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- using System;
- using UnityEngine;
- using LuaInterface;
-
- public static class LuaBinderManual
- {
- public static void Bind(LuaState L)
- {
- float t = Time.realtimeSinceStartup;
- L.BeginModule(null);
- L.BeginModule("UnityEngine");
- UnityEngine_TransformWrap_Manual.Register(L);
- UnityEngine_RectTransformWrap_Manual.Register(L);
- UnityEngine_AnimatorWrap_Manual.Register(L);
- L.EndModule();
-
- L.BeginModule("LuaFramework");
- LuaFramework_UtilWrap_Manual.Register(L);
- L.EndModule();
- L.EndModule();
- Debugger.Log("Register manual lua type cost time: {0}", Time.realtimeSinceStartup - t);
- }
- }
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