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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
-
- public class UnityEngine_ParticleSystemScalingModeWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginEnum(typeof(UnityEngine.ParticleSystemScalingMode));
- L.RegVar("Hierarchy", get_Hierarchy, null);
- L.RegVar("Local", get_Local, null);
- L.RegVar("Shape", get_Shape, null);
- L.RegFunction("IntToEnum", IntToEnum);
- L.EndEnum();
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_Hierarchy(IntPtr L)
- {
- ToLua.Push(L, UnityEngine.ParticleSystemScalingMode.Hierarchy);
- return 1;
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_Local(IntPtr L)
- {
- ToLua.Push(L, UnityEngine.ParticleSystemScalingMode.Local);
- return 1;
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_Shape(IntPtr L)
- {
- ToLua.Push(L, UnityEngine.ParticleSystemScalingMode.Shape);
- return 1;
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int IntToEnum(IntPtr L)
- {
- int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
- UnityEngine.ParticleSystemScalingMode o = (UnityEngine.ParticleSystemScalingMode)arg0;
- ToLua.Push(L, o);
- return 1;
- }
- }
-
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