|
|
- --圆形cd
- CirCleCdView = CirCleCdView or BaseClass(BaseComponent)
- local CirCleCdView = CirCleCdView
- local math_ceil = math.ceil
- local string_format = string.format
- function CirCleCdView:__init(handle_wnd, callback, is_base_skill, skill_id, width, height, font_size)
- self:InitData(callback, is_base_skill, skill_id, width, height, font_size)
- self:CreateGameObject(UIType.CircleCd)
- end
- function CirCleCdView:InitData(callback, is_base_skill, skill_id, width, height, font_size)
- self.callback = callback
- self.is_base_skill = is_base_skill
- self.skill_id = skill_id
- self.width = width or 86
- self.height = height or 86
- self.font_size = font_size
- self.is_light_guide = true --幻光新手引导
- end
-
- function CirCleCdView:LoadSuccess()
- self.mask = self:GetChild("mask"):GetComponent("Image")
- self.cdTimeText = self:GetChild("cdTimeText"):GetComponent("Text")
- self:GetChild("mask").sizeDelta = Vector2(self.width,self.height)
- self:InitEvent()
- self:Show(0,0)
-
- SkillManager:getInstance():AddCDItem(self.skill_id,self)
- end
-
- function CirCleCdView:InitEvent()
- local function onStartCdHandler(skill_id,cdTime)
- if self.skill_id == skill_id then
- --幻光新手引导
- if self.skill_id == 120001 and self.is_light_guide then
- GlobalEventSystem:Fire(EventName.HIDE_LIGHT_EFFCT_ICON)
- self.is_light_guide = false
- end
- self:Show(cdTime,0)
- end
- end
- self.start_cd_id = SkillManager:getInstance():Bind(SkillManager.START_SKILL_CD,onStartCdHandler)
-
- local function onLockCDHandler(lock)
- if self.skill_id ~= SkillManager.JUMP_SKILL_ID then --不能控制跳跃的cd状态
- if lock then
- self:PauseCD()
- else
- self:ContinueCD()
- end
- end
- end
- self.lock_cd_id = SkillManager:getInstance():Bind(SkillManager.LOCK_CD,onLockCDHandler)
-
- local function onRefreshCDHandler(list)
- if not self:IsPlaying() then
- return
- end
- for index,vo in pairs(list) do
- if self.skill_id == vo.skill_id then
- local left_cd_time = (vo.cd_time - TimeUtil:getServerTimeMs( )) / 1000
- local skillVo = SkillManager:getInstance():getSkill(self.skill_id)
- if skillVo ~= nil then
- local real_cd_time = skillVo:getRealCD()
- if real_cd_time > left_cd_time then
- local cd_time = skillVo:getCd() / 1000
- local last_time = cd_time - left_cd_time
- skillVo:refreshCD(real_cd_time - left_cd_time)
- self:Show(cd_time,last_time)
- end
- end
- break
- end
- end
- end
- self.refresh_cd_id = SkillManager:getInstance():Bind(SkillManager.REFRESH_CD,onRefreshCDHandler)
- end
-
- function CirCleCdView:__defineVar()
- return {
- _class_type = self,
- --_cid = self._id,
- _iid = _in_obj_ins_id,
- _use_delete_method = false,
- skill_id = nil,
- width = nil,
- height = nil,
- font_size = nil,
- callback = nil,
- all_time = 0,
- last_time = 0,
- curr_show_time = 0,
- is_dead = false,
- is_playing = false,
- is_pause = false,
- is_base_skill = false
- }
- end
- function CirCleCdView:IsPlaying()
- return self.is_playing
- end
-
- function CirCleCdView:SetSkillId(skill_id)
- self:RemoveTimer()
- self.cdTimeText.text = ""
- self.mask.fillAmount = 0
-
- self.skill_id = skill_id
- SkillManager:getInstance():AddCDItem(self.skill_id,self)
- local skillVo = SkillManager:getInstance():getSkill(self.skill_id)
- if skillVo ~= nil then
- local cdTime = skillVo:getRealCD()
- if cdTime > 0 then
- self:Show(cdTime,0)
- end
- end
- -- local cdTime = 1
- -- cdTime = skillVo:getCd()/1000
- -- self:Show(cdTime,0)
- -- end
- end
-
- function CirCleCdView:Show(all_time, last_time, skill_id)
- self:RemoveTimer()
- self.all_time = all_time
- self.last_time = last_time or 0
- self.curr_show_time = 0
- self.skill_id = skill_id or self.skill_id
- self.mask.color = Color(1,1,1,1)
- self.cdTimeText.color = Color(1,1,1,1)
-
- SkillManager:getInstance():AddCDItem(self.skill_id,self)
-
- if self.all_time == 0 or self.last_time >= self.all_time then
- self.cdTimeText.text = ""
- self.mask.fillAmount = 0
- return
- end
- if not self.is_base_skill then
- local cur_percent = 1 - self.last_time / self.all_time
- self.mask.fillAmount = cur_percent
- local left_time = self.all_time - self.last_time - self.curr_show_time
- if left_time > 1 then
- self.cdTimeText.text = math_ceil(left_time)
- else
- self.cdTimeText.text = string_format("%.1f", left_time)
- end
- end
- self:AddTimer()
- end
-
-
- function CirCleCdView:AddTimer()
- Runner.Instance:AddRunObj(self, 3)
- self.is_playing = true
- end
-
- function CirCleCdView:RemoveTimer()
- Runner.Instance:RemoveRunObj(self)
- self.is_playing = false
- end
-
- --暂停cd
- function CirCleCdView:PauseCD()
- self.is_pause = true
- end
-
- function CirCleCdView:ContinueCD()
- self.is_pause = false
- end
-
- function CirCleCdView:Update(now_time, elapse_time)
- if self.is_pause then return end
- self.curr_show_time = elapse_time + self.curr_show_time
- local cur_percent = 1 - (self.last_time + self.curr_show_time) / self.all_time
- if cur_percent <= 0 then
- cur_percent = 0
- self:RemoveTimer()
- self.cdTimeText.text = ""
- self.mask.fillAmount = 0
-
- if self.callback then
- self.callback()
- end
- return
- end
-
- if not self.is_base_skill then
- self.mask.fillAmount = cur_percent
-
- local left_time = self.all_time - self.last_time - self.curr_show_time
- if left_time > 1 then
- self.cdTimeText.text = math_ceil(left_time)
- else
- self.cdTimeText.text = string_format("%.1f", left_time)
- end
- end
- end
- function CirCleCdView:__delete( )
- self:RemoveTimer()
- if self.start_cd_id then
- SkillManager:getInstance():UnBind(self.start_cd_id)
- self.start_cd_id = nil
- end
- if self.lock_cd_id then
- SkillManager:getInstance():UnBind(self.lock_cd_id)
- self.lock_cd_id = nil
- end
- if self.refresh_cd_id then
- SkillManager:getInstance():UnBind(self.refresh_cd_id)
- self.refresh_cd_id = nil
- end
-
- SkillManager:getInstance():RemoveCdItem(self.skill_id)
- end
|