader, --敌方
- -- type = 2, --UI类型
- -- desc = "",
- -- is_break = 2,
- -- max_num = 2, --同时显示最大数量
- -- need_cut_str = true,
- -- }
- -- if SceneManager:getInstance():IsShowDynamicInfoScene() then
- -- GlobalEventSystem:Fire(EventName.SHOW_DYNAMIC_INFO_TIP, data)
- -- end
- -- EndlessModel:getInstance():SetEndlessShutDownInfo(vo)
- -- EndlessModel:getInstance():Fire(EndlessConst.OPEN_ENDLESS_RANK_VIEW)
- -- local time = TimeUtil:getServerTime( )
- -- local id = math.random(100000,999999)
- -- local name_len = math.random(1,6)
- -- local text_len = math.random(1,20)
- -- local name_str = "玩家名字六字"
- -- local text_str = "一二三四五六七八九十一二三四五六七八九十"
- -- local data = {
- -- name = string.sub(name_str, name_len),
- -- id = id,
- -- time = time,
- -- }
- -- data.content = string.sub(text_str, text_len)
- -- GuildTVModel:GetInstance():AddGuildTVBarrageMessage(data)
- -- GuildTVModel:GetInstance():Fire(GuildTVConst.OPEN_GUILDTV_READY_VIEW)
- -- MarketModel:getInstance():SetHasGuildGoods(true)
- -- TreasureHouseModel:getInstance():Fire(TreasureHouseConst.OPEN_TREASURE_HOUSE_VIEW)
- EscortModel:getInstance():Fire(EscortConst.REQUEST_SCMD_EVENT, 50014)
- GlobalEventSystem:Fire(EventName.USE_FLY_SHOE, 1006, 7825 ,15190 , call_back, true, true)
- -- TreasureHouseModel:getInstance():Fire(TreasureHouseConst.OPEN_TREASURE_HOUSE_REWARD_VIEW)
-
- -- local data = GuildTVModel:GetInstance():GetGuildTVRunningInfo()
-
- -- GuildTVModel:GetInstance():SetGuildTVRunningInfo(data)
- -- OpenFun.Open(600,2)
- elseif Input.GetKeyUp(KeyCode.R) then
- LuaMemManager:getInstance():checkToReleaseMem(true, true)
- --热更代码
- if self.HU == nil then
- self.HU = _G.originalRequire "luahotupdate"
- self.HU.Init("hotupdatelist", {"G:\\fantacy_develop\\code\\u3d\\Lua"})
- end
- print("zensyue:YangziTest [HotUpdate Lua] self.HU: ",self.HU)
- self.HU.Update()
- Message.show("刷新成功")
- elseif Input.GetKeyUp(KeyCode.P) then
- if not self.is_hide then
- GlobalEventSystem:Fire(EventName.DO_MODULE_DEBUG_FUNC, "mapview", "hiderootall")
- self.is_hide = true
- else
- GlobalEventSystem:Fire(EventName.DO_MODULE_DEBUG_FUNC, "mapview", "showrootall")
- self.is_hide = false
- end
- -- local cfg, scmd = {subtype = ChatModel.CHANNEL_SYSTEM} ,{}
- -- if not self.index_index then
- -- self.index_index = 1
- -- else
- -- self.index_index = self.index_index + 1
- -- end
- -- GlobalEventSystem:Fire(EventName.SHOW_CHUANWEN, "测试测试测试测试测试测试测试测试测试测试测试测试测试测试测试测试测试"..self.index_index , cfg, scmd)
- -- GlobalEventSystem:Fire(EventName.OPEN_PREVIEW_OBJ_VIEW)
- elseif Input.GetKeyUp(KeyCode.Q) then
- Message.show("我就想实时")
- -- GlobalEventSystem:Fire(GuildTVConst.OPEN_GUILDTV_MAIN_VIEW)
- -- GlobalEventSystem:Fire(EventName.OPEN_ARENA_VIEW)
- -- GlobalEventSystem:Fire(FuliConst.OPEN_FULI_MAIN_VIEW)
- -- GuildTVModel.Instance:Fire(GuildTVConst.OPEN_GUILDTV_READY_VIEW)
- -- FuliModel:getInstance().fuli_ai_info.duration_time = 0
- -- FuliModel:getInstance():Fire(FuliConst.START_HAND_ACTION)
- elseif Input.GetKeyUp(KeyCode.E) then
- -- self.tv_index = self.tv_index or 0
