源战役客户端
Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.

573 rindas
17 KiB

pirms 1 mēnesi
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1000010005997212
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 224000012078022830}
  12. - component: {fileID: 222000010927764452}
  13. - component: {fileID: 114000010849516332}
  14. m_Layer: 0
  15. m_Name: collectText
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!224 &224000012078022830
  22. RectTransform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 1000010005997212}
  28. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  29. m_LocalPosition: {x: 0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children: []
  32. m_Father: {fileID: 224000011032853738}
  33. m_RootOrder: 0
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. m_AnchorMin: {x: 0.5, y: 0.5}
  36. m_AnchorMax: {x: 0.5, y: 0.5}
  37. m_AnchoredPosition: {x: 0.8, y: 0.5}
  38. m_SizeDelta: {x: 79.46, y: 30}
  39. m_Pivot: {x: 0.5, y: 0.5}
  40. --- !u!222 &222000010927764452
  41. CanvasRenderer:
  42. m_ObjectHideFlags: 0
  43. m_CorrespondingSourceObject: {fileID: 0}
  44. m_PrefabInstance: {fileID: 0}
  45. m_PrefabAsset: {fileID: 0}
  46. m_GameObject: {fileID: 1000010005997212}
  47. m_CullTransparentMesh: 0
  48. --- !u!114 &114000010849516332
  49. MonoBehaviour:
  50. m_ObjectHideFlags: 0
  51. m_CorrespondingSourceObject: {fileID: 0}
  52. m_PrefabInstance: {fileID: 0}
  53. m_PrefabAsset: {fileID: 0}
  54. m_GameObject: {fileID: 1000010005997212}
  55. m_Enabled: 1
  56. m_EditorHideFlags: 0
  57. m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
  58. m_Name:
  59. m_EditorClassIdentifier:
  60. m_Material: {fileID: 0}
  61. m_Color: {r: 1, g: 1, b: 1, a: 1}
  62. m_RaycastTarget: 0
  63. m_OnCullStateChanged:
  64. m_PersistentCalls:
  65. m_Calls: []
  66. m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
  67. Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  68. m_FontData:
  69. m_Font: {fileID: 12800000, guid: adf877838aecd674e8e4033ed82b12fd, type: 3}
  70. m_FontSize: 16
  71. m_FontStyle: 0
  72. m_BestFit: 0
  73. m_MinSize: 1
  74. m_MaxSize: 40
  75. m_Alignment: 4
  76. m_AlignByGeometry: 0
  77. m_RichText: 1
  78. m_HorizontalOverflow: 0
  79. m_VerticalOverflow: 0
  80. m_LineSpacing: 1
  81. m_Text: 0%
  82. --- !u!1 &1000011600274210
  83. GameObject:
  84. m_ObjectHideFlags: 0
  85. m_CorrespondingSourceObject: {fileID: 0}
  86. m_PrefabInstance: {fileID: 0}
  87. m_PrefabAsset: {fileID: 0}
  88. serializedVersion: 6
  89. m_Component:
  90. - component: {fileID: 224000014204471618}
  91. m_Layer: 5
  92. m_Name: CollectBarView
  93. m_TagString: Untagged
  94. m_Icon: {fileID: 0}
  95. m_NavMeshLayer: 0
  96. m_StaticEditorFlags: 0
  97. m_IsActive: 1
  98. --- !u!224 &224000014204471618
  99. RectTransform:
  100. m_ObjectHideFlags: 0
  101. m_CorrespondingSourceObject: {fileID: 0}
  102. m_PrefabInstance: {fileID: 0}
  103. m_PrefabAsset: {fileID: 0}
  104. m_GameObject: {fileID: 1000011600274210}
  105. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  106. m_LocalPosition: {x: 0, y: 0, z: 0}
  107. m_LocalScale: {x: 1, y: 1, z: 1}
  108. m_Children:
  109. - {fileID: 224000012345396720}
