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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class UnityEngine_AnimationWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginClass(typeof(UnityEngine.Animation), typeof(UnityEngine.Behaviour));
  9. L.RegFunction("Stop", Stop);
  10. L.RegFunction("Rewind", Rewind);
  11. L.RegFunction("Sample", Sample);
  12. L.RegFunction("IsPlaying", IsPlaying);
  13. L.RegFunction("get_Item", get_Item);
  14. L.RegFunction("Play", Play);
  15. L.RegFunction("CrossFade", CrossFade);
  16. L.RegFunction("Blend", Blend);
  17. L.RegFunction("CrossFadeQueued", CrossFadeQueued);
  18. L.RegFunction("PlayQueued", PlayQueued);
  19. L.RegFunction("AddClip", AddClip);
  20. L.RegFunction("RemoveClip", RemoveClip);
  21. L.RegFunction("GetClipCount", GetClipCount);
  22. L.RegFunction("SyncLayer", SyncLayer);
  23. L.RegFunction("GetEnumerator", GetEnumerator);
  24. L.RegFunction("GetClip", GetClip);
  25. L.RegFunction("New", _CreateUnityEngine_Animation);
  26. L.RegVar("this", _this, null);
  27. L.RegFunction("__eq", op_Equality);
  28. L.RegFunction("__tostring", ToLua.op_ToString);
  29. L.RegVar("clip", get_clip, set_clip);
  30. L.RegVar("playAutomatically", get_playAutomatically, set_playAutomatically);
  31. L.RegVar("wrapMode", get_wrapMode, set_wrapMode);
  32. L.RegVar("isPlaying", get_isPlaying, null);
  33. L.RegVar("animatePhysics", get_animatePhysics, set_animatePhysics);
  34. L.RegVar("cullingType", get_cullingType, set_cullingType);
  35. L.RegVar("localBounds", get_localBounds, set_localBounds);
  36. L.EndClass();
  37. }
  38. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  39. static int _CreateUnityEngine_Animation(IntPtr L)
  40. {
  41. try
  42. {
  43. int count = LuaDLL.lua_gettop(L);
  44. if (count == 0)
  45. {
  46. UnityEngine.Animation obj = new UnityEngine.Animation();
  47. ToLua.Push(L, obj);
  48. return 1;
  49. }
  50. else
  51. {
  52. return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Animation.New");
  53. }
  54. }
  55. catch(Exception e)
  56. {
  57. return LuaDLL.toluaL_exception(L, e);
  58. }
  59. }
  60. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  61. static int _get_this(IntPtr L)
  62. {
  63. try
  64. {
  65. ToLua.CheckArgsCount(L, 2);
  66. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
  67. string arg0 = ToLua.CheckString(L, 2);
  68. UnityEngine.AnimationState o = obj[arg0];
  69. ToLua.Push(L, o);
  70. return 1;
  71. }
  72. catch(Exception e)
  73. {
  74. return LuaDLL.toluaL_exception(L, e);
  75. }
  76. }
  77. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  78. static int _this(IntPtr L)
  79. {
  80. try
  81. {
  82. LuaDLL.lua_pushvalue(L, 1);
  83. LuaDLL.tolua_bindthis(L, _get_this, null);
  84. return 1;
  85. }
  86. catch(Exception e)
  87. {
  88. return LuaDLL.toluaL_exception(L, e);
  89. }
  90. }
  91. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  92. static int Stop(IntPtr L)
  93. {
  94. try
  95. {
  96. int count = LuaDLL.lua_gettop(L);
  97. if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation)))
  98. {
  99. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
  100. obj.Stop();
  101. return 0;
  102. }
  103. else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string)))
  104. {
  105. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
  106. string arg0 = ToLua.ToString(L, 2);
  107. obj.Stop(arg0);
  108. return 0;
  109. }
  110. else
  111. {
  112. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.Stop");
  113. }
  114. }
  115. catch(Exception e)
  116. {
  117. return LuaDLL.toluaL_exception(L, e);
  118. }
  119. }
  120. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  121. static int Rewind(IntPtr L)
  122. {
  123. try
  124. {
  125. int count = LuaDLL.lua_gettop(L);
  126. if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation)))
  127. {
  128. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
  129. obj.Rewind();
  130. return 0;
  131. }
  132. else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string)))
  133. {
  134. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
  135. string arg0 = ToLua.ToString(L, 2);
  136. obj.Rewind(arg0);
  137. return 0;
  138. }
  139. else
  140. {
