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- using UnityEngine;
-
- public class DynamicBoneColliderBase : MonoBehaviour
- {
- public enum Direction
- {
- X, Y, Z
- }
-
- #if UNITY_5
- [Tooltip("The axis of the capsule's height.")]
- #endif
- public Direction m_Direction = Direction.Y;
-
- #if UNITY_5
- [Tooltip("The center of the sphere or capsule, in the object's local space.")]
- #endif
- public Vector3 m_Center = Vector3.zero;
-
- public enum Bound
- {
- Outside,
- Inside
- }
-
- #if UNITY_5
- [Tooltip("Constrain bones to outside bound or inside bound.")]
- #endif
- public Bound m_Bound = Bound.Outside;
-
- public virtual void Collide(ref Vector3 particlePosition, float particleRadius)
- {
- }
- }
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