|
|
- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
-
- public class UnityEngine_AssetBundleWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginClass(typeof(UnityEngine.AssetBundle), typeof(UnityEngine.Object));
- L.RegFunction("UnloadAllAssetBundles", UnloadAllAssetBundles);
- L.RegFunction("GetAllLoadedAssetBundles", GetAllLoadedAssetBundles);
- L.RegFunction("LoadFromFileAsync", LoadFromFileAsync);
- L.RegFunction("LoadFromFile", LoadFromFile);
- L.RegFunction("LoadFromMemoryAsync", LoadFromMemoryAsync);
- L.RegFunction("LoadFromMemory", LoadFromMemory);
- L.RegFunction("LoadFromStreamAsync", LoadFromStreamAsync);
- L.RegFunction("LoadFromStream", LoadFromStream);
- L.RegFunction("Contains", Contains);
- L.RegFunction("LoadAsset", LoadAsset);
- L.RegFunction("LoadAssetAsync", LoadAssetAsync);
- L.RegFunction("LoadAssetWithSubAssets", LoadAssetWithSubAssets);
- L.RegFunction("LoadAssetWithSubAssetsAsync", LoadAssetWithSubAssetsAsync);
- L.RegFunction("LoadAllAssets", LoadAllAssets);
- L.RegFunction("LoadAllAssetsAsync", LoadAllAssetsAsync);
- L.RegFunction("Unload", Unload);
- L.RegFunction("GetAllAssetNames", GetAllAssetNames);
- L.RegFunction("GetAllScenePaths", GetAllScenePaths);
- L.RegFunction("RecompressAssetBundleAsync", RecompressAssetBundleAsync);
- L.RegFunction("__eq", op_Equality);
- L.RegFunction("__tostring", ToLua.op_ToString);
- L.RegVar("isStreamedSceneAssetBundle", get_isStreamedSceneAssetBundle, null);
- L.EndClass();
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int UnloadAllAssetBundles(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- bool arg0 = LuaDLL.luaL_checkboolean(L, 1);
- UnityEngine.AssetBundle.UnloadAllAssetBundles(arg0);
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetAllLoadedAssetBundles(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 0);
- System.Collections.Generic.IEnumerable<UnityEngine.AssetBundle> o = UnityEngine.AssetBundle.GetAllLoadedAssetBundles();
- ToLua.PushObject(L, o);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadFromFileAsync(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
-
- if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(string)))
- {
- string arg0 = ToLua.ToString(L, 1);
- UnityEngine.AssetBundleCreateRequest o = UnityEngine.AssetBundle.LoadFromFileAsync(arg0);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(uint)))
- {
- string arg0 = ToLua.ToString(L, 1);
- uint arg1 = (uint)LuaDLL.lua_tonumber(L, 2);
- UnityEngine.AssetBundleCreateRequest o = UnityEngine.AssetBundle.LoadFromFileAsync(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(uint), typeof(ulong)))
- {
- string arg0 = ToLua.ToString(L, 1);
- uint arg1 = (uint)LuaDLL.lua_tonumber(L, 2);
- ulong arg2 = LuaDLL.tolua_touint64(L, 3);
- UnityEngine.AssetBundleCreateRequest o = UnityEngine.AssetBundle.LoadFromFileAsync(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadFromFileAsync");
- }
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadFromFile(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
-
- if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(string)))
- {
- string arg0 = ToLua.ToString(L, 1);
- UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromFile(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(uint)))
- {
- string arg0 = ToLua.ToString(L, 1);
- uint arg1 = (uint)LuaDLL.lua_tonumber(L, 2);
- UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromFile(arg0, arg1);
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(uint), typeof(ulong)))
- {
- string arg0 = ToLua.ToString(L, 1);
- uint arg1 = (uint)LuaDLL.lua_tonumber(L, 2);
- ulong arg2 = LuaDLL.tolua_touint64(L, 3);
- UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromFile(arg0, arg1, arg2);
- ToLua.Push(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadFromFile");
- }
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadFromMemoryAsync(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
-
- if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(byte[])))
- {
- byte[] arg0 = ToLua.CheckByteBuffer(L, 1);
- UnityEngine.AssetBundleCreateRequest o = UnityEngine.AssetBundle.LoadFromMemoryAsync(arg0);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(byte[]), typeof(uint)))
- {
- byte[] arg0 = ToLua.CheckByteBuffer(L, 1);
- uint arg1 = (uint)LuaDLL.lua_tonumber(L, 2);
- UnityEngine.AssetBundleCreateRequest o = UnityEngine.AssetBundle.LoadFromMemoryAsync(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadFromMemoryAsync");
- }