  141. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.Rewind");
  142. }
  143. }
  144. catch(Exception e)
  145. {
  146. return LuaDLL.toluaL_exception(L, e);
  147. }
  148. }
  149. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  150. static int Sample(IntPtr L)
  151. {
  152. try
  153. {
  154. ToLua.CheckArgsCount(L, 1);
  155. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
  156. obj.Sample();
  157. return 0;
  158. }
  159. catch(Exception e)
  160. {
  161. return LuaDLL.toluaL_exception(L, e);
  162. }
  163. }
  164. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  165. static int IsPlaying(IntPtr L)
  166. {
  167. try
  168. {
  169. ToLua.CheckArgsCount(L, 2);
  170. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
  171. string arg0 = ToLua.CheckString(L, 2);
  172. bool o = obj.IsPlaying(arg0);
  173. LuaDLL.lua_pushboolean(L, o);
  174. return 1;
  175. }
  176. catch(Exception e)
  177. {
  178. return LuaDLL.toluaL_exception(L, e);
  179. }
  180. }
  181. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  182. static int get_Item(IntPtr L)
  183. {
  184. try
  185. {
  186. ToLua.CheckArgsCount(L, 2);
  187. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
  188. string arg0 = ToLua.CheckString(L, 2);
  189. UnityEngine.AnimationState o = obj[arg0];
  190. ToLua.Push(L, o);
  191. return 1;
  192. }
  193. catch(Exception e)
  194. {
  195. return LuaDLL.toluaL_exception(L, e);
  196. }
  197. }
  198. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  199. static int Play(IntPtr L)
  200. {
  201. try
  202. {
  203. int count = LuaDLL.lua_gettop(L);
  204. if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation)))
  205. {
  206. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
  207. bool o = obj.Play();
  208. LuaDLL.lua_pushboolean(L, o);
  209. return 1;
  210. }
  211. else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(UnityEngine.PlayMode)))
  212. {
  213. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
  214. UnityEngine.PlayMode arg0 = (UnityEngine.PlayMode)ToLua.ToObject(L, 2);
  215. bool o = obj.Play(arg0);
  216. LuaDLL.lua_pushboolean(L, o);
  217. return 1;
  218. }
  219. else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string)))
  220. {
  221. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
  222. string arg0 = ToLua.ToString(L, 2);
  223. bool o = obj.Play(arg0);
  224. LuaDLL.lua_pushboolean(L, o);
  225. return 1;
  226. }
  227. else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string), typeof(UnityEngine.PlayMode)))
  228. {
  229. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
  230. string arg0 = ToLua.ToString(L, 2);
  231. UnityEngine.PlayMode arg1 = (UnityEngine.PlayMode)ToLua.ToObject(L, 3);
  232. bool o = obj.Play(arg0, arg1);
  233. LuaDLL.lua_pushboolean(L, o);
  234. return 1;
  235. }
  236. else
  237. {
  238. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.Play");
  239. }
  240. }
  241. catch(Exception e)
  242. {
  243. return LuaDLL.toluaL_exception(L, e);
  244. }
  245. }
  246. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  247. static int CrossFade(IntPtr L)
  248. {
  249. try
  250. {
  251. int count = LuaDLL.lua_gettop(L);
  252. if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string)))
  253. {
  254. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
  255. string arg0 = ToLua.ToString(L, 2);
  256. obj.CrossFade(arg0);
  257. return 0;
  258. }
  259. else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string), typeof(float)))
  260. {
  261. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
  262. string arg0 = ToLua.ToString(L, 2);
  263. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  264. obj.CrossFade(arg0, arg1);
  265. return 0;
  266. }
  267. else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string), typeof(float), typeof(UnityEngine.PlayMode)))
  268. {
  269. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
  270. string arg0 = ToLua.ToString(L, 2);
  271. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  272. UnityEngine.PlayMode arg2 = (UnityEngine.PlayMode)ToLua.ToObject(L, 4);
  273. obj.CrossFade(arg0, arg1, arg2);
  274. return 0;
  275. }
  276. else
  277. {
  278. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.CrossFade");
