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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using UnityEngine;
  4. using LuaInterface;
  5. public static class LuaBinder
  6. {
  7. public static void Bind(LuaState L)
  8. {
  9. float t = Time.realtimeSinceStartup;
  10. L.BeginModule(null);
  11. LuaInterface_DebuggerWrap.Register(L);
  12. TextSpacingWrap.Register(L);
  13. UIDepthWrap.Register(L);
  14. InlieTextWrap.Register(L);
  15. SocketClientWrap.Register(L);
  16. SDKManagerWrap.Register(L);
  17. EffectMaskWrap.Register(L);
  18. ResolutionWrap.Register(L);
  19. VHScrollRectWrap.Register(L);
  20. OptimizerWrap.Register(L);
  21. ScreenEffectWrap.Register(L);
  22. PartBloomWrap.Register(L);
  23. RenderBloomTextureWrap.Register(L);
  24. RoleCameraBloomWrap.Register(L);
  25. ChangeShaderRenderWrap.Register(L);
  26. RadarWrap.Register(L);
  27. FXAAEffectWrap.Register(L);
  28. PostEffectWrap.Register(L);
  29. ButtonExtendWrap.Register(L);
  30. ExtendButtonScaleWrap.Register(L);
  31. EraseHandlerWrap.Register(L);
  32. RadiusBlurWrap.Register(L);
  33. ManagerWrap.Register(L);
  34. BaseWrap.Register(L);
  35. ViewWrap.Register(L);
  36. L.BeginModule("UnityEngine");
  37. UnityEngine_ComponentWrap.Register(L);
  38. UnityEngine_TransformWrap.Register(L);
  39. UnityEngine_MaterialWrap.Register(L);
  40. UnityEngine_RigidbodyWrap.Register(L);
  41. UnityEngine_Rigidbody2DWrap.Register(L);
  42. UnityEngine_CameraWrap.Register(L);
  43. UnityEngine_AudioSourceWrap.Register(L);
  44. UnityEngine_CanvasWrap.Register(L);
  45. UnityEngine_CanvasGroupWrap.Register(L);
  46. UnityEngine_LineRendererWrap.Register(L);
  47. UnityEngine_TrailRendererWrap.Register(L);
  48. UnityEngine_BehaviourWrap.Register(L);
  49. UnityEngine_MonoBehaviourWrap.Register(L);
  50. UnityEngine_GameObjectWrap.Register(L);
  51. UnityEngine_TrackedReferenceWrap.Register(L);
  52. UnityEngine_ApplicationWrap.Register(L);
  53. UnityEngine_PhysicsWrap.Register(L);
  54. UnityEngine_ColliderWrap.Register(L);
  55. UnityEngine_TimeWrap.Register(L);
  56. UnityEngine_ResourcesWrap.Register(L);
  57. UnityEngine_TextureWrap.Register(L);
  58. UnityEngine_Texture2DWrap.Register(L);
  59. UnityEngine_ShaderWrap.Register(L);
  60. UnityEngine_RendererWrap.Register(L);
  61. UnityEngine_WWWWrap.Register(L);
  62. UnityEngine_ScreenWrap.Register(L);
  63. UnityEngine_CameraClearFlagsWrap.Register(L);
  64. UnityEngine_AudioClipWrap.Register(L);
  65. UnityEngine_AssetBundleWrap.Register(L);
  66. UnityEngine_ParticleSystemWrap.Register(L);
  67. UnityEngine_AsyncOperationWrap.Register(L);
  68. UnityEngine_LightTypeWrap.Register(L);
  69. UnityEngine_SleepTimeoutWrap.Register(L);
  70. UnityEngine_AnimatorWrap.Register(L);
  71. UnityEngine_InputWrap.Register(L);
  72. UnityEngine_KeyCodeWrap.Register(L);
  73. UnityEngine_SkinnedMeshRendererWrap.Register(L);
  74. UnityEngine_SpriteRendererWrap.Register(L);
  75. UnityEngine_TextMeshWrap.Register(L);
  76. UnityEngine_TextAssetWrap.Register(L);
  77. UnityEngine_SpaceWrap.Register(L);
  78. UnityEngine_RuntimePlatformWrap.Register(L);
  79. UnityEngine_TextAnchorWrap.Register(L);
  80. UnityEngine_MeshRendererWrap.Register(L);
  81. UnityEngine_MeshWrap.Register(L);
  82. UnityEngine_MeshFilterWrap.Register(L);
  83. UnityEngine_BoxColliderWrap.Register(L);
  84. UnityEngine_MeshColliderWrap.Register(L);
  85. UnityEngine_SphereColliderWrap.Register(L);
  86. UnityEngine_CharacterControllerWrap.Register(L);
  87. UnityEngine_CapsuleColliderWrap.Register(L);
  88. UnityEngine_AnimationWrap.Register(L);
  89. UnityEngine_AnimationClipWrap.Register(L);
  90. UnityEngine_AnimatorClipInfoWrap.Register(L);
  91. UnityEngine_AnimationStateWrap.Register(L);
  92. UnityEngine_AnimatorCullingModeWrap.Register(L);
  93. UnityEngine_AnimatorStateInfoWrap.Register(L);
  94. UnityEngine_AnimationBlendModeWrap.Register(L);
  95. UnityEngine_QueueModeWrap.Register(L);
  96. UnityEngine_PlayModeWrap.Register(L);
  97. UnityEngine_WrapModeWrap.Register(L);
  98. UnityEngine_QualitySettingsWrap.Register(L);
  99. UnityEngine_RenderSettingsWrap.Register(L);
  100. UnityEngine_BlendWeightsWrap.Register(L);
  101. UnityEngine_RenderTextureWrap.Register(L);
  102. UnityEngine_RectTransformWrap.Register(L);
  103. UnityEngine_FontWrap.Register(L);
  104. UnityEngine_SpriteWrap.Register(L);
  105. UnityEngine_ParticleSystemRendererWrap.Register(L);
  106. UnityEngine_LogTypeWrap.Register(L);
  107. UnityEngine_ParticleSystemScalingModeWrap.Register(L);
  108. UnityEngine_TextureWrapModeWrap.Register(L);
  109. UnityEngine_RectWrap.Register(L);
  110. UnityEngine_GraphicsWrap.Register(L);
  111. UnityEngine_NetworkReachabilityWrap.Register(L);
  112. UnityEngine_SystemInfoWrap.Register(L);
  113. UnityEngine_DebugWrap.Register(L);
  114. UnityEngine_TerrainWrap.Register(L);
  115. UnityEngine_Matrix4x4Wrap.Register(L);
  116. UnityEngine_ScreenCaptureWrap.Register(L);
  117. UnityEngine_VerticalWrapModeWrap.Register(L);
  118. UnityEngine_HorizontalWrapModeWrap.Register(L);
  119. UnityEngine_MaterialPropertyBlockWrap.Register(L);
  120. UnityEngine_GLWrap.Register(L);
  121. UnityEngine_RenderTextureFormatWrap.Register(L);
  122. UnityEngine_AudioBehaviourWrap.Register(L);
  123. UnityEngine_CustomYieldInstructionWrap.Register(L);
  124. L.BeginModule("UI");
  125. UnityEngine_UI_TextWrap.Register(L);
  126. UnityEngine_UI_OutlineWrap.Register(L);
  127. UnityEngine_UI_InputFieldWrap.Register(L);
  128. UnityEngine_UI_ButtonWrap.Register(L);
  129. UnityEngine_UI_ToggleWrap.Register(L);
  130. UnityEngine_UI_SliderWrap.Register(L);
  131. UnityEngine_UI_ImageWrap.Register(L);
  132. UnityEngine_UI_RawImageWrap.Register(L);
  133. UnityEngine_UI_ScrollRectWrap.Register(L);
  134. UnityEngine_UI_LayoutElementWrap.Register(L);
  135. UnityEngine_UI_MaskWrap.Register(L);
  136. UnityEngine_UI_LayoutGroupWrap.Register(L);
  137. UnityEngine_UI_GridLayoutGroupWrap.Register(L);
  138. UnityEngine_UI_ToggleGroupWrap.Register(L);
