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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
-
- public class UnityEngine_QueueModeWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginEnum(typeof(UnityEngine.QueueMode));
- L.RegVar("CompleteOthers", get_CompleteOthers, null);
- L.RegVar("PlayNow", get_PlayNow, null);
- L.RegFunction("IntToEnum", IntToEnum);
- L.EndEnum();
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_CompleteOthers(IntPtr L)
- {
- ToLua.Push(L, UnityEngine.QueueMode.CompleteOthers);
- return 1;
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_PlayNow(IntPtr L)
- {
- ToLua.Push(L, UnityEngine.QueueMode.PlayNow);
- return 1;
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int IntToEnum(IntPtr L)
- {
- int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
- UnityEngine.QueueMode o = (UnityEngine.QueueMode)arg0;
- ToLua.Push(L, o);
- return 1;
- }
- }
-
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