  279. }
  280. }
  281. catch(Exception e)
  282. {
  283. return LuaDLL.toluaL_exception(L, e);
  284. }
  285. }
  286. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  287. static int Blend(IntPtr L)
  288. {
  289. try
  290. {
  291. int count = LuaDLL.lua_gettop(L);
  292. if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string)))
  293. {
  294. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
  295. string arg0 = ToLua.ToString(L, 2);
  296. obj.Blend(arg0);
  297. return 0;
  298. }
  299. else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string), typeof(float)))
  300. {
  301. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
  302. string arg0 = ToLua.ToString(L, 2);
  303. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  304. obj.Blend(arg0, arg1);
  305. return 0;
  306. }
  307. else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string), typeof(float), typeof(float)))
  308. {
  309. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
  310. string arg0 = ToLua.ToString(L, 2);
  311. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  312. float arg2 = (float)LuaDLL.lua_tonumber(L, 4);
  313. obj.Blend(arg0, arg1, arg2);
  314. return 0;
  315. }
  316. else
  317. {
  318. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.Blend");
  319. }
  320. }
  321. catch(Exception e)
  322. {
  323. return LuaDLL.toluaL_exception(L, e);
  324. }
  325. }
  326. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  327. static int CrossFadeQueued(IntPtr L)
  328. {
  329. try
  330. {
  331. int count = LuaDLL.lua_gettop(L);
  332. if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string)))
  333. {
  334. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
  335. string arg0 = ToLua.ToString(L, 2);
  336. UnityEngine.AnimationState o = obj.CrossFadeQueued(arg0);
  337. ToLua.Push(L, o);
  338. return 1;
  339. }
  340. else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string), typeof(float)))
  341. {
  342. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
  343. string arg0 = ToLua.ToString(L, 2);
  344. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  345. UnityEngine.AnimationState o = obj.CrossFadeQueued(arg0, arg1);
  346. ToLua.Push(L, o);
  347. return 1;
  348. }
  349. else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string), typeof(float), typeof(UnityEngine.QueueMode)))
  350. {
  351. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
  352. string arg0 = ToLua.ToString(L, 2);
  353. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  354. UnityEngine.QueueMode arg2 = (UnityEngine.QueueMode)ToLua.ToObject(L, 4);
  355. UnityEngine.AnimationState o = obj.CrossFadeQueued(arg0, arg1, arg2);
  356. ToLua.Push(L, o);
  357. return 1;
  358. }
  359. else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string), typeof(float), typeof(UnityEngine.QueueMode), typeof(UnityEngine.PlayMode)))
  360. {
  361. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
  362. string arg0 = ToLua.ToString(L, 2);
  363. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  364. UnityEngine.QueueMode arg2 = (UnityEngine.QueueMode)ToLua.ToObject(L, 4);
  365. UnityEngine.PlayMode arg3 = (UnityEngine.PlayMode)ToLua.ToObject(L, 5);
  366. UnityEngine.AnimationState o = obj.CrossFadeQueued(arg0, arg1, arg2, arg3);
  367. ToLua.Push(L, o);
  368. return 1;
  369. }
  370. else
  371. {
  372. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.CrossFadeQueued");
  373. }
  374. }
  375. catch(Exception e)
  376. {
  377. return LuaDLL.toluaL_exception(L, e);
  378. }
  379. }
  380. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  381. static int PlayQueued(IntPtr L)
  382. {
  383. try
  384. {
  385. int count = LuaDLL.lua_gettop(L);
  386. if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string)))
  387. {
  388. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
  389. string arg0 = ToLua.ToString(L, 2);
  390. UnityEngine.AnimationState o = obj.PlayQueued(arg0);
  391. ToLua.Push(L, o);
  392. return 1;
  393. }
  394. else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string), typeof(UnityEngine.QueueMode)))
  395. {
  396. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
  397. string arg0 = ToLua.ToString(L, 2);
