源战役客户端
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

220 lines
6.2 KiB

  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1504003934260998
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 224711233975404782}
  12. - component: {fileID: 222447351163121022}
  13. - component: {fileID: 114773138016447830}
  14. m_Layer: 5
  15. m_Name: front_img
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!224 &224711233975404782
  22. RectTransform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 1504003934260998}
  28. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: 0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children: []
  32. m_Father: {fileID: 224723154272997542}
  33. m_RootOrder: 1
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. m_AnchorMin: {x: 0, y: 1}
  36. m_AnchorMax: {x: 0, y: 1}
  37. m_AnchoredPosition: {x: 2, y: -2}
  38. m_SizeDelta: {x: 60, y: 6}
  39. m_Pivot: {x: 0, y: 1}
  40. --- !u!222 &222447351163121022
  41. CanvasRenderer:
  42. m_ObjectHideFlags: 0
  43. m_CorrespondingSourceObject: {fileID: 0}
  44. m_PrefabInstance: {fileID: 0}
  45. m_PrefabAsset: {fileID: 0}
  46. m_GameObject: {fileID: 1504003934260998}
  47. m_CullTransparentMesh: 0
  48. --- !u!114 &114773138016447830
  49. MonoBehaviour:
  50. m_ObjectHideFlags: 0
  51. m_CorrespondingSourceObject: {fileID: 0}
  52. m_PrefabInstance: {fileID: 0}
  53. m_PrefabAsset: {fileID: 0}
  54. m_GameObject: {fileID: 1504003934260998}
  55. m_Enabled: 1
  56. m_EditorHideFlags: 0
  57. m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
  58. m_Name:
  59. m_EditorClassIdentifier:
  60. m_Material: {fileID: 0}
  61. m_Color: {r: 1, g: 1, b: 1, a: 1}
  62. m_RaycastTarget: 0
  63. m_OnCullStateChanged:
  64. m_PersistentCalls:
  65. m_Calls: []
  66. m_Sprite: {fileID: 21300000, guid: 2d6d8f2d5fbd5d04392483561c3c5b52, type: 3}
  67. m_Type: 3
  68. m_PreserveAspect: 0
  69. m_FillCenter: 1
  70. m_FillMethod: 0
  71. m_FillAmount: 1
  72. m_FillClockwise: 1
  73. m_FillOrigin: 0
  74. m_UseSpriteMesh: 0
  75. --- !u!1 &1520233085101804
  76. GameObject:
  77. m_ObjectHideFlags: 0
  78. m_CorrespondingSourceObject: {fileID: 0}
  79. m_PrefabInstance: {fileID: 0}
  80. m_PrefabAsset: {fileID: 0}
  81. serializedVersion: 6
  82. m_Component:
  83. - component: {fileID: 224723154272997542}
  84. - component: {fileID: 222442028642237222}
  85. - component: {fileID: 114384202693598308}
  86. m_Layer: 5
  87. m_Name: ProgressBar2
  88. m_TagString: Untagged
  89. m_Icon: {fileID: 0}
  90. m_NavMeshLayer: 0
  91. m_StaticEditorFlags: 0
  92. m_IsActive: 1
  93. --- !u!224 &224723154272997542
  94. RectTransform:
  95. m_ObjectHideFlags: 0
  96. m_CorrespondingSourceObject: {fileID: 0}
  97. m_PrefabInstance: {fileID: 0}
  98. m_PrefabAsset: {fileID: 0}
  99. m_GameObject: {fileID: 1520233085101804}
  100. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  101. m_LocalPosition: {x: 0, y: 0, z: 0}
  102. m_LocalScale: {x: 1, y: 1, z: 1}
  103. m_Children:
  104. - {fileID: 819204216497027323}
  105. - {fileID: 224711233975404782}
  106. m_Father: {fileID: 0}
  107. m_RootOrder: 0
  108. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  109. m_AnchorMin: {x: 0.5, y: 0.5}
  110. m_AnchorMax: {x: 0.5, y: 0.5}
  111. m_AnchoredPosition: {x: -748, y: -365}
  112. m_SizeDelta: {x: 64, y: 10}
  113. m_Pivot: {x: 0.5, y: 0.5}
  114. --- !u!222 &222442028642237222
  115. CanvasRenderer:
  116. m_ObjectHideFlags: 0
