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- using UnityEngine.UI;
-
- namespace LuaFramework
- {
- public class EmptyRaycast : MaskableGraphic
- {
- protected EmptyRaycast()
- {
- useLegacyMeshGeneration = false;
- }
-
- protected override void OnPopulateMesh(VertexHelper toFill)
- {
- toFill.Clear();
- }
- }
- }
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