- -- self.tv_index = self.tv_index + 1
- -- local data = {
- -- name = "玩家"..self.tv_index,
- -- vip = self.tv_index % 8,
- -- time = TimeUtil:getServerTime()
- -- }
- -- GuildTVModel.Instance:AddGuildTVOneRecord(data)
- -- local data = {}
- -- for i=1,3 do
- -- data[i] = {
- -- rid = i,
- -- trust = self.tv_index * i *100
- -- }
- -- end
- -- GuildTVModel.Instance:SetGuildTVHotInfo(data)
- -- Time.timeScale =20
- -- StarSpiritModel:getInstance():Fire(StarSpiritModel.OPEN_FORMAT_VIEW)
- local random_list = {1,4}
- local end_list = {}
- local len = #random_list
- local random_ratio = 3
- local random_index = nil
- local temp_random = nil
- for i=1,random_ratio*len do
- temp_random = math.random(1,len)
- temp_random = temp_random == random_index and random_index + 1 or temp_random
- random_index = temp_random > len and 1 or temp_random
- end_list[i] = random_list[random_index]
- end
- print("HWR:KeyInput [start:418] end_list:", end_list)
- PrintTable(end_list)
- print("HWR:KeyInput [end]")
- elseif Input.GetKeyUp(KeyCode.F1) then
- LuaMemManager:getInstance():checkToReleaseMem(true, true)
- elseif Input.GetKeyUp(KeyCode.F2) then
- LuaMemManager:getInstance():ForceReload()
- elseif Input.GetKeyUp(KeyCode.F3) then
- --GlobalEventSystem:Fire(EventName.OPEN_SKY_WAR_JOIN_VIEW)
- elseif Input.GetKeyUp(KeyCode.M) then
- elseif Input.GetKeyUp(KeyCode.F4) then
- EquipModel:getInstance():Fire(EquipModel.OPEN_ACQUIRE_VIEW, EquipModel:getInstance():GetEquipInfo(), 101000)
- print("-----is_auto_mf-------:", AutoFightManager:getInstance():GetAutoFightState())
- print("-----GetFollowAttackId-------:", TeamModel:GetInstance():GetFollowAttackId())
- print("-----game_running-------:", AutoFightManager:getInstance().game_running)
- print("-----IsPlaying-------:", StoryModel:getInstance():IsPlaying())
- print("-----IsSceneStart-------:", SceneManager:getInstance():IsSceneStart())
- print("-----IsGameConnected-------:", UserMsgAdapter:getInstance():IsGameConnected())
- print("-----user_manul_moving-------:", Scene.Instance.user_manul_moving)
- print("-----can_auto_find_target-------:", Scene.Instance.can_auto_find_target)
- print("-----IsSafeScene-------:", SceneManager.Instance:IsSafeScene())
- print("-----isInRigidity-------:", SkillManager.Instance:isInRigidity())
- print("-----hp-------:", RoleManager.Instance.mainRoleInfo.hp, RoleManager.Instance.mainRoleInfo.ghost_mode, Scene.Instance.main_role:IsDead())
- print("-----isInRigidity-------:", SkillManager.Instance:isInRigidity())
- local real_pos_x, real_pos_y = Scene.Instance.main_role:GetRealPos()
- print("-----IsSafePos-------:", SceneManager:getInstance():IsSafePos(real_pos_x, real_pos_y))
- print("-----auto_find_way-------:", AutoFightManager:getInstance().auto_find_way)
- local cache_pos = AutoFightManager:getInstance().auto_fight_cache_pos
- print("------挂机位置------------:", cache_pos.x, cache_pos.y)
- local angle, pos = BaseDungeonModel:getInstance():FindNearestCanTriggerPosInfo()
- if pos and pos.x then
- print("-----FindNearestCanTriggerPosInfo-------:", pos.x, pos.y)