  139. UnityEngine_UI_BaseMeshEffectWrap.Register(L);
  140. UnityEngine_UI_MaskableGraphicWrap.Register(L);
  141. UnityEngine_UI_GraphicWrap.Register(L);
  142. UnityEngine_UI_ShadowWrap.Register(L);
  143. UnityEngine_UI_SelectableWrap.Register(L);
  144. L.BeginModule("Image");
  145. UnityEngine_UI_Image_TypeWrap.Register(L);
  146. UnityEngine_UI_Image_FillMethodWrap.Register(L);
  147. L.EndModule();
  148. L.BeginModule("ScrollRect");
  149. UnityEngine_UI_ScrollRect_ScrollRectEventWrap.Register(L);
  150. L.EndModule();
  151. L.BeginModule("Toggle");
  152. UnityEngine_UI_Toggle_ToggleEventWrap.Register(L);
  153. L.EndModule();
  154. L.BeginModule("InputField");
  155. UnityEngine_UI_InputField_SubmitEventWrap.Register(L);
  156. UnityEngine_UI_InputField_OnChangeEventWrap.Register(L);
  157. L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
  158. L.EndModule();
  159. L.BeginModule("Slider");
  160. UnityEngine_UI_Slider_SliderEventWrap.Register(L);
  161. L.EndModule();
  162. L.EndModule();
  163. L.BeginModule("SceneManagement");
  164. UnityEngine_SceneManagement_SceneManagerWrap.Register(L);
  165. L.EndModule();
  166. L.BeginModule("ParticleSystem");
  167. UnityEngine_ParticleSystem_MainModuleWrap.Register(L);
  168. L.EndModule();
  169. L.BeginModule("Video");
  170. UnityEngine_Video_VideoPlayerWrap.Register(L);
  171. UnityEngine_Video_VideoRenderModeWrap.Register(L);
  172. L.BeginModule("VideoPlayer");
  173. L.RegFunction("EventHandler", UnityEngine_Video_VideoPlayer_EventHandler);
  174. L.RegFunction("ErrorEventHandler", UnityEngine_Video_VideoPlayer_ErrorEventHandler);
  175. L.RegFunction("TimeEventHandler", UnityEngine_Video_VideoPlayer_TimeEventHandler);
  176. L.RegFunction("FrameReadyEventHandler", UnityEngine_Video_VideoPlayer_FrameReadyEventHandler);
  177. L.EndModule();
  178. L.EndModule();
  179. L.BeginModule("EventSystems");
  180. UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
  181. UnityEngine_EventSystems_EventTriggerWrap.Register(L);
  182. L.EndModule();
  183. L.BeginModule("Events");
  184. UnityEngine_Events_UnityEvent_UnityEngine_Vector2Wrap.Register(L);
  185. UnityEngine_Events_UnityEventBaseWrap.Register(L);
  186. UnityEngine_Events_UnityEvent_boolWrap.Register(L);
  187. UnityEngine_Events_UnityEvent_stringWrap.Register(L);
  188. UnityEngine_Events_UnityEvent_floatWrap.Register(L);
  189. L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
  190. L.RegFunction("UnityAction_UnityEngine_Vector2", UnityEngine_Events_UnityAction_UnityEngine_Vector2);
  191. L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool);
  192. L.RegFunction("UnityAction_string", UnityEngine_Events_UnityAction_string);
  193. L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode);
  194. L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene);
  195. L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene);
  196. L.RegFunction("UnityAction_float", UnityEngine_Events_UnityAction_float);
  197. L.EndModule();
  198. L.BeginModule("Camera");
  199. L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
  200. L.EndModule();
  201. L.BeginModule("Canvas");
  202. L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases);
  203. L.EndModule();
  204. L.BeginModule("Application");
  205. L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
  206. L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
  207. L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
  208. L.EndModule();
  209. L.BeginModule("AudioClip");
  210. L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
  211. L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
  212. L.EndModule();
  213. L.BeginModule("RectTransform");
  214. L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
  215. L.EndModule();
  216. L.BeginModule("Font");
  217. L.RegFunction("FontTextureRebuildCallback", UnityEngine_Font_FontTextureRebuildCallback);
  218. L.EndModule();
  219. L.EndModule();
  220. L.BeginModule("LuaFramework");
  221. LuaFramework_InlineSpriteManagerWrap.Register(L);
  222. LuaFramework_ImageExtendWrap.Register(L);
  223. LuaFramework_RawImageExtendWrap.Register(L);
  224. LuaFramework_UtilWrap.Register(L);
  225. LuaFramework_AppConstWrap.Register(L);
  226. LuaFramework_EnglineVersionWrap.Register(L);
  227. LuaFramework_LuaHelperWrap.Register(L);
  228. LuaFramework_FileToolsWrap.Register(L);
  229. LuaFramework_ByteBufferWrap.Register(L);
  230. LuaFramework_LuaBehaviourWrap.Register(L);
  231. LuaFramework_LuaEventListenerWrap.Register(L);
  232. LuaFramework_LuaClickListenerWrap.Register(L);
  233. LuaFramework_LuaDragListenerWrap.Register(L);
  234. LuaFramework_LuaDragExtendListenerWrap.Register(L);
  235. LuaFramework_DBParserManagerWrap.Register(L);
  236. LuaFramework_AfterImageManagerWrap.Register(L);
  237. LuaFramework_LuaManagerWrap.Register(L);
  238. LuaFramework_PanelManagerWrap.Register(L);
  239. LuaFramework_SoundManagerWrap.Register(L);
  240. LuaFramework_TimerManagerWrap.Register(L);
  241. LuaFramework_DownLoadResManagerWrap.Register(L);
  242. LuaFramework_NetworkManagerWrap.Register(L);
  243. LuaFramework_ResourceManagerWrap.Register(L);
  244. LuaFramework_OutsideResourceManagerWrap.Register(L);
  245. LuaFramework_OutSideFileTypeWrap.Register(L);
  246. LuaFramework_ParticleManagerWrap.Register(L);
  247. LuaFramework_MapManagerWrap.Register(L);
  248. LuaFramework_CookiesManagerWrap.Register(L);
  249. LuaFramework_MapWrap.Register(L);
  250. LuaFramework_GameStateMachineWrap.Register(L);
  251. LuaFramework_GameMachineManagerWrap.Register(L);
  252. LuaFramework_GameStateWrap.Register(L);
  253. LuaFramework_LogManagerWrap.Register(L);
  254. LuaFramework_DBParserWrap.Register(L);
  255. LuaFramework_HTTPRequestWrap.Register(L);
  256. LuaFramework_HTTPResponseWrap.Register(L);
  257. LuaFramework_HTTPManagerWrap.Register(L);
  258. LuaFramework_EmptyRaycastWrap.Register(L);
  259. LuaFramework_GameConfigWrap.Register(L);
  260. LuaFramework_CompressHelperWrap.Register(L);
