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- // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
-
- // Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
-
- Shader "Unlit/DissolveEffect2"
- {
- Properties
- {
- _MainTex("Base (RGB)", 2D) = "white" {}
- //_ParentAlpha("_ParentAlpha", Float) = 15
- _ParentDist("_ParentDist", Float) = 0
- _ParentPos("ParentPos", Vector) = (0,0,0,0)
- _PlaneDir("PlaneDir", Vector) = (1,-0.6,0,0)
-
- }
- SubShader
- {
- //Tags
- //{
- //"Queue" = "Transparent"
- //"RenderType" = "Transparent"
- //}
- Pass
- {
- //Blend SrcAlpha OneMinusSrcAlpha
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- sampler2D _MainTex;
- float4 _MainTex_ST;
- uniform half _ParentDist;
- //uniform half _ParentAlpha;
- uniform half4 _ParentPos;
- uniform half4 _PlaneDir;
-
-
- struct v2f {
- half4 vertex : POSITION;
- float2 uv : TEXCOORD0;
- float3 posWorld : TEXCOORD1;
- };
-
- v2f vert(appdata_base v) {
- v2f o;
- o.posWorld = mul(unity_ObjectToWorld, v.vertex).xyz;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.uv = v.texcoord;
- return o;
- }
-
-
- fixed4 frag(v2f v) : COLOR
- {
- _ParentPos.x = -_ParentDist;
- half3 viewDirection = normalize(v.posWorld.xyz - _ParentPos.xyz);
- half angle = dot(_PlaneDir, viewDirection);
- _ParentPos.x = +_ParentDist;
- viewDirection = normalize(v.posWorld.xyz - _ParentPos.xyz);
- half angle2 = dot(_PlaneDir, viewDirection);
- half2 di = half2(_ParentDist/13, 0);
- if (angle2 < 0)
- {
- di.x = -_ParentDist/13;
- }
- if (angle > 0 && angle2 < 0)
- {
- clip(-1);
- }
- else
- {
- clip(1);
- }
-
- float2 uv = v.uv - di;
- fixed4 col = tex2D(_MainTex,TRANSFORM_TEX(uv,_MainTex));
- //fixed4 col = tex2D(_MainTex, v.uv);
- //col.a = 1 - _ParentDist / _ParentAlpha;
- return col;
- }
- ENDCG
- }
- }
- //FallBack "Diffuse"
- }
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