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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class UnityEngine_QueueModeWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginEnum(typeof(UnityEngine.QueueMode));
  9. L.RegVar("CompleteOthers", get_CompleteOthers, null);
  10. L.RegVar("PlayNow", get_PlayNow, null);
  11. L.RegFunction("IntToEnum", IntToEnum);
  12. L.EndEnum();
  13. }
  14. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  15. static int get_CompleteOthers(IntPtr L)
  16. {
  17. ToLua.Push(L, UnityEngine.QueueMode.CompleteOthers);
  18. return 1;
  19. }
  20. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  21. static int get_PlayNow(IntPtr L)
  22. {
  23. ToLua.Push(L, UnityEngine.QueueMode.PlayNow);
  24. return 1;
  25. }
  26. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  27. static int IntToEnum(IntPtr L)
  28. {
  29. int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
  30. UnityEngine.QueueMode o = (UnityEngine.QueueMode)arg0;
  31. ToLua.Push(L, o);
  32. return 1;
  33. }
  34. }