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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
-
- public class UnityEngine_WrapModeWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginEnum(typeof(UnityEngine.WrapMode));
- L.RegVar("Once", get_Once, null);
- L.RegVar("Loop", get_Loop, null);
- L.RegVar("PingPong", get_PingPong, null);
- L.RegVar("Default", get_Default, null);
- L.RegVar("ClampForever", get_ClampForever, null);
- L.RegVar("Clamp", get_Clamp, null);
- L.RegFunction("IntToEnum", IntToEnum);
- L.EndEnum();
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_Once(IntPtr L)
- {
- ToLua.Push(L, UnityEngine.WrapMode.Once);
- return 1;
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_Loop(IntPtr L)
- {
- ToLua.Push(L, UnityEngine.WrapMode.Loop);
- return 1;
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_PingPong(IntPtr L)
- {
- ToLua.Push(L, UnityEngine.WrapMode.PingPong);
- return 1;
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_Default(IntPtr L)
- {
- ToLua.Push(L, UnityEngine.WrapMode.Default);
- return 1;
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_ClampForever(IntPtr L)
- {
- ToLua.Push(L, UnityEngine.WrapMode.ClampForever);
- return 1;
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_Clamp(IntPtr L)
- {
- ToLua.Push(L, UnityEngine.WrapMode.Clamp);
- return 1;
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int IntToEnum(IntPtr L)
- {
- int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
- UnityEngine.WrapMode o = (UnityEngine.WrapMode)arg0;
- ToLua.Push(L, o);
- return 1;
- }
- }
-
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