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadFromMemory(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
-
- if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(byte[])))
- {
- byte[] arg0 = ToLua.CheckByteBuffer(L, 1);
- UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromMemory(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(byte[]), typeof(uint)))
- {
- byte[] arg0 = ToLua.CheckByteBuffer(L, 1);
- uint arg1 = (uint)LuaDLL.lua_tonumber(L, 2);
- UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromMemory(arg0, arg1);
- ToLua.Push(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadFromMemory");
- }
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadFromStreamAsync(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
-
- if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(System.IO.Stream)))
- {
- System.IO.Stream arg0 = (System.IO.Stream)ToLua.ToObject(L, 1);
- UnityEngine.AssetBundleCreateRequest o = UnityEngine.AssetBundle.LoadFromStreamAsync(arg0);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(System.IO.Stream), typeof(uint)))
- {
- System.IO.Stream arg0 = (System.IO.Stream)ToLua.ToObject(L, 1);
- uint arg1 = (uint)LuaDLL.lua_tonumber(L, 2);
- UnityEngine.AssetBundleCreateRequest o = UnityEngine.AssetBundle.LoadFromStreamAsync(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(System.IO.Stream), typeof(uint), typeof(uint)))
- {
- System.IO.Stream arg0 = (System.IO.Stream)ToLua.ToObject(L, 1);
- uint arg1 = (uint)LuaDLL.lua_tonumber(L, 2);
- uint arg2 = (uint)LuaDLL.lua_tonumber(L, 3);
- UnityEngine.AssetBundleCreateRequest o = UnityEngine.AssetBundle.LoadFromStreamAsync(arg0, arg1, arg2);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadFromStreamAsync");
- }
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadFromStream(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
-
- if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(System.IO.Stream)))
- {
- System.IO.Stream arg0 = (System.IO.Stream)ToLua.ToObject(L, 1);
- UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromStream(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(System.IO.Stream), typeof(uint)))
- {
- System.IO.Stream arg0 = (System.IO.Stream)ToLua.ToObject(L, 1);
- uint arg1 = (uint)LuaDLL.lua_tonumber(L, 2);
- UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromStream(arg0, arg1);
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(System.IO.Stream), typeof(uint), typeof(uint)))
- {
- System.IO.Stream arg0 = (System.IO.Stream)ToLua.ToObject(L, 1);
- uint arg1 = (uint)LuaDLL.lua_tonumber(L, 2);
- uint arg2 = (uint)LuaDLL.lua_tonumber(L, 3);
- UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromStream(arg0, arg1, arg2);
- ToLua.Push(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadFromStream");
- }
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int Contains(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject(L, 1, typeof(UnityEngine.AssetBundle));
- string arg0 = ToLua.CheckString(L, 2);
- bool o = obj.Contains(arg0);
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadAsset(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
-
- if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.AssetBundle), typeof(string)))
- {
- UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- UnityEngine.Object o = obj.LoadAsset(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.AssetBundle), typeof(string), typeof(System.Type)))
- {
- UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- System.Type arg1 = (System.Type)ToLua.ToObject(L, 3);
- UnityEngine.Object o = obj.LoadAsset(arg0, arg1);
- ToLua.Push(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadAsset");
- }
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadAssetAsync(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
-
- if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.AssetBundle), typeof(string)))
- {
- UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- UnityEngine.AssetBundleRequest o = obj.LoadAssetAsync(arg0);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.AssetBundle), typeof(string), typeof(System.Type)))
- {
- UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- System.Type arg1 = (System.Type)ToLua.ToObject(L, 3);
- UnityEngine.AssetBundleRequest o = obj.LoadAssetAsync(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadAssetAsync");
- }
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadAssetWithSubAssets(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
-
- if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.AssetBundle), typeof(string)))