  110. - {fileID: 224000011032853738}
  111. m_Father: {fileID: 0}
  112. m_RootOrder: 0
  113. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  114. m_AnchorMin: {x: 0.5, y: 0.5}
  115. m_AnchorMax: {x: 0.5, y: 0.5}
  116. m_AnchoredPosition: {x: 6.3, y: -60.699997}
  117. m_SizeDelta: {x: 100, y: 100}
  118. m_Pivot: {x: 0.5, y: 0.5}
  119. --- !u!1 &1000011956134734
  120. GameObject:
  121. m_ObjectHideFlags: 0
  122. m_CorrespondingSourceObject: {fileID: 0}
  123. m_PrefabInstance: {fileID: 0}
  124. m_PrefabAsset: {fileID: 0}
  125. serializedVersion: 6
  126. m_Component:
  127. - component: {fileID: 224000010837865606}
  128. - component: {fileID: 222000010069271864}
  129. - component: {fileID: 114000010521086224}
  130. m_Layer: 5
  131. m_Name: fgImg
  132. m_TagString: Untagged
  133. m_Icon: {fileID: 0}
  134. m_NavMeshLayer: 0
  135. m_StaticEditorFlags: 0
  136. m_IsActive: 1
  137. --- !u!224 &224000010837865606
  138. RectTransform:
  139. m_ObjectHideFlags: 0
  140. m_CorrespondingSourceObject: {fileID: 0}
  141. m_PrefabInstance: {fileID: 0}
  142. m_PrefabAsset: {fileID: 0}
  143. m_GameObject: {fileID: 1000011956134734}
  144. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  145. m_LocalPosition: {x: 0, y: 0, z: 0}
  146. m_LocalScale: {x: 1, y: 1, z: 1}
  147. m_Children: []
  148. m_Father: {fileID: 224000014094020402}
  149. m_RootOrder: 0
  150. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  151. m_AnchorMin: {x: 0.5, y: 0.5}
  152. m_AnchorMax: {x: 0.5, y: 0.5}
  153. m_AnchoredPosition: {x: 0, y: 0}
  154. m_SizeDelta: {x: 100, y: 100}
  155. m_Pivot: {x: 0.5, y: 0.5}
  156. --- !u!222 &222000010069271864
  157. CanvasRenderer:
  158. m_ObjectHideFlags: 0
  159. m_CorrespondingSourceObject: {fileID: 0}
  160. m_PrefabInstance: {fileID: 0}
  161. m_PrefabAsset: {fileID: 0}
  162. m_GameObject: {fileID: 1000011956134734}
  163. m_CullTransparentMesh: 0
  164. --- !u!114 &114000010521086224
  165. MonoBehaviour:
  166. m_ObjectHideFlags: 0
  167. m_CorrespondingSourceObject: {fileID: 0}
  168. m_PrefabInstance: {fileID: 0}
  169. m_PrefabAsset: {fileID: 0}
  170. m_GameObject: {fileID: 1000011956134734}
  171. m_Enabled: 1
  172. m_EditorHideFlags: 0
  173. m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
  174. m_Name:
  175. m_EditorClassIdentifier:
  176. m_Material: {fileID: 0}
  177. m_Color: {r: 1, g: 1, b: 1, a: 1}
  178. m_RaycastTarget: 0
  179. m_OnCullStateChanged:
  180. m_PersistentCalls:
  181. m_Calls: []
  182. m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
  183. Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  184. m_Sprite: {fileID: 21300000, guid: 937e0cfbe565efb4e8062ea30e00d0b0, type: 3}
  185. m_Type: 3
  186. m_PreserveAspect: 0
  187. m_FillCenter: 1
  188. m_FillMethod: 1
  189. m_FillAmount: 1
  190. m_FillClockwise: 1
  191. m_FillOrigin: 0
  192. m_UseSpriteMesh: 0
  193. --- !u!1 &1000012027725830
  194. GameObject:
  195. m_ObjectHideFlags: 0
  196. m_CorrespondingSourceObject: {fileID: 0}
  197. m_PrefabInstance: {fileID: 0}
  198. m_PrefabAsset: {fileID: 0}
  199. serializedVersion: 6
  200. m_Component:
  201. - component: {fileID: 224000013126417956}
