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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
-
- public class UnityEngine_ParticleSystemRendererWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginClass(typeof(UnityEngine.ParticleSystemRenderer), typeof(UnityEngine.Renderer));
- L.RegFunction("GetMeshes", GetMeshes);
- L.RegFunction("SetMeshes", SetMeshes);
- L.RegFunction("SetActiveVertexStreams", SetActiveVertexStreams);
- L.RegFunction("GetActiveVertexStreams", GetActiveVertexStreams);
- L.RegFunction("BakeMesh", BakeMesh);
- L.RegFunction("BakeTrailsMesh", BakeTrailsMesh);
- L.RegFunction("New", _CreateUnityEngine_ParticleSystemRenderer);
- L.RegFunction("__eq", op_Equality);
- L.RegFunction("__tostring", ToLua.op_ToString);
- L.RegVar("mesh", get_mesh, set_mesh);
- L.RegVar("meshCount", get_meshCount, null);
- L.RegVar("activeVertexStreamsCount", get_activeVertexStreamsCount, null);
- L.RegVar("alignment", get_alignment, set_alignment);
- L.RegVar("renderMode", get_renderMode, set_renderMode);
- L.RegVar("sortMode", get_sortMode, set_sortMode);
- L.RegVar("lengthScale", get_lengthScale, set_lengthScale);
- L.RegVar("velocityScale", get_velocityScale, set_velocityScale);
- L.RegVar("cameraVelocityScale", get_cameraVelocityScale, set_cameraVelocityScale);
- L.RegVar("normalDirection", get_normalDirection, set_normalDirection);
- L.RegVar("shadowBias", get_shadowBias, set_shadowBias);
- L.RegVar("sortingFudge", get_sortingFudge, set_sortingFudge);
- L.RegVar("minParticleSize", get_minParticleSize, set_minParticleSize);
- L.RegVar("maxParticleSize", get_maxParticleSize, set_maxParticleSize);
- L.RegVar("pivot", get_pivot, set_pivot);
- L.RegVar("flip", get_flip, set_flip);
- L.RegVar("maskInteraction", get_maskInteraction, set_maskInteraction);
- L.RegVar("trailMaterial", get_trailMaterial, set_trailMaterial);
- L.RegVar("enableGPUInstancing", get_enableGPUInstancing, set_enableGPUInstancing);
- L.RegVar("allowRoll", get_allowRoll, set_allowRoll);
- L.EndClass();
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int _CreateUnityEngine_ParticleSystemRenderer(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
-
- if (count == 0)
- {
- UnityEngine.ParticleSystemRenderer obj = new UnityEngine.ParticleSystemRenderer();
- ToLua.Push(L, obj);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.ParticleSystemRenderer.New");
- }
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetMeshes(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystemRenderer));
- UnityEngine.Mesh[] arg0 = ToLua.CheckObjectArray<UnityEngine.Mesh>(L, 2);
- int o = obj.GetMeshes(arg0);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetMeshes(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
-
- if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.ParticleSystemRenderer), typeof(UnityEngine.Mesh[])))
- {
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.ToObject(L, 1);
- UnityEngine.Mesh[] arg0 = ToLua.CheckObjectArray<UnityEngine.Mesh>(L, 2);
- obj.SetMeshes(arg0);
- return 0;
- }
- else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.ParticleSystemRenderer), typeof(UnityEngine.Mesh[]), typeof(int)))
- {
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.ToObject(L, 1);
- UnityEngine.Mesh[] arg0 = ToLua.CheckObjectArray<UnityEngine.Mesh>(L, 2);
- int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
- obj.SetMeshes(arg0, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.ParticleSystemRenderer.SetMeshes");
- }
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetActiveVertexStreams(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystemRenderer));
- System.Collections.Generic.List<UnityEngine.ParticleSystemVertexStream> arg0 = (System.Collections.Generic.List<UnityEngine.ParticleSystemVertexStream>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List<UnityEngine.ParticleSystemVertexStream>));
- obj.SetActiveVertexStreams(arg0);
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetActiveVertexStreams(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystemRenderer));
- System.Collections.Generic.List<UnityEngine.ParticleSystemVertexStream> arg0 = (System.Collections.Generic.List<UnityEngine.ParticleSystemVertexStream>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List<UnityEngine.ParticleSystemVertexStream>));
- obj.GetActiveVertexStreams(arg0);
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int BakeMesh(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
-
- if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.ParticleSystemRenderer), typeof(UnityEngine.Mesh), typeof(bool)))
- {
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.ToObject(L, 1);
- UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.ToObject(L, 2);
- bool arg1 = LuaDLL.lua_toboolean(L, 3);
- obj.BakeMesh(arg0, arg1);
- return 0;
- }
- else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.ParticleSystemRenderer), typeof(UnityEngine.Mesh), typeof(UnityEngine.Camera), typeof(bool)))
- {
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.ToObject(L, 1);
- UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.ToObject(L, 2);
- UnityEngine.Camera arg1 = (UnityEngine.Camera)ToLua.ToObject(L, 3);
- bool arg2 = LuaDLL.lua_toboolean(L, 4);
- obj.BakeMesh(arg0, arg1, arg2);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.ParticleSystemRenderer.BakeMesh");
- }
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int BakeTrailsMesh(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
-
- if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.ParticleSystemRenderer), typeof(UnityEngine.Mesh), typeof(bool)))
- {
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.ToObject(L, 1);
- UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.ToObject(L, 2);
- bool arg1 = LuaDLL.lua_toboolean(L, 3);
- obj.BakeTrailsMesh(arg0, arg1);
- return 0;
- }
- else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.ParticleSystemRenderer), typeof(UnityEngine.Mesh), typeof(UnityEngine.Camera), typeof(bool)))
- {
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.ToObject(L, 1);
- UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.ToObject(L, 2);
- UnityEngine.Camera arg1 = (UnityEngine.Camera)ToLua.ToObject(L, 3);
- bool arg2 = LuaDLL.lua_toboolean(L, 4);
- obj.BakeTrailsMesh(arg0, arg1, arg2);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.ParticleSystemRenderer.BakeTrailsMesh");
- }
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int op_Equality(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
- UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
- bool o = arg0 == arg1;
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_mesh(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- UnityEngine.Mesh ret = obj.mesh;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index mesh on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_meshCount(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- int ret = obj.meshCount;
- LuaDLL.lua_pushinteger(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index meshCount on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_activeVertexStreamsCount(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- int ret = obj.activeVertexStreamsCount;