- {
- UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- UnityEngine.Object[] o = obj.LoadAssetWithSubAssets(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.AssetBundle), typeof(string), typeof(System.Type)))
- {
- UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- System.Type arg1 = (System.Type)ToLua.ToObject(L, 3);
- UnityEngine.Object[] o = obj.LoadAssetWithSubAssets(arg0, arg1);
- ToLua.Push(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadAssetWithSubAssets");
- }
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadAssetWithSubAssetsAsync(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
-
- if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.AssetBundle), typeof(string)))
- {
- UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- UnityEngine.AssetBundleRequest o = obj.LoadAssetWithSubAssetsAsync(arg0);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.AssetBundle), typeof(string), typeof(System.Type)))
- {
- UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1);
- string arg0 = ToLua.ToString(L, 2);
- System.Type arg1 = (System.Type)ToLua.ToObject(L, 3);
- UnityEngine.AssetBundleRequest o = obj.LoadAssetWithSubAssetsAsync(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadAssetWithSubAssetsAsync");
- }
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadAllAssets(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
-
- if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.AssetBundle)))
- {
- UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1);
- UnityEngine.Object[] o = obj.LoadAllAssets();
- ToLua.Push(L, o);
- return 1;
- }
- else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.AssetBundle), typeof(System.Type)))
- {
- UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1);
- System.Type arg0 = (System.Type)ToLua.ToObject(L, 2);
- UnityEngine.Object[] o = obj.LoadAllAssets(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadAllAssets");
- }
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadAllAssetsAsync(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
-
- if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.AssetBundle)))
- {
- UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1);
- UnityEngine.AssetBundleRequest o = obj.LoadAllAssetsAsync();
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.AssetBundle), typeof(System.Type)))
- {
- UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1);
- System.Type arg0 = (System.Type)ToLua.ToObject(L, 2);
- UnityEngine.AssetBundleRequest o = obj.LoadAllAssetsAsync(arg0);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadAllAssetsAsync");
- }
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int Unload(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject(L, 1, typeof(UnityEngine.AssetBundle));
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- obj.Unload(arg0);
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetAllAssetNames(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject(L, 1, typeof(UnityEngine.AssetBundle));
- string[] o = obj.GetAllAssetNames();
- ToLua.Push(L, o);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetAllScenePaths(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject(L, 1, typeof(UnityEngine.AssetBundle));
- string[] o = obj.GetAllScenePaths();
- ToLua.Push(L, o);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int RecompressAssetBundleAsync(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 5);
- string arg0 = ToLua.CheckString(L, 1);
- string arg1 = ToLua.CheckString(L, 2);
- UnityEngine.BuildCompression arg2 = (UnityEngine.BuildCompression)ToLua.CheckObject(L, 3, typeof(UnityEngine.BuildCompression));
- uint arg3 = (uint)LuaDLL.luaL_checknumber(L, 4);
- UnityEngine.ThreadPriority arg4 = (UnityEngine.ThreadPriority)ToLua.CheckObject(L, 5, typeof(UnityEngine.ThreadPriority));
- UnityEngine.AssetBundleRecompressOperation o = UnityEngine.AssetBundle.RecompressAssetBundleAsync(arg0, arg1, arg2, arg3, arg4);
- ToLua.PushObject(L, o);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int op_Equality(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
- UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
- bool o = arg0 == arg1;
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_isStreamedSceneAssetBundle(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)o;
- bool ret = obj.isStreamedSceneAssetBundle;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index isStreamedSceneAssetBundle on a nil value" : e.Message);
- }
- }
- }
-
|