  261. LuaFramework_LuaOverClickListenerWrap.Register(L);
  262. LuaFramework_AdaptiveTextWrap.Register(L);
  263. LuaFramework_RecordManagerWrap.Register(L);
  264. LuaFramework_ParticleCollideWrap.Register(L);
  265. LuaFramework_EmptyRaycastExtendWrap.Register(L);
  266. L.BeginModule("LuaEventListener");
  267. L.RegFunction("VoidDelegate", LuaFramework_LuaEventListener_VoidDelegate);
  268. L.EndModule();
  269. L.BeginModule("LuaClickListener");
  270. L.RegFunction("VoidDelegate", LuaFramework_LuaClickListener_VoidDelegate);
  271. L.EndModule();
  272. L.BeginModule("LuaDragListener");
  273. L.RegFunction("VoidDelegate", LuaFramework_LuaDragListener_VoidDelegate);
  274. L.EndModule();
  275. L.BeginModule("LuaDragExtendListener");
  276. L.RegFunction("VoidDelegate", LuaFramework_LuaDragExtendListener_VoidDelegate);
  277. L.EndModule();
  278. L.BeginModule("LuaOverClickListener");
  279. L.RegFunction("VoidDelegate", LuaFramework_LuaOverClickListener_VoidDelegate);
  280. L.EndModule();
  281. L.EndModule();
  282. L.BeginModule("Spine");
  283. L.BeginModule("Unity");
  284. Spine_Unity_SkeletonAnimationWrap.Register(L);
  285. Spine_Unity_SkeletonRendererWrap.Register(L);
  286. L.RegFunction("UpdateBonesDelegate", Spine_Unity_UpdateBonesDelegate);
  287. L.RegFunction("MeshGeneratorDelegate", Spine_Unity_MeshGeneratorDelegate);
  288. L.BeginModule("SkeletonRenderer");
  289. L.RegFunction("SkeletonRendererDelegate", Spine_Unity_SkeletonRenderer_SkeletonRendererDelegate);
  290. L.RegFunction("InstructionDelegate", Spine_Unity_SkeletonRenderer_InstructionDelegate);
  291. L.EndModule();
  292. L.EndModule();
  293. L.EndModule();
  294. L.BeginModule("System");
  295. System_DateTimeWrap.Register(L);
  296. L.RegFunction("Action", System_Action);
  297. L.RegFunction("Action_bool", System_Action_bool);
  298. L.RegFunction("Func_bool", System_Func_bool);
  299. L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
  300. L.RegFunction("Action_UnityEngine_Font", System_Action_UnityEngine_Font);
  301. L.RegFunction("Action_UnityEngine_Objects", System_Action_UnityEngine_Objects);
  302. L.RegFunction("Action_bool_strings", System_Action_bool_strings);
  303. L.RegFunction("Action_string", System_Action_string);
  304. L.RegFunction("Action_UnityEngine_Object", System_Action_UnityEngine_Object);
  305. L.RegFunction("Action_string_UnityEngine_LogType", System_Action_string_UnityEngine_LogType);
  306. L.RegFunction("Action_LuaFramework_HTTPResponse", System_Action_LuaFramework_HTTPResponse);
  307. L.EndModule();
  308. L.BeginModule("UnityStandardAssets");
  309. L.BeginModule("ImageEffects");
  310. UnityStandardAssets_ImageEffects_BloomOptimizedWrap.Register(L);
  311. UnityStandardAssets_ImageEffects_PostEffectsBaseWrap.Register(L);
  312. L.EndModule();
  313. L.EndModule();
  314. L.BeginModule("TMPro");
  315. TMPro_TextMeshProUGUIWrap.Register(L);
  316. TMPro_TMP_InputFieldWrap.Register(L);
  317. TMPro_TMP_TextWrap.Register(L);
  318. L.BeginModule("TMP_InputField");
  319. L.RegFunction("OnValidateInput", TMPro_TMP_InputField_OnValidateInput);
  320. L.EndModule();
  321. L.EndModule();
  322. L.EndModule();
  323. Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
  324. }
  325. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  326. static int UnityEngine_UI_InputField_OnValidateInput(IntPtr L)
  327. {
  328. try
  329. {
  330. int count = LuaDLL.lua_gettop(L);
  331. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  332. if (count == 1)
  333. {
  334. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.UI.InputField.OnValidateInput), func);
  335. ToLua.Push(L, arg1);
  336. }
  337. else
  338. {
  339. LuaTable self = ToLua.CheckLuaTable(L, 2);
  340. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.UI.InputField.OnValidateInput), func, self);
  341. ToLua.Push(L, arg1);
  342. }
  343. return 1;
  344. }
  345. catch(Exception e)
  346. {
  347. return LuaDLL.toluaL_exception(L, e);
  348. }
  349. }
  350. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  351. static int UnityEngine_Video_VideoPlayer_EventHandler(IntPtr L)
  352. {
  353. try
  354. {
  355. int count = LuaDLL.lua_gettop(L);
  356. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  357. if (count == 1)
  358. {
  359. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Video.VideoPlayer.EventHandler), func);
  360. ToLua.Push(L, arg1);
  361. }
  362. else
  363. {
  364. LuaTable self = ToLua.CheckLuaTable(L, 2);
  365. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Video.VideoPlayer.EventHandler), func, self);
  366. ToLua.Push(L, arg1);
  367. }
  368. return 1;
  369. }
  370. catch(Exception e)
  371. {
  372. return LuaDLL.toluaL_exception(L, e);
  373. }
  374. }
  375. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  376. static int UnityEngine_Video_VideoPlayer_ErrorEventHandler(IntPtr L)
  377. {
  378. try
  379. {
  380. int count = LuaDLL.lua_gettop(L);
  381. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  382. if (count == 1)
  383. {
  384. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Video.VideoPlayer.ErrorEventHandler), func);
  385. ToLua.Push(L, arg1);
  386. }
  387. else
  388. {
  389. LuaTable self = ToLua.CheckLuaTable(L, 2);
  390. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Video.VideoPlayer.ErrorEventHandler), func, self);
  391. ToLua.Push(L, arg1);
  392. }
  393. return 1;
  394. }
  395. catch(Exception e)
  396. {
  397. return LuaDLL.toluaL_exception(L, e);
  398. }
  399. }
  400. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  401. static int UnityEngine_Video_VideoPlayer_TimeEventHandler(IntPtr L)
  402. {
  403. try
  404. {
  405. int count = LuaDLL.lua_gettop(L);
  406. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  407. if (count == 1)
  408. {
  409. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Video.VideoPlayer.TimeEventHandler), func);
  410. ToLua.Push(L, arg1);
  411. }
  412. else
  413. {
  414. LuaTable self = ToLua.CheckLuaTable(L, 2);
