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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class UnityEngine_CameraClearFlagsWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginEnum(typeof(UnityEngine.CameraClearFlags));
  9. L.RegVar("Skybox", get_Skybox, null);
  10. L.RegVar("Color", get_Color, null);
  11. L.RegVar("SolidColor", get_SolidColor, null);
  12. L.RegVar("Depth", get_Depth, null);
  13. L.RegVar("Nothing", get_Nothing, null);
  14. L.RegFunction("IntToEnum", IntToEnum);
  15. L.EndEnum();
  16. }
  17. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  18. static int get_Skybox(IntPtr L)
  19. {
  20. ToLua.Push(L, UnityEngine.CameraClearFlags.Skybox);
  21. return 1;
  22. }
  23. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  24. static int get_Color(IntPtr L)
  25. {
  26. ToLua.Push(L, UnityEngine.CameraClearFlags.Color);
  27. return 1;
  28. }
  29. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  30. static int get_SolidColor(IntPtr L)
  31. {
  32. ToLua.Push(L, UnityEngine.CameraClearFlags.SolidColor);
  33. return 1;
  34. }
  35. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  36. static int get_Depth(IntPtr L)
  37. {
  38. ToLua.Push(L, UnityEngine.CameraClearFlags.Depth);
  39. return 1;
  40. }
  41. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  42. static int get_Nothing(IntPtr L)
  43. {
  44. ToLua.Push(L, UnityEngine.CameraClearFlags.Nothing);
  45. return 1;
  46. }
  47. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  48. static int IntToEnum(IntPtr L)
  49. {
  50. int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
  51. UnityEngine.CameraClearFlags o = (UnityEngine.CameraClearFlags)arg0;
  52. ToLua.Push(L, o);
  53. return 1;
  54. }
  55. }