  202. - component: {fileID: 222000013809286200}
  203. - component: {fileID: 114000013313733182}
  204. m_Layer: 5
  205. m_Name: Image
  206. m_TagString: Untagged
  207. m_Icon: {fileID: 0}
  208. m_NavMeshLayer: 0
  209. m_StaticEditorFlags: 0
  210. m_IsActive: 0
  211. --- !u!224 &224000013126417956
  212. RectTransform:
  213. m_ObjectHideFlags: 0
  214. m_CorrespondingSourceObject: {fileID: 0}
  215. m_PrefabInstance: {fileID: 0}
  216. m_PrefabAsset: {fileID: 0}
  217. m_GameObject: {fileID: 1000012027725830}
  218. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  219. m_LocalPosition: {x: 0, y: 0, z: 0}
  220. m_LocalScale: {x: 1, y: 1, z: 1}
  221. m_Children: []
  222. m_Father: {fileID: 224000012345396720}
  223. m_RootOrder: 0
  224. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  225. m_AnchorMin: {x: 0.5, y: 0.5}
  226. m_AnchorMax: {x: 0.5, y: 0.5}
  227. m_AnchoredPosition: {x: 0, y: 0}
  228. m_SizeDelta: {x: 120, y: 120}
  229. m_Pivot: {x: 0.5, y: 0.5}
  230. --- !u!222 &222000013809286200
  231. CanvasRenderer:
  232. m_ObjectHideFlags: 0
  233. m_CorrespondingSourceObject: {fileID: 0}
  234. m_PrefabInstance: {fileID: 0}
  235. m_PrefabAsset: {fileID: 0}
  236. m_GameObject: {fileID: 1000012027725830}
  237. m_CullTransparentMesh: 0
  238. --- !u!114 &114000013313733182
  239. MonoBehaviour:
  240. m_ObjectHideFlags: 0
  241. m_CorrespondingSourceObject: {fileID: 0}
  242. m_PrefabInstance: {fileID: 0}
  243. m_PrefabAsset: {fileID: 0}
  244. m_GameObject: {fileID: 1000012027725830}
  245. m_Enabled: 1
  246. m_EditorHideFlags: 0
  247. m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
  248. m_Name:
  249. m_EditorClassIdentifier:
  250. m_Material: {fileID: 0}
  251. m_Color: {r: 1, g: 1, b: 1, a: 1}
  252. m_RaycastTarget: 0
  253. m_OnCullStateChanged:
  254. m_PersistentCalls:
  255. m_Calls: []
  256. m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
  257. Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  258. m_Sprite: {fileID: 21300000, guid: f53dbc412e231ab4dbde69fa273260db, type: 3}
  259. m_Type: 0
  260. m_PreserveAspect: 0
  261. m_FillCenter: 1
  262. m_FillMethod: 4
  263. m_FillAmount: 1
  264. m_FillClockwise: 1
  265. m_FillOrigin: 0
  266. m_UseSpriteMesh: 0
  267. --- !u!1 &1000012429905168
  268. GameObject:
  269. m_ObjectHideFlags: 0
  270. m_CorrespondingSourceObject: {fileID: 0}
  271. m_PrefabInstance: {fileID: 0}
  272. m_PrefabAsset: {fileID: 0}
  273. serializedVersion: 6
  274. m_Component:
  275. - component: {fileID: 224000014094020402}
  276. - component: {fileID: 222000013535532078}
  277. m_Layer: 5
  278. m_Name: progressImg
  279. m_TagString: Untagged
  280. m_Icon: {fileID: 0}
  281. m_NavMeshLayer: 0
  282. m_StaticEditorFlags: 0
  283. m_IsActive: 0
  284. --- !u!224 &224000014094020402
  285. RectTransform:
  286. m_ObjectHideFlags: 0
  287. m_CorrespondingSourceObject: {fileID: 0}
  288. m_PrefabInstance: {fileID: 0}
  289. m_PrefabAsset: {fileID: 0}
  290. m_GameObject: {fileID: 1000012429905168}
  291. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  292. m_LocalPosition: {x: 0, y: 0, z: 0}
  293. m_LocalScale: {x: 1, y: 1, z: 1}
  294. m_Children:
  295. - {fileID: 224000010837865606}