  415. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Video.VideoPlayer.TimeEventHandler), func, self);
  416. ToLua.Push(L, arg1);
  417. }
  418. return 1;
  419. }
  420. catch(Exception e)
  421. {
  422. return LuaDLL.toluaL_exception(L, e);
  423. }
  424. }
  425. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  426. static int UnityEngine_Video_VideoPlayer_FrameReadyEventHandler(IntPtr L)
  427. {
  428. try
  429. {
  430. int count = LuaDLL.lua_gettop(L);
  431. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  432. if (count == 1)
  433. {
  434. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Video.VideoPlayer.FrameReadyEventHandler), func);
  435. ToLua.Push(L, arg1);
  436. }
  437. else
  438. {
  439. LuaTable self = ToLua.CheckLuaTable(L, 2);
  440. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Video.VideoPlayer.FrameReadyEventHandler), func, self);
  441. ToLua.Push(L, arg1);
  442. }
  443. return 1;
  444. }
  445. catch(Exception e)
  446. {
  447. return LuaDLL.toluaL_exception(L, e);
  448. }
  449. }
  450. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  451. static int UnityEngine_Events_UnityAction(IntPtr L)
  452. {
  453. try
  454. {
  455. int count = LuaDLL.lua_gettop(L);
  456. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  457. if (count == 1)
  458. {
  459. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Events.UnityAction), func);
  460. ToLua.Push(L, arg1);
  461. }
  462. else
  463. {
  464. LuaTable self = ToLua.CheckLuaTable(L, 2);
  465. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Events.UnityAction), func, self);
  466. ToLua.Push(L, arg1);
  467. }
  468. return 1;
  469. }
  470. catch(Exception e)
  471. {
  472. return LuaDLL.toluaL_exception(L, e);
  473. }
  474. }
  475. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  476. static int UnityEngine_Events_UnityAction_UnityEngine_Vector2(IntPtr L)
  477. {
  478. try
  479. {
  480. int count = LuaDLL.lua_gettop(L);
  481. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  482. if (count == 1)
  483. {
  484. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Events.UnityAction<UnityEngine.Vector2>), func);
  485. ToLua.Push(L, arg1);
  486. }
  487. else
  488. {
  489. LuaTable self = ToLua.CheckLuaTable(L, 2);
  490. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Events.UnityAction<UnityEngine.Vector2>), func, self);
  491. ToLua.Push(L, arg1);
  492. }
  493. return 1;
  494. }
  495. catch(Exception e)
  496. {
  497. return LuaDLL.toluaL_exception(L, e);
  498. }
  499. }
  500. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  501. static int UnityEngine_Events_UnityAction_bool(IntPtr L)
  502. {
  503. try
  504. {
  505. int count = LuaDLL.lua_gettop(L);
  506. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  507. if (count == 1)
  508. {
  509. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Events.UnityAction<bool>), func);
  510. ToLua.Push(L, arg1);
  511. }
  512. else
  513. {
  514. LuaTable self = ToLua.CheckLuaTable(L, 2);
  515. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Events.UnityAction<bool>), func, self);
  516. ToLua.Push(L, arg1);
  517. }
  518. return 1;
  519. }
  520. catch(Exception e)
  521. {
  522. return LuaDLL.toluaL_exception(L, e);
  523. }
  524. }
  525. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  526. static int UnityEngine_Events_UnityAction_string(IntPtr L)
  527. {
  528. try
  529. {
  530. int count = LuaDLL.lua_gettop(L);
  531. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  532. if (count == 1)
  533. {
  534. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Events.UnityAction<string>), func);
  535. ToLua.Push(L, arg1);
  536. }
  537. else
  538. {
  539. LuaTable self = ToLua.CheckLuaTable(L, 2);
  540. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Events.UnityAction<string>), func, self);
  541. ToLua.Push(L, arg1);
  542. }
  543. return 1;
  544. }
  545. catch(Exception e)
  546. {
  547. return LuaDLL.toluaL_exception(L, e);
  548. }
  549. }
  550. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  551. static int UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode(IntPtr L)
  552. {
  553. try
  554. {
  555. int count = LuaDLL.lua_gettop(L);
  556. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  557. if (count == 1)
  558. {
  559. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode>), func);
  560. ToLua.Push(L, arg1);
  561. }
  562. else
  563. {
  564. LuaTable self = ToLua.CheckLuaTable(L, 2);
  565. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode>), func, self);
  566. ToLua.Push(L, arg1);
  567. }
  568. return 1;
  569. }
  570. catch(Exception e)
  571. {
  572. return LuaDLL.toluaL_exception(L, e);
  573. }
  574. }
  575. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  576. static int UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene(IntPtr L)
  577. {
  578. try
  579. {
  580. int count = LuaDLL.lua_gettop(L);
  581. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  582. if (count == 1)
  583. {
  584. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene>), func);
  585. ToLua.Push(L, arg1);
  586. }
  587. else
  588. {
  589. LuaTable self = ToLua.CheckLuaTable(L, 2);
  590. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene>), func, self);
  591. ToLua.Push(L, arg1);
  592. }
  593. return 1;
  594. }
  595. catch(Exception e)
  596. {
  597. return LuaDLL.toluaL_exception(L, e);
  598. }
  599. }
  600. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  601. static int UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene(IntPtr L)
  602. {
  603. try
  604. {
  605. int count = LuaDLL.lua_gettop(L);
  606. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  607. if (count == 1)
  608. {
  609. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.Scene>), func);
  610. ToLua.Push(L, arg1);
  611. }
  612. else
  613. {
  614. LuaTable self = ToLua.CheckLuaTable(L, 2);
