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  1. if jit then
  2. if jit.opt then
  3. jit.opt.start(3)
  4. end
  5. --android 64位库兼容处理
  6. -- if UnityEngine.Application.platform == UnityEngine.RuntimePlatform.Android and string.find(LuaFramework.GameConfig.Instance:GetValue("PlatName"), "eyou") then
  7. jit.off()
  8. -- end
  9. jit.flush()
  10. print("jit", jit.status())
  11. print(string.format("os: %s, arch: %s", jit.os, jit.arch))
  12. end
  13. local require = require
  14. if DebugServerIp then
  15. require("mobdebug").start(DebugServerIp)
  16. end
  17. require "tolua.misc.functions"
  18. Mathf = require "tolua.UnityEngine.Mathf"
  19. Vector3 = require "tolua.UnityEngine.Vector3"
  20. Quaternion = require "tolua.UnityEngine.Quaternion"
  21. Vector2 = require "tolua.UnityEngine.Vector2"
  22. Vector4 = require "tolua.UnityEngine.Vector4"
  23. Color = require "tolua.UnityEngine.Color"
  24. Ray = require "tolua.UnityEngine.Ray"
  25. Bounds = require "tolua.UnityEngine.Bounds"
  26. RaycastHit = require "tolua.UnityEngine.RaycastHit"
  27. Touch = require "tolua.UnityEngine.Touch"
  28. LayerMask = require "tolua.UnityEngine.LayerMask"
  29. Plane = require "tolua.UnityEngine.Plane"
  30. Time = reimport "tolua.UnityEngine.Time"
  31. list = require "tolua.list"
  32. utf8 = require "tolua.misc.utf8"
  33. require "tolua.event"
  34. require "tolua.typeof"
  35. require "tolua.slot"
  36. require "tolua.System.Timer"
  37. require "tolua.System.coroutine"
  38. require "tolua.System.ValueType"
  39. require "tolua.System.Reflection.BindingFlags"
  40. require "tolua.cjson.util"
  41. --require "misc.strict"