  398. UnityEngine.QueueMode arg1 = (UnityEngine.QueueMode)ToLua.ToObject(L, 3);
  399. UnityEngine.AnimationState o = obj.PlayQueued(arg0, arg1);
  400. ToLua.Push(L, o);
  401. return 1;
  402. }
  403. else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string), typeof(UnityEngine.QueueMode), typeof(UnityEngine.PlayMode)))
  404. {
  405. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
  406. string arg0 = ToLua.ToString(L, 2);
  407. UnityEngine.QueueMode arg1 = (UnityEngine.QueueMode)ToLua.ToObject(L, 3);
  408. UnityEngine.PlayMode arg2 = (UnityEngine.PlayMode)ToLua.ToObject(L, 4);
  409. UnityEngine.AnimationState o = obj.PlayQueued(arg0, arg1, arg2);
  410. ToLua.Push(L, o);
  411. return 1;
  412. }
  413. else
  414. {
  415. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.PlayQueued");
  416. }
  417. }
  418. catch(Exception e)
  419. {
  420. return LuaDLL.toluaL_exception(L, e);
  421. }
  422. }
  423. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  424. static int AddClip(IntPtr L)
  425. {
  426. try
  427. {
  428. int count = LuaDLL.lua_gettop(L);
  429. if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(UnityEngine.AnimationClip), typeof(string)))
  430. {
  431. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
  432. UnityEngine.AnimationClip arg0 = (UnityEngine.AnimationClip)ToLua.ToObject(L, 2);
  433. string arg1 = ToLua.ToString(L, 3);
  434. obj.AddClip(arg0, arg1);
  435. return 0;
  436. }
  437. else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(UnityEngine.AnimationClip), typeof(string), typeof(int), typeof(int)))
  438. {
  439. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
  440. UnityEngine.AnimationClip arg0 = (UnityEngine.AnimationClip)ToLua.ToObject(L, 2);
  441. string arg1 = ToLua.ToString(L, 3);
  442. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  443. int arg3 = (int)LuaDLL.lua_tonumber(L, 5);
  444. obj.AddClip(arg0, arg1, arg2, arg3);
  445. return 0;
  446. }
  447. else if (count == 6 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(UnityEngine.AnimationClip), typeof(string), typeof(int), typeof(int), typeof(bool)))
  448. {
  449. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
  450. UnityEngine.AnimationClip arg0 = (UnityEngine.AnimationClip)ToLua.ToObject(L, 2);
  451. string arg1 = ToLua.ToString(L, 3);
  452. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  453. int arg3 = (int)LuaDLL.lua_tonumber(L, 5);
  454. bool arg4 = LuaDLL.lua_toboolean(L, 6);
  455. obj.AddClip(arg0, arg1, arg2, arg3, arg4);
  456. return 0;
  457. }
  458. else
  459. {
  460. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.AddClip");
  461. }
  462. }
  463. catch(Exception e)
  464. {
  465. return LuaDLL.toluaL_exception(L, e);
  466. }
  467. }
  468. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  469. static int RemoveClip(IntPtr L)
  470. {
  471. try
  472. {
  473. int count = LuaDLL.lua_gettop(L);
  474. if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(UnityEngine.AnimationClip)))
  475. {
  476. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
  477. UnityEngine.AnimationClip arg0 = (UnityEngine.AnimationClip)ToLua.ToObject(L, 2);
  478. obj.RemoveClip(arg0);
  479. return 0;
  480. }
  481. else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string)))
  482. {
  483. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1);
  484. string arg0 = ToLua.ToString(L, 2);
  485. obj.RemoveClip(arg0);
  486. return 0;
  487. }
  488. else
  489. {
  490. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.RemoveClip");
  491. }
  492. }
  493. catch(Exception e)
  494. {
  495. return LuaDLL.toluaL_exception(L, e);
  496. }
  497. }
  498. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  499. static int GetClipCount(IntPtr L)
  500. {
  501. try
  502. {
  503. ToLua.CheckArgsCount(L, 1);
  504. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
  505. int o = obj.GetClipCount();
  506. LuaDLL.lua_pushinteger(L, o);
  507. return 1;
  508. }
  509. catch(Exception e)
  510. {
  511. return LuaDLL.toluaL_exception(L, e);
  512. }
  513. }
  514. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  515. static int SyncLayer(IntPtr L)
  516. {
  517. try
  518. {
  519. ToLua.CheckArgsCount(L, 2);