  615. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Events.UnityAction<UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.Scene>), func, self);
  616. ToLua.Push(L, arg1);
  617. }
  618. return 1;
  619. }
  620. catch(Exception e)
  621. {
  622. return LuaDLL.toluaL_exception(L, e);
  623. }
  624. }
  625. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  626. static int UnityEngine_Events_UnityAction_float(IntPtr L)
  627. {
  628. try
  629. {
  630. int count = LuaDLL.lua_gettop(L);
  631. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  632. if (count == 1)
  633. {
  634. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Events.UnityAction<float>), func);
  635. ToLua.Push(L, arg1);
  636. }
  637. else
  638. {
  639. LuaTable self = ToLua.CheckLuaTable(L, 2);
  640. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Events.UnityAction<float>), func, self);
  641. ToLua.Push(L, arg1);
  642. }
  643. return 1;
  644. }
  645. catch(Exception e)
  646. {
  647. return LuaDLL.toluaL_exception(L, e);
  648. }
  649. }
  650. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  651. static int UnityEngine_Camera_CameraCallback(IntPtr L)
  652. {
  653. try
  654. {
  655. int count = LuaDLL.lua_gettop(L);
  656. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  657. if (count == 1)
  658. {
  659. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Camera.CameraCallback), func);
  660. ToLua.Push(L, arg1);
  661. }
  662. else
  663. {
  664. LuaTable self = ToLua.CheckLuaTable(L, 2);
  665. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Camera.CameraCallback), func, self);
  666. ToLua.Push(L, arg1);
  667. }
  668. return 1;
  669. }
  670. catch(Exception e)
  671. {
  672. return LuaDLL.toluaL_exception(L, e);
  673. }
  674. }
  675. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  676. static int UnityEngine_Canvas_WillRenderCanvases(IntPtr L)
  677. {
  678. try
  679. {
  680. int count = LuaDLL.lua_gettop(L);
  681. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  682. if (count == 1)
  683. {
  684. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Canvas.WillRenderCanvases), func);
  685. ToLua.Push(L, arg1);
  686. }
  687. else
  688. {
  689. LuaTable self = ToLua.CheckLuaTable(L, 2);
  690. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Canvas.WillRenderCanvases), func, self);
  691. ToLua.Push(L, arg1);
  692. }
  693. return 1;
  694. }
  695. catch(Exception e)
  696. {
  697. return LuaDLL.toluaL_exception(L, e);
  698. }
  699. }
  700. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  701. static int UnityEngine_Application_AdvertisingIdentifierCallback(IntPtr L)
  702. {
  703. try
  704. {
  705. int count = LuaDLL.lua_gettop(L);
  706. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  707. if (count == 1)
  708. {
  709. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), func);
  710. ToLua.Push(L, arg1);
  711. }
  712. else
  713. {
  714. LuaTable self = ToLua.CheckLuaTable(L, 2);
  715. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), func, self);
  716. ToLua.Push(L, arg1);
  717. }
  718. return 1;
  719. }
  720. catch(Exception e)
  721. {
  722. return LuaDLL.toluaL_exception(L, e);
  723. }
  724. }
  725. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  726. static int UnityEngine_Application_LowMemoryCallback(IntPtr L)
  727. {
  728. try
  729. {
  730. int count = LuaDLL.lua_gettop(L);
  731. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  732. if (count == 1)
  733. {
  734. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Application.LowMemoryCallback), func);
  735. ToLua.Push(L, arg1);
  736. }
  737. else
  738. {
  739. LuaTable self = ToLua.CheckLuaTable(L, 2);
  740. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Application.LowMemoryCallback), func, self);
  741. ToLua.Push(L, arg1);
  742. }
  743. return 1;
  744. }
  745. catch(Exception e)
  746. {
  747. return LuaDLL.toluaL_exception(L, e);
  748. }
  749. }
  750. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  751. static int UnityEngine_Application_LogCallback(IntPtr L)
  752. {
  753. try
  754. {
  755. int count = LuaDLL.lua_gettop(L);
  756. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  757. if (count == 1)
  758. {
  759. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Application.LogCallback), func);
  760. ToLua.Push(L, arg1);
  761. }
  762. else
  763. {
  764. LuaTable self = ToLua.CheckLuaTable(L, 2);
  765. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Application.LogCallback), func, self);
  766. ToLua.Push(L, arg1);
  767. }
  768. return 1;
  769. }
  770. catch(Exception e)
  771. {
  772. return LuaDLL.toluaL_exception(L, e);
  773. }
  774. }
  775. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  776. static int UnityEngine_AudioClip_PCMReaderCallback(IntPtr L)
  777. {
  778. try
  779. {
  780. int count = LuaDLL.lua_gettop(L);
  781. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  782. if (count == 1)
  783. {
  784. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.AudioClip.PCMReaderCallback), func);
  785. ToLua.Push(L, arg1);
  786. }
  787. else
  788. {
  789. LuaTable self = ToLua.CheckLuaTable(L, 2);
  790. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.AudioClip.PCMReaderCallback), func, self);
  791. ToLua.Push(L, arg1);
  792. }
  793. return 1;
  794. }
  795. catch(Exception e)
  796. {
  797. return LuaDLL.toluaL_exception(L, e);
  798. }
  799. }
  800. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  801. static int UnityEngine_AudioClip_PCMSetPositionCallback(IntPtr L)
  802. {
  803. try
  804. {
  805. int count = LuaDLL.lua_gettop(L);
  806. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  807. if (count == 1)
  808. {
  809. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), func);
  810. ToLua.Push(L, arg1);
  811. }
  812. else
  813. {
  814. LuaTable self = ToLua.CheckLuaTable(L, 2);
  815. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), func, self);