  296. m_Father: {fileID: 224000012345396720}
  297. m_RootOrder: 1
  298. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  299. m_AnchorMin: {x: 0.5, y: 0.5}
  300. m_AnchorMax: {x: 0.5, y: 0.5}
  301. m_AnchoredPosition: {x: 0, y: 0}
  302. m_SizeDelta: {x: 100, y: 100}
  303. m_Pivot: {x: 0.5, y: 0.5}
  304. --- !u!222 &222000013535532078
  305. CanvasRenderer:
  306. m_ObjectHideFlags: 0
  307. m_CorrespondingSourceObject: {fileID: 0}
  308. m_PrefabInstance: {fileID: 0}
  309. m_PrefabAsset: {fileID: 0}
  310. m_GameObject: {fileID: 1000012429905168}
  311. m_CullTransparentMesh: 0
  312. --- !u!1 &1000013502673718
  313. GameObject:
  314. m_ObjectHideFlags: 0
  315. m_CorrespondingSourceObject: {fileID: 0}
  316. m_PrefabInstance: {fileID: 0}
  317. m_PrefabAsset: {fileID: 0}
  318. serializedVersion: 6
  319. m_Component:
  320. - component: {fileID: 224000012345396720}
  321. m_Layer: 5
  322. m_Name: barCon
  323. m_TagString: Untagged
  324. m_Icon: {fileID: 0}
  325. m_NavMeshLayer: 0
  326. m_StaticEditorFlags: 0
  327. m_IsActive: 1
  328. --- !u!224 &224000012345396720
  329. RectTransform:
  330. m_ObjectHideFlags: 0
  331. m_CorrespondingSourceObject: {fileID: 0}
  332. m_PrefabInstance: {fileID: 0}
  333. m_PrefabAsset: {fileID: 0}
  334. m_GameObject: {fileID: 1000013502673718}
  335. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  336. m_LocalPosition: {x: 0, y: 0, z: 0}
  337. m_LocalScale: {x: 1, y: 1, z: 1}
  338. m_Children:
  339. - {fileID: 224000013126417956}
  340. - {fileID: 224000014094020402}
  341. - {fileID: 6556879436590227466}
  342. - {fileID: 6066926937175029643}
  343. m_Father: {fileID: 224000014204471618}
  344. m_RootOrder: 0
  345. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  346. m_AnchorMin: {x: 0.5, y: 0.5}
  347. m_AnchorMax: {x: 0.5, y: 0.5}
  348. m_AnchoredPosition: {x: 0, y: -13.850004}
  349. m_SizeDelta: {x: 173, y: 27.7}
  350. m_Pivot: {x: 0.5, y: 0.5}
  351. --- !u!1 &1000013828799166
  352. GameObject:
  353. m_ObjectHideFlags: 0
  354. m_CorrespondingSourceObject: {fileID: 0}
  355. m_PrefabInstance: {fileID: 0}
  356. m_PrefabAsset: {fileID: 0}
  357. serializedVersion: 6
  358. m_Component:
  359. - component: {fileID: 224000011032853738}
  360. - component: {fileID: 222000010523969352}
  361. - component: {fileID: 114000012705320366}
  362. m_Layer: 5
  363. m_Name: Image
  364. m_TagString: Untagged
  365. m_Icon: {fileID: 0}
  366. m_NavMeshLayer: 0
  367. m_StaticEditorFlags: 0
  368. m_IsActive: 1
  369. --- !u!224 &224000011032853738
  370. RectTransform:
  371. m_ObjectHideFlags: 0
  372. m_CorrespondingSourceObject: {fileID: 0}
  373. m_PrefabInstance: {fileID: 0}
  374. m_PrefabAsset: {fileID: 0}
  375. m_GameObject: {fileID: 1000013828799166}
  376. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  377. m_LocalPosition: {x: 0, y: 0, z: 0}
  378. m_LocalScale: {x: 1, y: 1, z: 1}
  379. m_Children:
  380. - {fileID: 224000012078022830}
  381. m_Father: {fileID: 224000014204471618}
  382. m_RootOrder: 1
  383. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  384. m_AnchorMin: {x: 0.5, y: 0.5}
  385. m_AnchorMax: {x: 0.5, y: 0.5}
  386. m_AnchoredPosition: {x: -2.8, y: -55.8}
  387. m_SizeDelta: {x: 51, y: 19}