- end
- for k, vo in pairs(SceneManager.Instance.role_vo_list) do
- print("+++++++++++++role_vo_list-------:", vo.name)
- end
- for k, vo in pairs(SceneManager.Instance.monster_vo_list) do
- print("+++++++++++++monster_vo_list-------:", vo.name)
- end
- for k, vo in pairs(Scene.Instance.monster_list) do
- print("+++++++++++++monster_list-------:", vo.name)
- end
- elseif Input.GetKeyUp(KeyCode.F5) then
- --StarFightModel:getInstance():Fire(StarFightModel.OPEN_STAR_FIGHT_VIEW)
- -- AutoFightManager:getInstance().not_auto_fight_for_test = not AutoFightManager:getInstance().not_auto_fight_for_test
- elseif Input.GetKeyUp(KeyCode.F6) then
- local view_path = "root"
- local go = GameObject.Find(view_path)
- if go then
- go.transform:Find("Canvas").gameObject:SetActive(true)
- end
- -- UIToolTipMgr:getInstance():ShowGetWayTipsView(100001, nil, nil)
- -- GlobalEventSystem:Fire(TaskEventType.SHOW_TASK_GUILD_ARROW, true)
- -- GlobalEventSystem:Fire(EventName.MAIN_UI_LAYER_VISIBLE, false)
- -- local pos = co.TableXY(Scene.Instance.main_role:GetRealPos())
- -- print("-----------玩家此时的像素位置===:", pos.x, pos.y)
- -- local equip_info = EquipModel:getInstance():GetEquipInfo()
- -- equip_info = DeepCopy(equip_info)
- -- if Config.Equipconfig[101004] then
- -- local new_sit_grid=Config.Equipconfig[101004].pos
- -- if equip_info[new_sit_grid] then
- -- table.remove(equip_info, new_sit_grid)
- -- end
- -- end
- -- EquipModel:getInstance():Fire(EquipModel.FLY_EQUIP, equip_info, 101004)
-
- -- Message:show(GlobalErrorCode[102])
- -- local goods_list = {}
- -- for i = 1, 10 do
- -- local obj = {}
- -- obj.style = 0
- -- obj.typeId = 105001
- -- obj.count = 2
- -- table.insert(goods_list, obj)
- -- end
- -- GlobalEventSystem:Fire(EventName.REWARD_FLY, goods_list, {x = 0, y = -133}, 60, 0.1, {x = (ScreenWidth / 2 - 130 - 18), y = -(ScreenHeight / 2 - 370 - 30)}, 0.7)
- elseif Input.GetKeyUp(KeyCode.F7) then
- --StepPackModule:getInstance():SetPauseState(false)
- local view_path = "root"
- local go = GameObject.Find(view_path)
- if go then
- go.transform:Find("Canvas").gameObject:SetActive(false)
- end
- elseif Input.GetKeyUp(KeyCode.F8) then
- --local transform = Scene.Instance:GetMainRole().transform
- --MainCamera.Instance:AddScreenObj(transform)
- -- if NewMainRoleController.Instance.test_pattern then
- -- local data = CookieWrapper.Instance:GetCookie(CookieLevelType.Account, CookieKey.TEST_DETECT_PLAYER_ATTR)
- -- local str_list = {}
-
- -- local conbine_str = function(attr_list)
- -- local str = ""
- -- if attr_list then
- -- for k,v in pairs(attr_list) do
- -- str = str.."["..v.name.."-"..v.attr_val.."] "
- -- end
- -- end
- -- return str
- -- end
- -- if data and #data > 0 then
-
- -- local str = ""
- -- local title = "start_time,role_id,role_name,read_time,role_lv,attr_list&"
- -- str = str..title
- -- local file_name = ""
- -- for k,v in pairs(data) do
- -- str = str..v.start_time..","..v.role_id..","..v.role_name..","..v.read_time..","..v.role_lv..","..conbine_str(v.attr_list).."&"
