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- /*
- Copyright (c) 2015-2016 topameng(topameng@qq.com)
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in all
- copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- SOFTWARE.
- */
- using UnityEngine;
- using System.Collections.Generic;
- using System;
-
- public class ToLuaNode<T>
- {
- public List<ToLuaNode<T>> childs = new List<ToLuaNode<T>>();
- public ToLuaNode<T> parent = null;
- public T value;
- //添加命名空间节点所在位置,解决A.B.C/A.C存在相同名称却在不同命名空间所造成的Wrap问题
- public int layer;
- }
-
- public class ToLuaTree<T>
- {
- public ToLuaNode<T> _root = null;
- private List<ToLuaNode<T>> _list = null;
-
- public ToLuaTree()
- {
- _root = new ToLuaNode<T>();
- _list = new List<ToLuaNode<T>>();
- }
-
- //加入pos跟root里的pos比较,只有位置相同才是统一命名空间节点
- void FindParent(List<ToLuaNode<T>> list, List<ToLuaNode<T>> root, Predicate<T> match, int layer)
- {
- if (list == null || root == null)
- {
- return;
- }
-
- for (int i = 0; i < root.Count; i++)
- {
- // 加入layer跟root里的pos比较,只有位置相同才是统一命名空间节点
- if (match(root[i].value) && root[i].layer == layer)
- {
- list.Add(root[i]);
- }
-
- FindParent(list, root[i].childs, match, layer);
- }
- }
-
- /*public void BreadthFirstTraversal(Action<ToLuaNode<T>> action)
- {
- List<ToLuaNode<T>> root = _root.childs;
- Queue<ToLuaNode<T>> queue = new Queue<ToLuaNode<T>>();
-
- for (int i = 0; i < root.Count; i++)
- {
- queue.Enqueue(root[i]);
- }
-
- while (queue.Count > 0)
- {
- ToLuaNode<T> node = queue.Dequeue();
- action(node);
-
- if (node.childs != null)
- {
- for (int i = 0; i < node.childs.Count; i++)
- {
- queue.Enqueue(node.childs[i]);
- }
- }
- }
- }*/
-
- public void DepthFirstTraversal(Action<ToLuaNode<T>> begin, Action<ToLuaNode<T>> end, ToLuaNode<T> node)
- {
- begin(node);
-
- for (int i = 0; i < node.childs.Count; i++)
- {
- DepthFirstTraversal(begin, end, node.childs[i]);
- }
-
- end(node);
- }
-
- //只有位置相同才是统一命名空间节点
- public List<ToLuaNode<T>> Find(Predicate<T> match, int layer)
- {
- _list.Clear();
- FindParent(_list, _root.childs, match, layer);
- return _list;
- }
-
- public ToLuaNode<T> GetRoot()
- {
- return _root;
- }
- }
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