  388. m_Pivot: {x: 0.5, y: 0.5}
  389. --- !u!222 &222000010523969352
  390. CanvasRenderer:
  391. m_ObjectHideFlags: 0
  392. m_CorrespondingSourceObject: {fileID: 0}
  393. m_PrefabInstance: {fileID: 0}
  394. m_PrefabAsset: {fileID: 0}
  395. m_GameObject: {fileID: 1000013828799166}
  396. m_CullTransparentMesh: 0
  397. --- !u!114 &114000012705320366
  398. MonoBehaviour:
  399. m_ObjectHideFlags: 0
  400. m_CorrespondingSourceObject: {fileID: 0}
  401. m_PrefabInstance: {fileID: 0}
  402. m_PrefabAsset: {fileID: 0}
  403. m_GameObject: {fileID: 1000013828799166}
  404. m_Enabled: 1
  405. m_EditorHideFlags: 0
  406. m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
  407. m_Name:
  408. m_EditorClassIdentifier:
  409. m_Material: {fileID: 0}
  410. m_Color: {r: 1, g: 1, b: 1, a: 1}
  411. m_RaycastTarget: 0
  412. m_OnCullStateChanged:
  413. m_PersistentCalls:
  414. m_Calls: []
  415. m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
  416. Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  417. m_Sprite: {fileID: 21300000, guid: 90aa59462ef4f1c49a0dced78ca50a38, type: 3}
  418. m_Type: 0
  419. m_PreserveAspect: 0
  420. m_FillCenter: 1
  421. m_FillMethod: 4
  422. m_FillAmount: 1
  423. m_FillClockwise: 1
  424. m_FillOrigin: 0
  425. m_UseSpriteMesh: 0
  426. --- !u!1 &718286039952799628
  427. GameObject:
  428. m_ObjectHideFlags: 0
  429. m_CorrespondingSourceObject: {fileID: 0}
  430. m_PrefabInstance: {fileID: 0}
  431. m_PrefabAsset: {fileID: 0}
  432. serializedVersion: 6
  433. m_Component:
  434. - component: {fileID: 6066926937175029643}
  435. - component: {fileID: 9203922594956808441}
  436. - component: {fileID: 2886496995657999260}
  437. m_Layer: 5
  438. m_Name: new_bg
  439. m_TagString: Untagged
  440. m_Icon: {fileID: 0}
  441. m_NavMeshLayer: 0
  442. m_StaticEditorFlags: 0
  443. m_IsActive: 1
  444. --- !u!224 &6066926937175029643
  445. RectTransform:
  446. m_ObjectHideFlags: 0
  447. m_CorrespondingSourceObject: {fileID: 0}
  448. m_PrefabInstance: {fileID: 0}
  449. m_PrefabAsset: {fileID: 0}
  450. m_GameObject: {fileID: 718286039952799628}
  451. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  452. m_LocalPosition: {x: 0, y: 0, z: 0}
  453. m_LocalScale: {x: 1, y: 1, z: 1}
  454. m_Children: []
  455. m_Father: {fileID: 224000012345396720}
  456. m_RootOrder: 3
  457. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  458. m_AnchorMin: {x: 0.5, y: 0.5}
  459. m_AnchorMax: {x: 0.5, y: 0.5}
  460. m_AnchoredPosition: {x: 0, y: 0}
  461. m_SizeDelta: {x: 85, y: 93}
  462. m_Pivot: {x: 0.5, y: 0.5}
  463. --- !u!222 &9203922594956808441
  464. CanvasRenderer:
  465. m_ObjectHideFlags: 0
  466. m_CorrespondingSourceObject: {fileID: 0}
  467. m_PrefabInstance: {fileID: 0}
  468. m_PrefabAsset: {fileID: 0}
  469. m_GameObject: {fileID: 718286039952799628}
  470. m_CullTransparentMesh: 0
  471. --- !u!114 &2886496995657999260
  472. MonoBehaviour:
  473. m_ObjectHideFlags: 0
  474. m_CorrespondingSourceObject: {fileID: 0}
  475. m_PrefabInstance: {fileID: 0}
  476. m_PrefabAsset: {fileID: 0}
  477. m_GameObject: {fileID: 718286039952799628}
  478. m_Enabled: 1
  479. m_EditorHideFlags: 0