- -- file_name = v.role_id..v.role_name
- -- end
- -- OutPutValue(file_name, str)
- -- Message.show("生成属性列表完成")
- -- end
- -- end
- elseif Input.GetKeyUp(KeyCode.F9) then
- --local transform = Scene.Instance:GetMainRole().transform
- --MainCamera.Instance:RemoveScreenObj(transform)
- PrintResList()
- elseif Input.GetKeyUp(KeyCode.F10) then
- print("tanar: KeyInput [332] =========== ")
- SceneObjHeight.Camera = 10
- MainCamera.Instance:SetUpdateCameraEnabled(true)
- elseif Input.GetKeyUp(KeyCode.F11) then
- CameraDistanceWithMainRole = 16
- MainCamera.Instance:SetUpdateCameraEnabled(true)
- elseif Input.GetKeyUp(KeyCode.F12) then
- SceneCameraRotate = 25
- MainCamera.Instance:SetUpdateCameraEnabled(true)
- end
- end
-
- function KeyInput:key_press()
- if not self.enable then return end
- if CheatModel:getInstance().is_open_cheat_view then
- return
- end
- -- local camPos = MainCamera.Instance:GetCameraPos()
- -- local cam_change = false
- if Input.GetKey(KeyCode.LeftControl) then
- self.isCtrl = true
-
- elseif Input.GetKey(KeyCode.LeftShift) then
- self.isShift = true
- elseif (Input.GetKey(KeyCode.X)) then
- elseif (Input.GetKey(KeyCode.Y)) then
- elseif (Input.GetKey(KeyCode.Return) or Input.GetKey(KeyCode.KeypadEnter)) then
- GlobalEventSystem:Fire(EventName.RETURN_KEY_PRESS)
- elseif SceneManager and SceneManager.Instance and SceneManager:getInstance():IsSceneStart() then
- if Input.GetKey(KeyCode.W) then
- self.key_w_down = true
- self:UpdateKeyMove()
- elseif Input.GetKey(KeyCode.S) then
- self.key_s_down = true
- self:UpdateKeyMove()
- elseif Input.GetKey(KeyCode.A) then
- self.key_a_down = true
- self:UpdateKeyMove()
- elseif Input.GetKey(KeyCode.D) then
- self.key_d_down = true
- self:UpdateKeyMove()
- end
-
- if Input.GetKeyDown(KeyCode.Space) then
- --GlobalEventSystem:Fire(EventName.HIDE_HORSE)
- GlobalEventSystem:Fire(SceneEventType.MAIN_ROLE_JUMP)
- end
- end
- end
- function KeyInput:UpdateKeyMove()
- --在竞技联赛不让移动
- if SceneManager.Instance:IsPkRankFightScene() then
- return
- end
-
- --如果本机钓鱼标识 标志正在钓鱼限制键盘输入控制移动
- if Scene and Scene.Instance and Scene.Instance:GetMainRole():IsFishingState() then
- return
- end
- local x, y = 0, 0
- if self.key_a_down and not self.key_d_down then
- x = -1
- elseif not self.key_a_down and self.key_d_down then
- x = 1
- end
-
- if self.key_w_down and not self.key_s_down then
- y = 1
- elseif not self.key_w_down and self.key_s_down then
- y = -1
- end
- if UIJoyStick then
- if self.lock then
- return
- end
- Scene.Instance.user_manul_moving = true
- Scene.Instance.user_manul_time = Status.NowTime
- GlobalEventSystem:Fire(EventName.CHANGE_TEMP_BTN)
- if x == 0 and y == 0 then
- Scene.Instance.user_manul_moving = false
- GlobalEventSystem:Fire(UIJoyStick.EVENT_TOUCH_END)
- else
- GlobalEventSystem:Fire(UIJoyStick.EVENT_DRAGGING, co.Vector2(x,y))
- end
- end
- end
-
- function KeyInput:EnableInput(bool)
- self.enable = bool
- end
-
- function KeyInput:key_back()
- end
-
- function KeyInput:__delete()
- end
-
-
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