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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class UnityEngine_TextureWrapModeWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginEnum(typeof(UnityEngine.TextureWrapMode));
  9. L.RegVar("Repeat", get_Repeat, null);
  10. L.RegVar("Clamp", get_Clamp, null);
  11. L.RegVar("Mirror", get_Mirror, null);
  12. L.RegVar("MirrorOnce", get_MirrorOnce, null);
  13. L.RegFunction("IntToEnum", IntToEnum);
  14. L.EndEnum();
  15. }
  16. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  17. static int get_Repeat(IntPtr L)
  18. {
  19. ToLua.Push(L, UnityEngine.TextureWrapMode.Repeat);
  20. return 1;
  21. }
  22. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  23. static int get_Clamp(IntPtr L)
  24. {
  25. ToLua.Push(L, UnityEngine.TextureWrapMode.Clamp);
  26. return 1;
  27. }
  28. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  29. static int get_Mirror(IntPtr L)
  30. {
  31. ToLua.Push(L, UnityEngine.TextureWrapMode.Mirror);
  32. return 1;
  33. }
  34. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  35. static int get_MirrorOnce(IntPtr L)
  36. {
  37. ToLua.Push(L, UnityEngine.TextureWrapMode.MirrorOnce);
  38. return 1;
  39. }
  40. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  41. static int IntToEnum(IntPtr L)
  42. {
  43. int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
  44. UnityEngine.TextureWrapMode o = (UnityEngine.TextureWrapMode)arg0;
  45. ToLua.Push(L, o);
  46. return 1;
  47. }
  48. }