  117. m_CorrespondingSourceObject: {fileID: 0}
  118. m_PrefabInstance: {fileID: 0}
  119. m_PrefabAsset: {fileID: 0}
  120. m_GameObject: {fileID: 1520233085101804}
  121. m_CullTransparentMesh: 0
  122. --- !u!114 &114384202693598308
  123. MonoBehaviour:
  124. m_ObjectHideFlags: 0
  125. m_CorrespondingSourceObject: {fileID: 0}
  126. m_PrefabInstance: {fileID: 0}
  127. m_PrefabAsset: {fileID: 0}
  128. m_GameObject: {fileID: 1520233085101804}
  129. m_Enabled: 1
  130. m_EditorHideFlags: 0
  131. m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
  132. m_Name:
  133. m_EditorClassIdentifier:
  134. m_Material: {fileID: 0}
  135. m_Color: {r: 1, g: 1, b: 1, a: 1}
  136. m_RaycastTarget: 0
  137. m_OnCullStateChanged:
  138. m_PersistentCalls:
  139. m_Calls: []
  140. m_Sprite: {fileID: 21300000, guid: f7600844335f98c4d85996192b90e83e, type: 3}
  141. m_Type: 0
  142. m_PreserveAspect: 0
  143. m_FillCenter: 1
  144. m_FillMethod: 4
  145. m_FillAmount: 1
  146. m_FillClockwise: 1
  147. m_FillOrigin: 0
  148. m_UseSpriteMesh: 0
  149. --- !u!1 &7107378623723712082
  150. GameObject:
  151. m_ObjectHideFlags: 0
  152. m_CorrespondingSourceObject: {fileID: 0}
  153. m_PrefabInstance: {fileID: 0}
  154. m_PrefabAsset: {fileID: 0}
  155. serializedVersion: 6
  156. m_Component:
  157. - component: {fileID: 819204216497027323}
  158. - component: {fileID: 8341828087442121574}
  159. - component: {fileID: 2401549886482446676}
  160. m_Layer: 5
  161. m_Name: middle_img
  162. m_TagString: Untagged
  163. m_Icon: {fileID: 0}
  164. m_NavMeshLayer: 0
  165. m_StaticEditorFlags: 0
  166. m_IsActive: 0
  167. --- !u!224 &819204216497027323
  168. RectTransform:
  169. m_ObjectHideFlags: 0
  170. m_CorrespondingSourceObject: {fileID: 0}
  171. m_PrefabInstance: {fileID: 0}
  172. m_PrefabAsset: {fileID: 0}
  173. m_GameObject: {fileID: 7107378623723712082}
  174. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  175. m_LocalPosition: {x: 0, y: 0, z: 0}
  176. m_LocalScale: {x: 1, y: 1, z: 1}
  177. m_Children: []
  178. m_Father: {fileID: 224723154272997542}
  179. m_RootOrder: 0
  180. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  181. m_AnchorMin: {x: 0, y: 1}
  182. m_AnchorMax: {x: 0, y: 1}
  183. m_AnchoredPosition: {x: 2, y: -2}
  184. m_SizeDelta: {x: 60, y: 6}
  185. m_Pivot: {x: 0, y: 1}
  186. --- !u!222 &8341828087442121574
  187. CanvasRenderer:
  188. m_ObjectHideFlags: 0
  189. m_CorrespondingSourceObject: {fileID: 0}
  190. m_PrefabInstance: {fileID: 0}
  191. m_PrefabAsset: {fileID: 0}
  192. m_GameObject: {fileID: 7107378623723712082}
  193. m_CullTransparentMesh: 0
  194. --- !u!114 &2401549886482446676
  195. MonoBehaviour:
  196. m_ObjectHideFlags: 0
  197. m_CorrespondingSourceObject: {fileID: 0}
  198. m_PrefabInstance: {fileID: 0}
  199. m_PrefabAsset: {fileID: 0}
  200. m_GameObject: {fileID: 7107378623723712082}
  201. m_Enabled: 1
  202. m_EditorHideFlags: 0
  203. m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
  204. m_Name:
  205. m_EditorClassIdentifier:
  206. m_Material: {fileID: 0}
  207. m_Color: {r: 1, g: 1, b: 1, a: 1}
  208. m_RaycastTarget: 0
  209. m_OnCullStateChanged:
  210. m_PersistentCalls:
  211. m_Calls: []
  212. m_Sprite: {fileID: 21300000, guid: 594b868da674a7746818baf9da3888b0, type: 3}
  213. m_Type: 3
  214. m_PreserveAspect: 0
  215. m_FillCenter: 1
  216. m_FillMethod: 0
  217. m_FillAmount: 1
  218. m_FillClockwise: 1
  219. m_FillOrigin: 0
  220. m_UseSpriteMesh: 0