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-
- if jit then
- if jit.opt then
- jit.opt.start(3)
- end
- --android 64位库兼容处理
- -- if UnityEngine.Application.platform == UnityEngine.RuntimePlatform.Android and string.find(LuaFramework.GameConfig.Instance:GetValue("PlatName"), "eyou") then
- jit.off()
- -- end
- jit.flush()
- print("jit", jit.status())
- print(string.format("os: %s, arch: %s", jit.os, jit.arch))
- end
-
- local require = require
- if DebugServerIp then
- require("mobdebug").start(DebugServerIp)
- end
-
- require "tolua.misc.functions"
- Mathf = require "tolua.UnityEngine.Mathf"
- Vector3 = require "tolua.UnityEngine.Vector3"
- Quaternion = require "tolua.UnityEngine.Quaternion"
- Vector2 = require "tolua.UnityEngine.Vector2"
- Vector4 = require "tolua.UnityEngine.Vector4"
- Color = require "tolua.UnityEngine.Color"
- Ray = require "tolua.UnityEngine.Ray"
- Bounds = require "tolua.UnityEngine.Bounds"
- RaycastHit = require "tolua.UnityEngine.RaycastHit"
- Touch = require "tolua.UnityEngine.Touch"
- LayerMask = require "tolua.UnityEngine.LayerMask"
- Plane = require "tolua.UnityEngine.Plane"
- Time = reimport "tolua.UnityEngine.Time"
-
- list = require "tolua.list"
- utf8 = require "tolua.misc.utf8"
-
- require "tolua.event"
- require "tolua.typeof"
- require "tolua.slot"
- require "tolua.System.Timer"
- require "tolua.System.coroutine"
- require "tolua.System.ValueType"
- require "tolua.System.Reflection.BindingFlags"
- require "tolua.cjson.util"
-
- --require "misc.strict"
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