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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
-
- public class UnityEngine_SleepTimeoutWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginStaticLibs("SleepTimeout");
- L.RegConstant("NeverSleep", -1);
- L.RegConstant("SystemSetting", -2);
- L.EndStaticLibs();
- }
- }
-
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