  816. ToLua.Push(L, arg1);
  817. }
  818. return 1;
  819. }
  820. catch(Exception e)
  821. {
  822. return LuaDLL.toluaL_exception(L, e);
  823. }
  824. }
  825. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  826. static int UnityEngine_RectTransform_ReapplyDrivenProperties(IntPtr L)
  827. {
  828. try
  829. {
  830. int count = LuaDLL.lua_gettop(L);
  831. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  832. if (count == 1)
  833. {
  834. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), func);
  835. ToLua.Push(L, arg1);
  836. }
  837. else
  838. {
  839. LuaTable self = ToLua.CheckLuaTable(L, 2);
  840. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), func, self);
  841. ToLua.Push(L, arg1);
  842. }
  843. return 1;
  844. }
  845. catch(Exception e)
  846. {
  847. return LuaDLL.toluaL_exception(L, e);
  848. }
  849. }
  850. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  851. static int UnityEngine_Font_FontTextureRebuildCallback(IntPtr L)
  852. {
  853. try
  854. {
  855. int count = LuaDLL.lua_gettop(L);
  856. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  857. if (count == 1)
  858. {
  859. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Font.FontTextureRebuildCallback), func);
  860. ToLua.Push(L, arg1);
  861. }
  862. else
  863. {
  864. LuaTable self = ToLua.CheckLuaTable(L, 2);
  865. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Font.FontTextureRebuildCallback), func, self);
  866. ToLua.Push(L, arg1);
  867. }
  868. return 1;
  869. }
  870. catch(Exception e)
  871. {
  872. return LuaDLL.toluaL_exception(L, e);
  873. }
  874. }
  875. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  876. static int LuaFramework_LuaEventListener_VoidDelegate(IntPtr L)
  877. {
  878. try
  879. {
  880. int count = LuaDLL.lua_gettop(L);
  881. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  882. if (count == 1)
  883. {
  884. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(LuaFramework.LuaEventListener.VoidDelegate), func);
  885. ToLua.Push(L, arg1);
  886. }
  887. else
  888. {
  889. LuaTable self = ToLua.CheckLuaTable(L, 2);
  890. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(LuaFramework.LuaEventListener.VoidDelegate), func, self);
  891. ToLua.Push(L, arg1);
  892. }
  893. return 1;
  894. }
  895. catch(Exception e)
  896. {
  897. return LuaDLL.toluaL_exception(L, e);
  898. }
  899. }
  900. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  901. static int LuaFramework_LuaClickListener_VoidDelegate(IntPtr L)
  902. {
  903. try
  904. {
  905. int count = LuaDLL.lua_gettop(L);
  906. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  907. if (count == 1)
  908. {
  909. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(LuaFramework.LuaClickListener.VoidDelegate), func);
  910. ToLua.Push(L, arg1);
  911. }
  912. else
  913. {
  914. LuaTable self = ToLua.CheckLuaTable(L, 2);
  915. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(LuaFramework.LuaClickListener.VoidDelegate), func, self);
  916. ToLua.Push(L, arg1);
  917. }
  918. return 1;
  919. }
  920. catch(Exception e)
  921. {
  922. return LuaDLL.toluaL_exception(L, e);
  923. }
  924. }
  925. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  926. static int LuaFramework_LuaDragListener_VoidDelegate(IntPtr L)
  927. {
  928. try
  929. {
  930. int count = LuaDLL.lua_gettop(L);
  931. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  932. if (count == 1)
  933. {
  934. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(LuaFramework.LuaDragListener.VoidDelegate), func);
  935. ToLua.Push(L, arg1);
  936. }
  937. else
  938. {
  939. LuaTable self = ToLua.CheckLuaTable(L, 2);
  940. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(LuaFramework.LuaDragListener.VoidDelegate), func, self);
  941. ToLua.Push(L, arg1);
  942. }
  943. return 1;
  944. }
  945. catch(Exception e)
  946. {
  947. return LuaDLL.toluaL_exception(L, e);
  948. }
  949. }
  950. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  951. static int LuaFramework_LuaDragExtendListener_VoidDelegate(IntPtr L)
  952. {
  953. try
  954. {
  955. int count = LuaDLL.lua_gettop(L);
  956. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  957. if (count == 1)
  958. {
  959. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(LuaFramework.LuaDragExtendListener.VoidDelegate), func);
  960. ToLua.Push(L, arg1);
  961. }
  962. else
  963. {
  964. LuaTable self = ToLua.CheckLuaTable(L, 2);
  965. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(LuaFramework.LuaDragExtendListener.VoidDelegate), func, self);
  966. ToLua.Push(L, arg1);
  967. }
  968. return 1;
  969. }
  970. catch(Exception e)
  971. {
  972. return LuaDLL.toluaL_exception(L, e);
  973. }
  974. }
  975. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  976. static int LuaFramework_LuaOverClickListener_VoidDelegate(IntPtr L)
  977. {
  978. try
  979. {
  980. int count = LuaDLL.lua_gettop(L);
  981. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  982. if (count == 1)
  983. {
  984. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(LuaFramework.LuaOverClickListener.VoidDelegate), func);
  985. ToLua.Push(L, arg1);
  986. }
  987. else
  988. {
  989. LuaTable self = ToLua.CheckLuaTable(L, 2);
  990. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(LuaFramework.LuaOverClickListener.VoidDelegate), func, self);
  991. ToLua.Push(L, arg1);
  992. }
  993. return 1;
  994. }
  995. catch(Exception e)
  996. {
  997. return LuaDLL.toluaL_exception(L, e);
  998. }
  999. }
  1000. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1001. static int Spine_Unity_UpdateBonesDelegate(IntPtr L)
  1002. {
  1003. try
  1004. {
  1005. int count = LuaDLL.lua_gettop(L);
  1006. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1007. if (count == 1)
  1008. {
  1009. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(Spine.Unity.UpdateBonesDelegate), func);
  1010. ToLua.Push(L, arg1);
  1011. }