- LuaDLL.lua_pushinteger(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index activeVertexStreamsCount on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_alignment(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- UnityEngine.ParticleSystemRenderSpace ret = obj.alignment;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index alignment on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_renderMode(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- UnityEngine.ParticleSystemRenderMode ret = obj.renderMode;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index renderMode on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_sortMode(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- UnityEngine.ParticleSystemSortMode ret = obj.sortMode;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sortMode on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_lengthScale(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- float ret = obj.lengthScale;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index lengthScale on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_velocityScale(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- float ret = obj.velocityScale;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index velocityScale on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_cameraVelocityScale(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- float ret = obj.cameraVelocityScale;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index cameraVelocityScale on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_normalDirection(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- float ret = obj.normalDirection;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index normalDirection on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_shadowBias(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- float ret = obj.shadowBias;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index shadowBias on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_sortingFudge(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- float ret = obj.sortingFudge;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sortingFudge on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_minParticleSize(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- float ret = obj.minParticleSize;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index minParticleSize on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_maxParticleSize(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- float ret = obj.maxParticleSize;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index maxParticleSize on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_pivot(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- UnityEngine.Vector3 ret = obj.pivot;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index pivot on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_flip(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- UnityEngine.Vector3 ret = obj.flip;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index flip on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_maskInteraction(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- UnityEngine.SpriteMaskInteraction ret = obj.maskInteraction;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index maskInteraction on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_trailMaterial(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- UnityEngine.Material ret = obj.trailMaterial;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index trailMaterial on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_enableGPUInstancing(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- bool ret = obj.enableGPUInstancing;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index enableGPUInstancing on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_allowRoll(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- bool ret = obj.allowRoll;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index allowRoll on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_mesh(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Mesh));
- obj.mesh = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index mesh on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_alignment(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- UnityEngine.ParticleSystemRenderSpace arg0 = (UnityEngine.ParticleSystemRenderSpace)ToLua.CheckObject(L, 2, typeof(UnityEngine.ParticleSystemRenderSpace));
- obj.alignment = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index alignment on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_renderMode(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- UnityEngine.ParticleSystemRenderMode arg0 = (UnityEngine.ParticleSystemRenderMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.ParticleSystemRenderMode));
- obj.renderMode = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index renderMode on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_sortMode(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- UnityEngine.ParticleSystemSortMode arg0 = (UnityEngine.ParticleSystemSortMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.ParticleSystemSortMode));
- obj.sortMode = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sortMode on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_lengthScale(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.lengthScale = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index lengthScale on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_velocityScale(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.velocityScale = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index velocityScale on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_cameraVelocityScale(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.cameraVelocityScale = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index cameraVelocityScale on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_normalDirection(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.normalDirection = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index normalDirection on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_shadowBias(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.shadowBias = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index shadowBias on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_sortingFudge(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.sortingFudge = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sortingFudge on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_minParticleSize(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.minParticleSize = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index minParticleSize on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_maxParticleSize(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.maxParticleSize = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index maxParticleSize on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_pivot(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- obj.pivot = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index pivot on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_flip(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
- obj.flip = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index flip on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_maskInteraction(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- UnityEngine.SpriteMaskInteraction arg0 = (UnityEngine.SpriteMaskInteraction)ToLua.CheckObject(L, 2, typeof(UnityEngine.SpriteMaskInteraction));
- obj.maskInteraction = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index maskInteraction on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_trailMaterial(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Material));
- obj.trailMaterial = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index trailMaterial on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_enableGPUInstancing(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- obj.enableGPUInstancing = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index enableGPUInstancing on a nil value" : e.Message);
- }
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_allowRoll(IntPtr L)
- {
- object o = null;
-
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)o;
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- obj.allowRoll = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index allowRoll on a nil value" : e.Message);
- }
- }
- }
-
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