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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class UnityEngine_WrapModeWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginEnum(typeof(UnityEngine.WrapMode));
  9. L.RegVar("Once", get_Once, null);
  10. L.RegVar("Loop", get_Loop, null);
  11. L.RegVar("PingPong", get_PingPong, null);
  12. L.RegVar("Default", get_Default, null);
  13. L.RegVar("ClampForever", get_ClampForever, null);
  14. L.RegVar("Clamp", get_Clamp, null);
  15. L.RegFunction("IntToEnum", IntToEnum);
  16. L.EndEnum();
  17. }
  18. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  19. static int get_Once(IntPtr L)
  20. {
  21. ToLua.Push(L, UnityEngine.WrapMode.Once);
  22. return 1;
  23. }
  24. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  25. static int get_Loop(IntPtr L)
  26. {
  27. ToLua.Push(L, UnityEngine.WrapMode.Loop);
  28. return 1;
  29. }
  30. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  31. static int get_PingPong(IntPtr L)
  32. {
  33. ToLua.Push(L, UnityEngine.WrapMode.PingPong);
  34. return 1;
  35. }
  36. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  37. static int get_Default(IntPtr L)
  38. {
  39. ToLua.Push(L, UnityEngine.WrapMode.Default);
  40. return 1;
  41. }
  42. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  43. static int get_ClampForever(IntPtr L)
  44. {
  45. ToLua.Push(L, UnityEngine.WrapMode.ClampForever);
  46. return 1;
  47. }
  48. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  49. static int get_Clamp(IntPtr L)
  50. {
  51. ToLua.Push(L, UnityEngine.WrapMode.Clamp);
  52. return 1;
  53. }
  54. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  55. static int IntToEnum(IntPtr L)
  56. {
  57. int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
  58. UnityEngine.WrapMode o = (UnityEngine.WrapMode)arg0;
  59. ToLua.Push(L, o);
  60. return 1;
  61. }
  62. }