  1012. else
  1013. {
  1014. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1015. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(Spine.Unity.UpdateBonesDelegate), func, self);
  1016. ToLua.Push(L, arg1);
  1017. }
  1018. return 1;
  1019. }
  1020. catch(Exception e)
  1021. {
  1022. return LuaDLL.toluaL_exception(L, e);
  1023. }
  1024. }
  1025. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1026. static int Spine_Unity_MeshGeneratorDelegate(IntPtr L)
  1027. {
  1028. try
  1029. {
  1030. int count = LuaDLL.lua_gettop(L);
  1031. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1032. if (count == 1)
  1033. {
  1034. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(Spine.Unity.MeshGeneratorDelegate), func);
  1035. ToLua.Push(L, arg1);
  1036. }
  1037. else
  1038. {
  1039. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1040. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(Spine.Unity.MeshGeneratorDelegate), func, self);
  1041. ToLua.Push(L, arg1);
  1042. }
  1043. return 1;
  1044. }
  1045. catch(Exception e)
  1046. {
  1047. return LuaDLL.toluaL_exception(L, e);
  1048. }
  1049. }
  1050. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1051. static int Spine_Unity_SkeletonRenderer_SkeletonRendererDelegate(IntPtr L)
  1052. {
  1053. try
  1054. {
  1055. int count = LuaDLL.lua_gettop(L);
  1056. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1057. if (count == 1)
  1058. {
  1059. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate), func);
  1060. ToLua.Push(L, arg1);
  1061. }
  1062. else
  1063. {
  1064. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1065. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate), func, self);
  1066. ToLua.Push(L, arg1);
  1067. }
  1068. return 1;
  1069. }
  1070. catch(Exception e)
  1071. {
  1072. return LuaDLL.toluaL_exception(L, e);
  1073. }
  1074. }
  1075. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1076. static int Spine_Unity_SkeletonRenderer_InstructionDelegate(IntPtr L)
  1077. {
  1078. try
  1079. {
  1080. int count = LuaDLL.lua_gettop(L);
  1081. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1082. if (count == 1)
  1083. {
  1084. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(Spine.Unity.SkeletonRenderer.InstructionDelegate), func);
  1085. ToLua.Push(L, arg1);
  1086. }
  1087. else
  1088. {
  1089. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1090. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(Spine.Unity.SkeletonRenderer.InstructionDelegate), func, self);
  1091. ToLua.Push(L, arg1);
  1092. }
  1093. return 1;
  1094. }
  1095. catch(Exception e)
  1096. {
  1097. return LuaDLL.toluaL_exception(L, e);
  1098. }
  1099. }
  1100. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1101. static int System_Action(IntPtr L)
  1102. {
  1103. try
  1104. {
  1105. int count = LuaDLL.lua_gettop(L);
  1106. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1107. if (count == 1)
  1108. {
  1109. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(System.Action), func);
  1110. ToLua.Push(L, arg1);
  1111. }
  1112. else
  1113. {
  1114. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1115. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(System.Action), func, self);
  1116. ToLua.Push(L, arg1);
  1117. }
  1118. return 1;
  1119. }
  1120. catch(Exception e)
  1121. {
  1122. return LuaDLL.toluaL_exception(L, e);
  1123. }
  1124. }
  1125. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1126. static int System_Action_bool(IntPtr L)
  1127. {
  1128. try
  1129. {
  1130. int count = LuaDLL.lua_gettop(L);
  1131. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1132. if (count == 1)
  1133. {
  1134. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(System.Action<bool>), func);
  1135. ToLua.Push(L, arg1);
  1136. }
  1137. else
  1138. {
  1139. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1140. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(System.Action<bool>), func, self);
  1141. ToLua.Push(L, arg1);
  1142. }
  1143. return 1;
  1144. }
  1145. catch(Exception e)
  1146. {
  1147. return LuaDLL.toluaL_exception(L, e);
  1148. }
  1149. }
  1150. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1151. static int System_Func_bool(IntPtr L)
  1152. {
  1153. try
  1154. {
  1155. int count = LuaDLL.lua_gettop(L);
  1156. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1157. if (count == 1)
  1158. {
  1159. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(System.Func<bool>), func);
  1160. ToLua.Push(L, arg1);
  1161. }
  1162. else
  1163. {
  1164. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1165. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(System.Func<bool>), func, self);
  1166. ToLua.Push(L, arg1);
  1167. }
  1168. return 1;
  1169. }
  1170. catch(Exception e)
  1171. {
  1172. return LuaDLL.toluaL_exception(L, e);
  1173. }
  1174. }
  1175. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1176. static int System_Action_UnityEngine_AsyncOperation(IntPtr L)
  1177. {
  1178. try
  1179. {
  1180. int count = LuaDLL.lua_gettop(L);
  1181. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1182. if (count == 1)
  1183. {
  1184. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(System.Action<UnityEngine.AsyncOperation>), func);
  1185. ToLua.Push(L, arg1);
  1186. }
  1187. else
  1188. {
  1189. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1190. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(System.Action<UnityEngine.AsyncOperation>), func, self);
  1191. ToLua.Push(L, arg1);
  1192. }
  1193. return 1;
  1194. }
  1195. catch(Exception e)
  1196. {
  1197. return LuaDLL.toluaL_exception(L, e);
  1198. }
  1199. }
  1200. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1201. static int System_Action_UnityEngine_Font(IntPtr L)
  1202. {
  1203. try
  1204. {
  1205. int count = LuaDLL.lua_gettop(L);
  1206. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1207. if (count == 1)
  1208. {