  520. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
  521. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  522. obj.SyncLayer(arg0);
  523. return 0;
  524. }
  525. catch(Exception e)
  526. {
  527. return LuaDLL.toluaL_exception(L, e);
  528. }
  529. }
  530. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  531. static int GetEnumerator(IntPtr L)
  532. {
  533. try
  534. {
  535. ToLua.CheckArgsCount(L, 1);
  536. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
  537. System.Collections.IEnumerator o = obj.GetEnumerator();
  538. ToLua.Push(L, o);
  539. return 1;
  540. }
  541. catch(Exception e)
  542. {
  543. return LuaDLL.toluaL_exception(L, e);
  544. }
  545. }
  546. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  547. static int GetClip(IntPtr L)
  548. {
  549. try
  550. {
  551. ToLua.CheckArgsCount(L, 2);
  552. UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation));
  553. string arg0 = ToLua.CheckString(L, 2);
  554. UnityEngine.AnimationClip o = obj.GetClip(arg0);
  555. ToLua.Push(L, o);
  556. return 1;
  557. }
  558. catch(Exception e)
  559. {
  560. return LuaDLL.toluaL_exception(L, e);
  561. }
  562. }
  563. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  564. static int op_Equality(IntPtr L)
  565. {
  566. try
  567. {
  568. ToLua.CheckArgsCount(L, 2);
  569. UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
  570. UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
  571. bool o = arg0 == arg1;
  572. LuaDLL.lua_pushboolean(L, o);
  573. return 1;
  574. }
  575. catch(Exception e)
  576. {
  577. return LuaDLL.toluaL_exception(L, e);
  578. }
  579. }
  580. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  581. static int get_clip(IntPtr L)
  582. {
  583. object o = null;
  584. try
  585. {
  586. o = ToLua.ToObject(L, 1);
  587. UnityEngine.Animation obj = (UnityEngine.Animation)o;
  588. UnityEngine.AnimationClip ret = obj.clip;
  589. ToLua.Push(L, ret);
  590. return 1;
  591. }
  592. catch(Exception e)
  593. {
  594. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index clip on a nil value" : e.Message);
  595. }
  596. }
  597. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  598. static int get_playAutomatically(IntPtr L)
  599. {
  600. object o = null;
  601. try
  602. {
  603. o = ToLua.ToObject(L, 1);
  604. UnityEngine.Animation obj = (UnityEngine.Animation)o;
  605. bool ret = obj.playAutomatically;
  606. LuaDLL.lua_pushboolean(L, ret);
  607. return 1;
  608. }
  609. catch(Exception e)
  610. {
  611. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index playAutomatically on a nil value" : e.Message);
  612. }
  613. }
  614. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  615. static int get_wrapMode(IntPtr L)
  616. {
  617. object o = null;
  618. try
  619. {
  620. o = ToLua.ToObject(L, 1);
  621. UnityEngine.Animation obj = (UnityEngine.Animation)o;
  622. UnityEngine.WrapMode ret = obj.wrapMode;
  623. ToLua.Push(L, ret);
  624. return 1;
  625. }
  626. catch(Exception e)
  627. {
  628. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index wrapMode on a nil value" : e.Message);
  629. }
  630. }
  631. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  632. static int get_isPlaying(IntPtr L)
  633. {
  634. object o = null;
  635. try
  636. {
  637. o = ToLua.ToObject(L, 1);
  638. UnityEngine.Animation obj = (UnityEngine.Animation)o;
  639. bool ret = obj.isPlaying;
  640. LuaDLL.lua_pushboolean(L, ret);
  641. return 1;
  642. }
  643. catch(Exception e)
  644. {
  645. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index isPlaying on a nil value" : e.Message);
  646. }
  647. }
  648. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  649. static int get_animatePhysics(IntPtr L)
  650. {
  651. object o = null;
  652. try
  653. {
  654. o = ToLua.ToObject(L, 1);
  655. UnityEngine.Animation obj = (UnityEngine.Animation)o;
  656. bool ret = obj.animatePhysics;
  657. LuaDLL.lua_pushboolean(L, ret);
  658. return 1;
  659. }
  660. catch(Exception e)
  661. {
  662. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index animatePhysics on a nil value" : e.Message);
  663. }
  664. }
  665. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  666. static int get_cullingType(IntPtr L)
  667. {
