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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using MemoryProfilerWindow;
- using Treemap;
- using UnityEditor;
- using UnityEditor.Graphs;
- using UnityEngine;
-
- namespace Assets.Editor.Treemap
- {
- public class Item : IComparable<Item>, ITreemapRenderable
- {
- public Group _group;
- public Rect _position;
- public int _index;
-
- public ThingInMemory _thingInMemory;
-
- public int memorySize { get { return _thingInMemory.size; } }
- public string name { get { return _thingInMemory.caption; } }
- public Color color { get { return _group.color; } }
-
- public Item(ThingInMemory thingInMemory, Group group)
- {
- _thingInMemory = thingInMemory;
- _group = group;
- }
-
- public int CompareTo(Item other)
- {
- return (int)(_group != other._group ? other._group.totalMemorySize - _group.totalMemorySize : other.memorySize - memorySize);
- }
-
- public Color GetColor()
- {
- return _group.color;
- }
-
- public Rect GetPosition()
- {
- return _position;
- }
-
- public string GetLabel()
- {
- string row1 = _group._name;
- string row2 = EditorUtility.FormatBytes(memorySize);
- return row1 + "\n" + row2;
- }
- }
- }
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