  1209. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(System.Action<UnityEngine.Font>), func);
  1210. ToLua.Push(L, arg1);
  1211. }
  1212. else
  1213. {
  1214. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1215. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(System.Action<UnityEngine.Font>), func, self);
  1216. ToLua.Push(L, arg1);
  1217. }
  1218. return 1;
  1219. }
  1220. catch(Exception e)
  1221. {
  1222. return LuaDLL.toluaL_exception(L, e);
  1223. }
  1224. }
  1225. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1226. static int System_Action_UnityEngine_Objects(IntPtr L)
  1227. {
  1228. try
  1229. {
  1230. int count = LuaDLL.lua_gettop(L);
  1231. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1232. if (count == 1)
  1233. {
  1234. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(System.Action<UnityEngine.Object[]>), func);
  1235. ToLua.Push(L, arg1);
  1236. }
  1237. else
  1238. {
  1239. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1240. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(System.Action<UnityEngine.Object[]>), func, self);
  1241. ToLua.Push(L, arg1);
  1242. }
  1243. return 1;
  1244. }
  1245. catch(Exception e)
  1246. {
  1247. return LuaDLL.toluaL_exception(L, e);
  1248. }
  1249. }
  1250. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1251. static int System_Action_bool_strings(IntPtr L)
  1252. {
  1253. try
  1254. {
  1255. int count = LuaDLL.lua_gettop(L);
  1256. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1257. if (count == 1)
  1258. {
  1259. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(System.Action<bool,string[]>), func);
  1260. ToLua.Push(L, arg1);
  1261. }
  1262. else
  1263. {
  1264. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1265. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(System.Action<bool,string[]>), func, self);
  1266. ToLua.Push(L, arg1);
  1267. }
  1268. return 1;
  1269. }
  1270. catch(Exception e)
  1271. {
  1272. return LuaDLL.toluaL_exception(L, e);
  1273. }
  1274. }
  1275. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1276. static int System_Action_string(IntPtr L)
  1277. {
  1278. try
  1279. {
  1280. int count = LuaDLL.lua_gettop(L);
  1281. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1282. if (count == 1)
  1283. {
  1284. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(System.Action<string>), func);
  1285. ToLua.Push(L, arg1);
  1286. }
  1287. else
  1288. {
  1289. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1290. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(System.Action<string>), func, self);
  1291. ToLua.Push(L, arg1);
  1292. }
  1293. return 1;
  1294. }
  1295. catch(Exception e)
  1296. {
  1297. return LuaDLL.toluaL_exception(L, e);
  1298. }
  1299. }
  1300. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1301. static int System_Action_UnityEngine_Object(IntPtr L)
  1302. {
  1303. try
  1304. {
  1305. int count = LuaDLL.lua_gettop(L);
  1306. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1307. if (count == 1)
  1308. {
  1309. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(System.Action<UnityEngine.Object>), func);
  1310. ToLua.Push(L, arg1);
  1311. }
  1312. else
  1313. {
  1314. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1315. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(System.Action<UnityEngine.Object>), func, self);
  1316. ToLua.Push(L, arg1);
  1317. }
  1318. return 1;
  1319. }
  1320. catch(Exception e)
  1321. {
  1322. return LuaDLL.toluaL_exception(L, e);
  1323. }
  1324. }
  1325. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1326. static int System_Action_string_UnityEngine_LogType(IntPtr L)
  1327. {
  1328. try
  1329. {
  1330. int count = LuaDLL.lua_gettop(L);
  1331. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1332. if (count == 1)
  1333. {
  1334. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(System.Action<string,UnityEngine.LogType>), func);
  1335. ToLua.Push(L, arg1);
  1336. }
  1337. else
  1338. {
  1339. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1340. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(System.Action<string,UnityEngine.LogType>), func, self);
  1341. ToLua.Push(L, arg1);
  1342. }
  1343. return 1;
  1344. }
  1345. catch(Exception e)
  1346. {
  1347. return LuaDLL.toluaL_exception(L, e);
  1348. }
  1349. }
  1350. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1351. static int System_Action_LuaFramework_HTTPResponse(IntPtr L)
  1352. {
  1353. try
  1354. {
  1355. int count = LuaDLL.lua_gettop(L);
  1356. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1357. if (count == 1)
  1358. {
  1359. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(System.Action<LuaFramework.HTTPResponse>), func);
  1360. ToLua.Push(L, arg1);
  1361. }
  1362. else
  1363. {
  1364. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1365. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(System.Action<LuaFramework.HTTPResponse>), func, self);
  1366. ToLua.Push(L, arg1);
  1367. }
  1368. return 1;
  1369. }
  1370. catch(Exception e)
  1371. {
  1372. return LuaDLL.toluaL_exception(L, e);
  1373. }
  1374. }
  1375. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1376. static int TMPro_TMP_InputField_OnValidateInput(IntPtr L)
  1377. {
  1378. try
  1379. {
  1380. int count = LuaDLL.lua_gettop(L);
  1381. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1382. if (count == 1)
  1383. {
  1384. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(TMPro.TMP_InputField.OnValidateInput), func);
  1385. ToLua.Push(L, arg1);
  1386. }
  1387. else
  1388. {
  1389. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1390. Delegate arg1 = DelegateFactory.CreateDelegate(typeof(TMPro.TMP_InputField.OnValidateInput), func, self);
  1391. ToLua.Push(L, arg1);
  1392. }
  1393. return 1;
  1394. }
  1395. catch(Exception e)
  1396. {
  1397. return LuaDLL.toluaL_exception(L, e);
  1398. }
  1399. }
  1400. }