  668. object o = null;
  669. try
  670. {
  671. o = ToLua.ToObject(L, 1);
  672. UnityEngine.Animation obj = (UnityEngine.Animation)o;
  673. UnityEngine.AnimationCullingType ret = obj.cullingType;
  674. ToLua.Push(L, ret);
  675. return 1;
  676. }
  677. catch(Exception e)
  678. {
  679. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index cullingType on a nil value" : e.Message);
  680. }
  681. }
  682. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  683. static int get_localBounds(IntPtr L)
  684. {
  685. object o = null;
  686. try
  687. {
  688. o = ToLua.ToObject(L, 1);
  689. UnityEngine.Animation obj = (UnityEngine.Animation)o;
  690. UnityEngine.Bounds ret = obj.localBounds;
  691. ToLua.Push(L, ret);
  692. return 1;
  693. }
  694. catch(Exception e)
  695. {
  696. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index localBounds on a nil value" : e.Message);
  697. }
  698. }
  699. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  700. static int set_clip(IntPtr L)
  701. {
  702. object o = null;
  703. try
  704. {
  705. o = ToLua.ToObject(L, 1);
  706. UnityEngine.Animation obj = (UnityEngine.Animation)o;
  707. UnityEngine.AnimationClip arg0 = (UnityEngine.AnimationClip)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.AnimationClip));
  708. obj.clip = arg0;
  709. return 0;
  710. }
  711. catch(Exception e)
  712. {
  713. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index clip on a nil value" : e.Message);
  714. }
  715. }
  716. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  717. static int set_playAutomatically(IntPtr L)
  718. {
  719. object o = null;
  720. try
  721. {
  722. o = ToLua.ToObject(L, 1);
  723. UnityEngine.Animation obj = (UnityEngine.Animation)o;
  724. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  725. obj.playAutomatically = arg0;
  726. return 0;
  727. }
  728. catch(Exception e)
  729. {
  730. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index playAutomatically on a nil value" : e.Message);
  731. }
  732. }
  733. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  734. static int set_wrapMode(IntPtr L)
  735. {
  736. object o = null;
  737. try
  738. {
  739. o = ToLua.ToObject(L, 1);
  740. UnityEngine.Animation obj = (UnityEngine.Animation)o;
  741. UnityEngine.WrapMode arg0 = (UnityEngine.WrapMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.WrapMode));
  742. obj.wrapMode = arg0;
  743. return 0;
  744. }
  745. catch(Exception e)
  746. {
  747. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index wrapMode on a nil value" : e.Message);
  748. }
  749. }
  750. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  751. static int set_animatePhysics(IntPtr L)
  752. {
  753. object o = null;
  754. try
  755. {
  756. o = ToLua.ToObject(L, 1);
  757. UnityEngine.Animation obj = (UnityEngine.Animation)o;
  758. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  759. obj.animatePhysics = arg0;
  760. return 0;
  761. }
  762. catch(Exception e)
  763. {
  764. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index animatePhysics on a nil value" : e.Message);
  765. }
  766. }
  767. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  768. static int set_cullingType(IntPtr L)
  769. {
  770. object o = null;
  771. try
  772. {
  773. o = ToLua.ToObject(L, 1);
  774. UnityEngine.Animation obj = (UnityEngine.Animation)o;
  775. UnityEngine.AnimationCullingType arg0 = (UnityEngine.AnimationCullingType)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnimationCullingType));
  776. obj.cullingType = arg0;
  777. return 0;
  778. }
  779. catch(Exception e)
  780. {
  781. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index cullingType on a nil value" : e.Message);
  782. }
  783. }
  784. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  785. static int set_localBounds(IntPtr L)
  786. {
  787. object o = null;
  788. try
  789. {
  790. o = ToLua.ToObject(L, 1);
  791. UnityEngine.Animation obj = (UnityEngine.Animation)o;
  792. UnityEngine.Bounds arg0 = ToLua.ToBounds(L, 2);
  793. obj.localBounds = arg0;
  794. return 0;
  795. }
  796. catch(Exception e)
  797. {
  798. return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index localBounds on a nil value" : e.Message);
  799. }
  800. }
  801. }