  480. m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
  481. m_Name:
  482. m_EditorClassIdentifier:
  483. m_Material: {fileID: 0}
  484. m_Color: {r: 1, g: 1, b: 1, a: 1}
  485. m_RaycastTarget: 0
  486. m_OnCullStateChanged:
  487. m_PersistentCalls:
  488. m_Calls: []
  489. m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
  490. Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  491. m_Sprite: {fileID: 21300000, guid: e33d156f69a86774f81fb7efbce7789c, type: 3}
  492. m_Type: 0
  493. m_PreserveAspect: 0
  494. m_FillCenter: 1
  495. m_FillMethod: 4
  496. m_FillAmount: 1
  497. m_FillClockwise: 1
  498. m_FillOrigin: 0
  499. m_UseSpriteMesh: 0
  500. --- !u!1 &5375832532001102762
  501. GameObject:
  502. m_ObjectHideFlags: 0
  503. m_CorrespondingSourceObject: {fileID: 0}
  504. m_PrefabInstance: {fileID: 0}
  505. m_PrefabAsset: {fileID: 0}
  506. serializedVersion: 6
  507. m_Component:
  508. - component: {fileID: 6556879436590227466}
  509. - component: {fileID: 709768794421589807}
  510. - component: {fileID: 8020583693324955084}
  511. m_Layer: 5
  512. m_Name: topImage
  513. m_TagString: Untagged
  514. m_Icon: {fileID: 0}
  515. m_NavMeshLayer: 0
  516. m_StaticEditorFlags: 0
  517. m_IsActive: 0
  518. --- !u!224 &6556879436590227466
  519. RectTransform:
  520. m_ObjectHideFlags: 0
  521. m_CorrespondingSourceObject: {fileID: 0}
  522. m_PrefabInstance: {fileID: 0}
  523. m_PrefabAsset: {fileID: 0}
  524. m_GameObject: {fileID: 5375832532001102762}
  525. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  526. m_LocalPosition: {x: 0, y: 0, z: 0}
  527. m_LocalScale: {x: 1, y: 1, z: 1}
  528. m_Children: []
  529. m_Father: {fileID: 224000012345396720}
  530. m_RootOrder: 2
  531. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  532. m_AnchorMin: {x: 0.5, y: 0.5}
  533. m_AnchorMax: {x: 0.5, y: 0.5}
  534. m_AnchoredPosition: {x: 2, y: 0}
  535. m_SizeDelta: {x: 48, y: 65}
  536. m_Pivot: {x: 0.5, y: 0.5}
  537. --- !u!222 &709768794421589807
  538. CanvasRenderer:
  539. m_ObjectHideFlags: 0
  540. m_CorrespondingSourceObject: {fileID: 0}
  541. m_PrefabInstance: {fileID: 0}
  542. m_PrefabAsset: {fileID: 0}
  543. m_GameObject: {fileID: 5375832532001102762}
  544. m_CullTransparentMesh: 0
  545. --- !u!114 &8020583693324955084
  546. MonoBehaviour:
  547. m_ObjectHideFlags: 0
  548. m_CorrespondingSourceObject: {fileID: 0}
  549. m_PrefabInstance: {fileID: 0}
  550. m_PrefabAsset: {fileID: 0}
  551. m_GameObject: {fileID: 5375832532001102762}
  552. m_Enabled: 1
  553. m_EditorHideFlags: 0
  554. m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
  555. m_Name:
  556. m_EditorClassIdentifier:
  557. m_Material: {fileID: 0}
  558. m_Color: {r: 1, g: 1, b: 1, a: 1}
  559. m_RaycastTarget: 0
  560. m_OnCullStateChanged:
  561. m_PersistentCalls:
  562. m_Calls: []
  563. m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
  564. Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  565. m_Sprite: {fileID: 21300000, guid: 3a80ff42d4b33be4b8e95c6a30456fdd, type: 3}
  566. m_Type: 0
  567. m_PreserveAspect: 0
  568. m_FillCenter: 1
  569. m_FillMethod: 4
  570. m_FillAmount: 1
  571. m_FillClockwise: 1
  572. m_FillOrigin: 0
  573. m_UseSpriteMesh: 0