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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
-
- public class SpriteAsset : ScriptableObject
- {
- /// <summary>
- /// 图片资源
- /// </summary>
- public Texture texSource;
- /// <summary>
- /// 所有sprite信息 SpriteAssetInfor类为具体的信息类
- /// </summary>
- public List<SpriteInfor> listSpriteInfor;
- }
-
- [AddComponentMenu("SyEngline/SpriteInfor")]
-
- [System.Serializable]
- public class SpriteInfor
- {
- /// <summary>
- /// ID
- /// </summary>
- public int ID;
- /// <summary>
- /// 名称
- /// </summary>
- public string name;
- /// <summary>
- /// 中心点
- /// </summary>
- public Vector2 pivot;
- /// <summary>
- ///坐标&宽高
- /// </summary>
- public Rect rect;
- /// <summary>
- /// 精灵
- /// </summary>
- public Sprite sprite;
- }
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